using UnityEngine; // Cut 4 (docs/fire-control-cut.md): Hit, Splash, SendHit and SendSplash are deleted -- their last callers // (ConstantLaser, ConstantLightning, ConstantParticleWeapon, HitscanEffect) are gone too (see those // files and FireControl.Detonate, 12.4(b)'s renamed Splash). Nothing decides or applies damage through a Unity // collider any more (R8), and no collision callback writes an Entity (cut sim-contact): ship contact is // Zone's, through Contacts.Step. This component holds the hull's collider for authoring, smokes and click // picking, and writes nothing. public class HullCollider : MonoBehaviour { public Entity Entity { get; set; } }