using Grpc.Core;
using MessagePack;
using System;
using System.Threading.Tasks;
namespace MagicOnion
{
///
/// Wrapped AsyncServerStreamingCall.
///
public struct ServerStreamingResult : IDisposable
{
readonly AsyncServerStreamingCall inner;
readonly IAsyncStreamReader responseStream;
public ServerStreamingResult(AsyncServerStreamingCall inner, IAsyncStreamReader responseStream, MessagePackSerializerOptions serializerOptions)
{
this.inner = inner;
this.responseStream = responseStream;
}
///
/// Async stream to read streaming responses.
///
public IAsyncStreamReader ResponseStream
{
get
{
return responseStream;
}
}
///
/// Asynchronous access to response headers.
///
public Task ResponseHeadersAsync
{
get
{
return this.inner.ResponseHeadersAsync;
}
}
///
/// Gets the call status if the call has already finished.
/// Throws InvalidOperationException otherwise.
///
public Status GetStatus()
{
return this.inner.GetStatus();
}
///
/// Gets the call trailing metadata if the call has already finished.
/// Throws InvalidOperationException otherwise.
///
public Metadata GetTrailers()
{
return this.inner.GetTrailers();
}
///
/// Provides means to cleanup after the call.
/// If the call has already finished normally (response stream has been fully read), doesn't do anything.
/// Otherwise, requests cancellation of the call which should terminate all pending async operations associated with the call.
/// As a result, all resources being used by the call should be released eventually.
///
///
/// Normally, there is no need for you to dispose the call unless you want to utilize the
/// "Cancel" semantics of invoking Dispose.
///
public void Dispose()
{
if (this.inner != null)
{
this.inner.Dispose();
}
}
}
}