/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Linq; using MessagePack; using Newtonsoft.Json; using CultMath; using static CultMath.math; [Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ReactorData : BehaviorData { [Inspectable, JsonProperty("charge"), Key(1), RuntimeInspectable] public PerformanceStat Charge = new PerformanceStat(); [Inspectable, JsonProperty("efficiency"), Key(2), RuntimeInspectable] public PerformanceStat Efficiency = new PerformanceStat(); [Inspectable, JsonProperty("overload"), Key(3), RuntimeInspectable] public PerformanceStat OverloadEfficiency = new PerformanceStat(); [Inspectable, JsonProperty("underload"), Key(4), RuntimeInspectable] public PerformanceStat ThrottlingFactor = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new Reactor(this, item); } public override Behavior CreateInstance(ConsumableItemEffect item) { return new Reactor(this, item); } } public class Reactor : Behavior { private ReactorData _data; // Cut 3 (docs/stats-and-power-cut.md §1.2): reported total, not a sink. Nothing writes into this from // outside any more -- PowerBus.NetDraw is the only input Execute reads to decide overload/throttle. public float Draw { get; private set; } public float CurrentLoadRatio { get; private set; } // Cut 5 (docs/stats-and-power-cut.md §1.3): IOrderedBehavior/Order (was 100, the highest, so Reactor always // ran last) is deleted -- the bus now steps before any equipment's Execute regardless of order, and nothing // else claimed IOrderedBehavior, so the whole interface goes with its only implementer (§7 O3). public Reactor(ReactorData data, EquippedItem item) : base(data, item) { _data = data; } public Reactor(ReactorData data, ConsumableItemEffect item) : base(data, item) { _data = data; } // Cut 3: the resolved generation PowerBus.Step needs before this behaviour's own Execute runs this tick. public float Generation(float dt) => Evaluate(_data.Charge) * dt; public override bool Execute(float dt) { var charge = Generation(dt); var efficiency = Evaluate(_data.Efficiency); var heat = charge / efficiency; // Cut 3: PowerBus already decided, for the whole entity, how much demand generation and stored charge // could not cover (positive) or how much generation was left over after demand and after topping up // every capacitor (negative). Split evenly across every online reactor, the same way // Entity.TryConsumeEnergy used to divide unmet demand among reactors before this behaviour ever saw it. var onlineReactors = Entity.GetBehaviors().Count(r => r.Item.Online.Value); var share = onlineReactors > 0 ? Entity.PowerBus.NetDraw / onlineReactors : 0f; if (share > .01f) { // Deficit: the bus already drained every capacitor it could; this is what is left. Overload power // always neutralizes it, at overload efficiency. CurrentLoadRatio = (share + charge) / max(charge, .01f); var overloadEfficiency = Evaluate(_data.OverloadEfficiency); heat += share / overloadEfficiency; Draw = share; } else if (share < -.01f) { // Surplus the bus could not absorb into any capacitor (all full): throttle to reduce heat generation. CurrentLoadRatio = (share + charge) / max(charge, .01f); heat -= share / efficiency * (1 - 1 / Evaluate(_data.ThrottlingFactor)); Draw = 0; } else { CurrentLoadRatio = 1; Draw = 0; } AddHeat(heat); return true; } }