/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaveScroll : MonoBehaviour { public float Speed = 1; private Material _material; private float _phase; void Start () { _material = GetComponent().material; } void Update () { _material.SetFloat("_Phase", _phase=Time.time*Speed); } }