using System; using System.IO; using System.Linq; using GameCult.Caching; using UnityEditor; using UnityEngine; // Batch proof that a mod ship survives the game's own path into a zone, without a scene: the derived catalog composed // with one package, ShipModShips.Preload over it, then ShipModShips.Instantiate, which is what ZoneRenderer.LoadEntity's // Body() calls for a hull with a Visual. A plain parent transform stands in for ZoneRoot; nothing else in LoadEntity // touches the body before it takes its ShipInstance. // // The package is installed beside two siblings. The .broken one has its map-icon anchor moved onto a meshless node: // Compose excludes it, naming the anchor. The .unimportable one has its GLB's BIN chunk dropped: the headless reader // accepts it, so it composes, and the importer cannot build it, so Preload faults Loading with ImportFault naming it. // RemovePackage then moves it aside and the next Compose leaves it out. // // Unity -batchmode -nographics -projectPath -executeMethod ShipModPlaySmoke.Run // -shipModPath //ship.cc [-shippedCatalog GameData/Aetheria.cc] -logFile // // Do not pass -quit: the method is async and exits the Editor itself, 0 on success and 1 on any failure. public static class ShipModPlaySmoke { public static async void Run() { var args = Environment.GetCommandLineArgs(); string Option(string name, string fallback = null) { var at = Array.IndexOf(args, name); return at >= 0 && at + 1 < args.Length ? args[at + 1] : fallback; } var packagePath = Option("-shipModPath"); var work = Path.Combine(Path.GetTempPath(), $"ship-mod-play-smoke-{Guid.NewGuid():N}"); var derived = Path.Combine(work, "Aetheria.modded.cc"); var modsRoot = Path.Combine(work, "Mods"); GameObject zone = null; try { if (packagePath == null) throw new InvalidOperationException("-shipModPath is required"); var package = ShipModCatalog.ReadPackage(packagePath); Install(package.Visual.Id, package, modsRoot, Path.GetFullPath(packagePath)); var broken = InstallSibling(package, modsRoot, ".broken", ship => { var mapIcon = ship.Anchors.Single(anchor => anchor.Role == "map-icon"); var muzzle = ship.Anchors.First(anchor => anchor.Role == "weapon-muzzle"); (mapIcon.ModelNodeId, muzzle.ModelNodeId) = (muzzle.ModelNodeId, mapIcon.ModelNodeId); }, null); var shipped = Path.GetFullPath(Option("-shippedCatalog", "GameData/Aetheria.cc")); var composition = ShipModCatalog.Compose(shipped, derived, modsRoot); if (!composition.Included.Contains(package.Visual.Id)) throw new InvalidOperationException($"{package.Visual.Id} was not composed into the catalog: " + Reasons(composition)); var excluded = composition.Excluded.SingleOrDefault(entry => entry.Package == broken.Visual.Id); if (composition.Included.Contains(broken.Visual.Id) || excluded == null || !excluded.Reason.Contains("map-icon anchor")) throw new InvalidOperationException($"{broken.Visual.Id} was not excluded for its map-icon anchor: " + Reasons(composition)); using (var catalog = AetheriaStores.Open(derived)) { await ShipModShips.Preload(catalog, modsRoot); HullData Hull(string name) => catalog.GetAll().Single(candidate => candidate.Visual.IsSet() && candidate.Name == name); var hull = Hull(package.Hull.Name); zone = new GameObject("Play Smoke Zone"); var ship = ShipModShips.Instantiate(hull, zone.transform).GetComponent(); if (ship == null) throw new InvalidOperationException("The mod ship body has no ShipInstance."); var thrusters = ship.ThrusterHardpoints?.Length ?? 0; var weapons = ship.WeaponHardpoints?.Length ?? 0; if (thrusters == 0) throw new InvalidOperationException("ThrusterHardpoints is empty."); if (weapons == 0 || ship.WeaponHardpoints.Any(node => node.FiringPoint == null || node.FiringPoint.Length == 0)) throw new InvalidOperationException("WeaponHardpoints is empty or a weapon has no muzzle."); if (ship.HullColliders == null || ship.HullColliders.Length != 1) throw new InvalidOperationException("The ship needs exactly one hull collider."); var collider = ship.HullColliders[0].GetComponent(); if (collider == null || collider.sharedMesh == null || !collider.sharedMesh.isReadable || collider.sharedMesh.vertexCount == 0) throw new InvalidOperationException("The hull collider is not a MeshCollider over a readable mesh."); if (ship.MapIcon == null || ship.MapIcon.sharedMaterial == null || ship.MapIcon.gameObject.layer != LayerMask.NameToLayer("Minimap")) throw