/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using UniRx; using Unity.Mathematics; using static Unity.Mathematics.math; using float2 = Unity.Mathematics.float2; using Random = Unity.Mathematics.Random; public class Zone { public Action Log; public ReactiveCollection Entities = new ReactiveCollection(); public Dictionary PlanetInstances = new Dictionary(); public Dictionary Orbits = new Dictionary(); public Dictionary AsteroidBelts = new Dictionary(); public PlanetSettings Settings; private HashSet _updatedOrbits = new HashSet(); private ItemManager _itemManager; private double _time; private Random _random; public List Agents = new List(); private List BeltUpdates = new List(); public float Time { get => (float) _time; } public float Radius { get; } public float Mass { get; } public GalaxyZone GalaxyZone { get; } public Galaxy Galaxy { get; } public Zone(ItemManager itemManager, PlanetSettings settings, ZoneConstructionBlueprint blueprint, GalaxyZone galaxyZone, Galaxy galaxy) { _time = blueprint.Time; GalaxyZone = galaxyZone; Galaxy = galaxy; Radius = blueprint.Radius; Mass = blueprint.Mass; _itemManager = itemManager; Settings = settings; _random = new Random(Convert.ToUInt32(abs(galaxyZone?.Name.GetHashCode() ?? 1337))); foreach (var orbit in blueprint.Orbits) { Orbits.Add(orbit.ID, new Orbit(Settings, orbit)); } foreach (var planet in blueprint.Bodies) { switch (planet) { case AsteroidBeltConstructionData belt: AsteroidBelts[belt.ID] = new AsteroidBelt(belt); break; case SunConstructionData sun: PlanetInstances.Add(sun.ID, new Sun(settings, sun, Orbits[planet.Orbit])); break; case GasGiantConstructionData gas: PlanetInstances.Add(gas.ID, new GasGiant(settings, gas, Orbits[planet.Orbit])); break; default: PlanetInstances.Add(planet.ID, new Planet(settings, planet, Orbits[planet.Orbit])); break; } } foreach (var entityBlueprint in blueprint.Entities) { var entity = EntityConstructionBlueprintProjector.InstantiateFromBlueprint(_itemManager, this, entityBlueprint); Entities.Add(entity); entity.Activate(); if (entity is Ship {IsPlayerShip: false} ship) { Agents.Add(CreateAgent(ship)); if (lengthsq(ship.Position) < 1) ship.Position = _itemManager.Random.NextFloat3(float3(-blueprint.Radius * .5f), float3(blueprint.Radius * .5f)); } } // TODO: Associate planets with stored entities for planetary colonies } private Agent CreateAgent(Ship ship) { var agent = new Minion(ship); var task = new PatrolOrbitsTask(); task.Circuit = Orbits.OrderBy(_ => _itemManager.Random.NextFloat()).Take(4).Select(x => x.Key).ToArray(); agent.Task = task; return agent; } public void Update(float deltaTime) { _time += deltaTime; _updatedOrbits.Clear(); foreach (var t in BeltUpdates) t.Wait(); BeltUpdates.Clear(); foreach (var orbit in Orbits) { orbit.Value.PreviousPosition = orbit.Value.Position; orbit.Value.Position = GetOrbitPosition(orbit.Key); orbit.Value.Velocity = (orbit.Value.Position - orbit.Value.PreviousPosition) / deltaTime; } foreach (var belt in AsteroidBelts) { Array.Copy(belt.Value.NewTransforms, belt.Value.Transforms, belt.Value.Transforms.Length); belt.Value.OrbitPosition = belt.Value.NewOrbitPosition; BeltUpdates.Add(Task.Run(() => UpdateAsteroidTransforms(belt.Key))); } foreach(var agent in Agents) agent.Update(deltaTime); foreach (var entity in Entities.ToArray()) entity.Update(deltaTime); } // Determine orbital position recursively, caching parent positions to avoid repeated calculations public float2 GetOrbitPosition(Guid orbitID) { // Root orbit is fixed at origin if(orbitID==Guid.Empty) return float2.zero; if (!Orbits.ContainsKey(orbitID)) { Log?.Invoke("Requested orbit is not part of this zone!"); return float2.zero; } if (!