new InvalidOperationException("The map icon is missing its renderer, material or Minimap layer."); // Phase 2: an unimportable sibling composes, then faults the preload with ImportFault naming exactly it. var unimportable = InstallSibling(package, modsRoot, ".unimportable", null, DropBinChunk); var derivedTwo = Path.Combine(work, "Derived2", "Aetheria.modded.cc"); var second = ShipModCatalog.Compose(shipped, derivedTwo, modsRoot); if (!second.Included.Contains(unimportable.Visual.Id)) throw new InvalidOperationException($"{unimportable.Visual.Id} was not composed: " + Reasons(second)); ShipModShips.ImportFault fault = null; using (var catalogTwo = AetheriaStores.Open(derivedTwo)) { try { await ShipModShips.Preload(catalogTwo, modsRoot); } catch (ShipModShips.ImportFault caught) { fault = caught; } } if (fault == null || fault.Faults.Length != 1 || fault.Faults[0].Package != unimportable.Visual.Id || !fault.Faults[0].Reason.StartsWith(unimportable.Hull.Name)) throw new InvalidOperationException("Loading did not fault with ImportFault naming exactly " + unimportable.Visual.Id + "."); // Phase 3: removal moves it aside, and the next compose leaves it out. var destination = ShipModCatalog.RemovePackage(modsRoot, unimportable.Visual.Id); if (Directory.Exists(Path.Combine(modsRoot, unimportable.Visual.Id)) || destination != Path.Combine(work, "RemovedMods", unimportable.Visual.Id) || !File.Exists(Path.Combine(destination, "ship.cc"))) throw new InvalidOperationException("RemovePackage did not move the package to RemovedMods."); var third = ShipModCatalog.Compose(shipped, Path.Combine(work, "Derived3", "Aetheria.modded.cc"), modsRoot); if (third.Included.Contains(unimportable.Visual.Id) || !third.Included.Contains(package.Visual.Id)) throw new InvalidOperationException("The compose after removal still includes the removed package, or lost the good one."); Debug.Log($"SHIP_MOD_PLAY_SMOKE thrusters={thrusters} weapons={weapons} collider=ok mapicon=ok excluded={broken.Visual.Id} " + $"faulted={unimportable.Visual.Id} removed={Path.GetFileName(destination)}"); } Clean(zone, work); EditorApplication.Exit(0); } catch (Exception exception) { Debug.LogException(exception); Clean(zone, work); EditorApplication.Exit(1); } } private static string Reasons(ShipModCatalog.Composition composition) => string.Join("; ", composition.Excluded.Select(excluded => $"{excluded.Package}: {excluded.Reason}")); private static void Install(string id, ShipModCatalog.Package package, string modsRoot, string shipFile) { var model = Path.Combine(modsRoot, id, package.Visual.ModelAsset); Directory.CreateDirectory(Path.GetDirectoryName(model)); File.Copy(package.ModelPath, model); if (shipFile != null) File.Copy(shipFile, Path.Combine(modsRoot, id, "ship.cc")); } // The package's ship under the id plus suffix, its records changed by tweak and its GLB rewritten in place by glb. // Returns the sibling's records. private static (HullData Hull, ShipAuthoring Visual) InstallSibling(ShipModCatalog.Package package, string modsRoot, string suffix, Action tweak, Action glb) { var (hull, ship, _) = ShipAuthoringStore.Read(Path.Combine(modsRoot, package.Visual.Id, "ship.cc")); ship.Id += suffix; hull.Name += suffix; hull.Visual = new CultRecordRef(ShipModCatalog.AuthoringKey(ship.Id)); tweak?.Invoke(ship); Install(ship.Id, package, modsRoot, null); glb?.Invoke(Path.Combine(modsRoot, ship.Id, package.Visual.ModelAsset)); using (var cache = ShipAuthoringStore.Open(Path.Combine(modsRoot, ship.Id, "ship.cc"), writable: true)) { ShipAuthoringStore.Write(cache, hull, ship); cache.FlushAsync().GetAwaiter().GetResult(); } return (hull, ship); } // Keeps the 12-byte GLB header and the JSON chunk, drops the BIN chunk and rewrites the header's total length: the // headless reader needs only the JSON, the importer needs the buffer. private static void DropBinChunk(string path) { var bytes = File.ReadAllBytes(path); var end = 20 + (int)BitConverter.ToUInt32(bytes, 12); var kept = bytes.Take(end).ToArray(); BitConverter.GetBytes((uint)kept.Length).CopyTo(kept, 8); File.WriteAllBytes(path, kept); } private static void Clean(GameObject zone, string work) { if (zone != null) UnityEngine.Object.DestroyImmediate(zone); try { if (Directory.Exists(work)) Directory.Delete(work, true); } catch (Exception error) { Debug.LogWarning($"Play smoke left {work}: {error.Message}"); } } }