_updatedOrbits.Contains(orbitID)) { var orbit = Orbits[orbitID]; float2 pos = float2.zero; if (orbit.Period > .01f) { var phase = (float) frac(_time / orbit.Period); pos = Orbit.Evaluate(frac(phase + orbit.Phase)) * orbit.Distance; if (float.IsNaN(pos.x)) { //_context.Log("Orbit position is NaN, something went very wrong!"); pos = float2.zero; } } var parentPosition = orbit.Parent == Guid.Empty ? orbit.FixedPosition : GetOrbitPosition(orbit.Parent); Orbits[orbitID].Position = parentPosition + pos; _updatedOrbits.Add(orbitID); } return Orbits[orbitID].Position; } public float2 GetOrbitVelocity(Guid orbit) { if (Orbits.ContainsKey(orbit)) return Orbits[orbit].Velocity; return float2.zero; } public int NearestAsteroid(Guid planetDataID, float2 position) { var belt = AsteroidBelts[planetDataID]; var asteroidPositions = belt.Transforms; int nearest = 0; float nearestDistance = Single.MaxValue; for (int i = 0; i < belt.AsteroidCount; i++) { var dist = lengthsq(asteroidPositions[i].xz - position); if (AsteroidExists(planetDataID, i) && dist < nearestDistance) { nearest = i; nearestDistance = dist; } } return nearest; } public bool AsteroidExists(Guid planetDataID, int asteroid) => AsteroidBelts[planetDataID].ContainsAsteroid(asteroid); private void UpdateAsteroidTransforms(Guid planetDataID) { var belt = AsteroidBelts[planetDataID]; var orbit = Orbits[belt.Orbit]; belt.NewOrbitPosition = GetOrbitPosition(orbit.Parent); for (var i = 0; i < belt.AsteroidCount; i++) { var asteroid = belt.GetAsteroid(i); float size; if(belt.RespawnTimers.ContainsKey(i)) size = 0; else if (belt.Damage.ContainsKey(i)) { var asteroidHitpoints = Settings.AsteroidHitpoints.Evaluate(asteroid.Size); var damage = (asteroidHitpoints - belt.Damage[i]) / asteroidHitpoints; size = Settings.AsteroidSize.Evaluate(damage * asteroid.Size); } else size = Settings.AsteroidSize.Evaluate(asteroid.Size); var rot = (float) (_time * asteroid.RotationSpeed % (PI * 2)); var pos = Orbit.Evaluate((float) frac(_time / Settings.OrbitPeriod.Evaluate(asteroid.Distance) + asteroid.Phase)) * asteroid.Distance + belt.NewOrbitPosition; //belt.NewPositions[i] = float3(pos.x, GetHeight(pos) + Settings.AsteroidVerticalOffset, pos.y); belt.NewTransforms[i] = float4(pos.x, pos.y, rot, size); } } public void MineAsteroid(Entity miner, Guid asteroidBelt, int asteroid, float damage, float efficiency, float penetration) { var belt = AsteroidBelts[asteroidBelt]; //var asteroidTransform = belt.Transforms[asteroid]; var size = belt.GetAsteroid(asteroid).Size; var asteroidHitpoints = Settings.AsteroidHitpoints.Evaluate(size); if (!belt.Damage.ContainsKey(asteroid)) belt.Damage[asteroid] = 0; belt.Damage[asteroid] = belt.Damage[asteroid] + damage; if (!belt.MiningAccumulator.ContainsKey((miner, asteroid))) belt.MiningAccumulator[(miner, asteroid)] = 0; belt.MiningAccumulator[(miner, asteroid)] = belt.MiningAccumulator[(miner, asteroid)] + damage; if (belt.Damage[asteroid] > asteroidHitpoints) { belt.RespawnTimers[asteroid] = Settings.AsteroidRespawnTime.Evaluate(size); belt.Damage.Remove(asteroid); belt.MiningAccumulator.Remove((miner, asteroid)); return; } var resourceCount = belt.Resources.Sum(x => x.Value); var resource = belt.Resources.MaxBy(x => pow(x.Value, 1f / penetration) * _random.NextFloat()); if (efficiency * _random.NextFloat() * belt.MiningAccumulator[(miner, asteroid)] * resourceCount / Settings.MiningDifficulty > 1) { belt.MiningAccumulator.Remove((miner, asteroid)); // var newSimpleCommodity = new SimpleCommodity // { // Data = resource.Key, // Quantity = 1 // }; // TODO: Drop item onto the Grid //miner.AddCargo(newSimpleCommodity); } } public SecurityLevel GetSecurityLevel(float2 pos) { if (GalaxyZone.Owner==null) return SecurityLevel.Open; var security = SecurityLevel.Open; foreach (var entity in Entities) { if (entity is OrbitalEntity orbitalEntity && orbitalEntity.SecurityRadius > 1 && entity.Faction.ID == GalaxyZone.Owner.ID) { if (orbitalEntity.SecurityLevel > security && length(orbitalEntity.Position.xz - pos) < orbitalEntity.SecurityRadius * Settings.SecureAreaRadiusMultiplier) security = orbitalEntity.SecurityLevel; } } return security; } public float GetHeight(float2 position) { var result = -PowerPulse(length(position)/(Radius*2), Settings.ZoneDepthExponent) * Settings.ZoneDepth; foreach (var body in PlanetInstances.Values) { var p = position - body.Orbit.Position; var distSqr = lengthsq(p); var gravityRadius = body.GravityWellRadius; if (distSqr < gravityRadius*gravityRadius) { var depth = body.GravityWellDepth; result -= PowerPulse(sqrt(distSqr) / gravityRadius, body.GravityDepthExponent) * depth; } if (body is GasGiant gas) { var waveRadius = gas.GravityWavesRadius; if(distSqr < waveRadius*waveRadius) { var depth = gas.GravityWavesDepth; var frequency = Settings.WaveFrequency.Evaluate(body.Mass); var speed = gas.GravityWavesSpeed; result -= RadialWaves(sqrt(distSqr) / waveRadius, 8, 1.25f, frequency, (float) (_time * speed)) * depth; } } } return result; } public float GetLight(float2 position) { var light = 0f; foreach (var body in PlanetInstances.Values) { if (body is Sun sun) { var p = position - body.Orbit.Position; var distSqr = lengthsq(p); var lightRadius = sun.LightRadius; if (distSqr < lightRadius * lightRadius) { light += PowerPulse(sqrt(distSqr) / lightRadius, 8); } } } return light; } public float2 GetForce(float2 position) { var normal = GetNormal(position); var f = new float2(normal.x, normal.z); return f * Settings.GravityStrength * lengthsq(f); } public static float PowerPulse(float x, float exponent) { x *= 2; x = clamp(x, -1, 1); return pow((x + 1) * (1 - x), exponent); } public static float RadialWaves(float x, float maskExponent, float sineExponent, float frequency, float phase) { //x *= 2; return PowerPulse(x, maskExponent) * cos(pow(x*2, sineExponent) * frequency + phase); } public float3 GetNormal(float2 pos, float step = .1f, float mul = 1) { float hL = GetHeight(new float2(pos.x - step, pos.y)) * mul; float hR = GetHeight(new float2(pos.x + step, pos.y)) * mul; float hD = GetHeight(new float2(pos.x, pos.y - step)) * mul; float hU = GetHeight(new float2(pos.x, pos.y + step)) * mul; // Deduce terrain normal float3 normal = new float3((hL - hR), (hD - hU), step*2); return normalize(normal).xzy; } } public class Planet { public Orbit Orbit; protected readonly PlanetSettings Settings; public Guid ID { get; } public string Name { get; } public Guid OrbitId { get; } public float Mass { get; } public IReadOnlyDictionary Resources { get; } public float BodyRadiusMultiplier { get; } public float GravityRadiusMultiplier { get; } public float GravityDepthMultiplier { get; } public float GravityDepthExponent { get; } public float GravityWellDepth; public float GravityWellRadius; public float BodyRadius; public Planet(PlanetSettings settings, BodyConstructionData data, Orbit orbit) { Settings = settings; Orbit = orbit; ID = data.ID; Name = data.Name ?? ""; OrbitId = data.Orbit; Mass = data.Mass; Resources = data.Resources; BodyRadiusMultiplier = data.BodyRadiusMultiplier; GravityRadiusMultiplier = data.GravityRadiusMultiplier; GravityDepthMultiplier = data.GravityDepthMultiplier; GravityDepthExponent = data.GravityDepthExponent; CalculateProperties(); } public void CalculateProperties() { BodyRadius = Settings.BodyRadius.Evaluate(Mass) * BodyRadiusMultiplier; GravityWellRadius = Settings.GravityRadius.Evaluate(Mass) * GravityRadiusMultiplier; GravityWellDepth = Settings.GravityDepth.Evaluate(Mass) * GravityDepthMultiplier; } } public class GasGiant : Planet { public float FirstOffsetDomainRotationSpeed { get; } public float FirstOffsetRotationSpeed { get; } public float SecondOffsetDomainRotationSpeed { get; } public float SecondOffsetRotationSpeed { get; } public float AlbedoRotationSpeed { get; } public float WaveRadiusMultiplier { get; } public float WaveDepthMultiplier { get; } public float WaveDepthExponent { get; } public float WaveSpeedMultiplier { get; } public IReadOnlyList MaterialOverrides { get; } public float4[] Colors { get; } public float GravityWavesDepth; public float GravityWavesRadius; public float GravityWavesSpeed; public GasGiant(PlanetSettings settings, GasGiantConstructionData data, Orbit orbit) : base(settings, data, orbit) { FirstOffsetDomainRotationSpeed = data.FirstOffsetDomainRotationSpeed; FirstOffsetRotationSpeed = data.FirstOffsetRotationSpeed; SecondOffsetDomainRotationSpeed = data.SecondOffsetDomainRotationSpeed; SecondOffsetRotationSpeed = data.SecondOffsetRotationSpeed; AlbedoRotationSpeed = data.AlbedoRotationSpeed; WaveRadiusMultiplier = data.WaveRadiusMultiplier; WaveDepthMultiplier = data.WaveDepthMultiplier; WaveDepthExponent = data.WaveDepthExponent; WaveSpeedMultiplier = data.WaveSpeedMultiplier; MaterialOverrides = data.MaterialOverrides; Colors = data.Colors; CalculateProperties(); } public new void CalculateProperties() { base.CalculateProperties(); GravityWavesDepth = Settings.WaveDepth.Evaluate(Mass) * WaveDepthMultiplier; GravityWavesRadius = Settings.WaveRadius.Evaluate(Mass) * WaveRadiusMultiplier; GravityWavesSpeed = Settings.WaveSpeed.Evaluate(Mass) * WaveSpeedMultiplier; } } public class Sun : GasGiant { public float3 LightColor { get; } public float3 FogTintColor { get; } public float LightRadiusMultiplier { get; } public float LightRadius; public Sun(PlanetSettings settings, SunConstructionData data, Orbit orbit) : base(settings, data, orbit) { LightColor = data.LightColor; FogTintColor = data.FogTintColor; LightRadiusMultiplier = data.LightRadiusMultiplier; CalculateProperties(); } public new void CalculateProperties() { base.CalculateProperties(); LightRadius = Settings.LightRadius.Evaluate(Mass) * LightRadiusMultiplier; } } public class AsteroidBelt { private readonly Asteroid[] _asteroids; public Guid ID { get; } public string Name { get; } public Guid Orbit { get; } public float Mass { get; } public IReadOnlyDictionary Resources { get; } public float BodyRadiusMultiplier { get; } public float GravityRadiusMultiplier { get; } public float GravityDepthMultiplier { get; } public float GravityDepthExponent { get; } public float4[] Transforms; // x, y, rotation, scale public float4[] NewTransforms; // x, y, rotation, scale public float Radius { get; } public float2 OrbitPosition; public float2 NewOrbitPosition; public Dictionary RespawnTimers = new Dictionary(); public Dictionary Damage = new Dictionary(); public Dictionary<(Entity, int), float> MiningAccumulator = new Dictionary<(Entity, int), float>(); public AsteroidBelt(AsteroidBeltConstructionData data) { _asteroids = data.Asteroids; ID = data.ID; Name = data.Name ?? ""; Orbit = data.Orbit; Mass = data.Mass; Resources = data.Resources; BodyRadiusMultiplier = data.BodyRadiusMultiplier; GravityRadiusMultiplier = data.GravityRadiusMultiplier; GravityDepthMultiplier = data.GravityDepthMultiplier; GravityDepthExponent = data.GravityDepthExponent; Transforms = new float4[_asteroids.Length]; NewTransforms = new float4[_asteroids.Length]; Radius = _asteroids.Max(a => a.Distance); } public int AsteroidCount => _asteroids.Length; public bool ContainsAsteroid(int asteroid) => asteroid >= 0 && asteroid < _asteroids.Length; public Asteroid GetAsteroid(int asteroid) => _asteroids[asteroid]; } public class Orbit { public Guid ID { get; } public Guid Parent { get; } public float Distance { get; } public float Phase { get; } public float2 FixedPosition { get; } public float2 Velocity = float2.zero; public float2 Position = float2.zero; public float2 PreviousPosition = float2.zero; public float Period; public static float2 Evaluate(float phase) { phase *= PI * 2; return new float2(cos(phase), sin(phase)); } public Orbit(PlanetSettings settings, OrbitConstructionData data) { ID = data.ID; Parent = data.Parent; Distance = data.Distance; Phase = data.Phase; FixedPosition = data.FixedPosition; Period = settings.OrbitPeriod.Evaluate(data.Distance); } }