/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using System.Linq; using MessagePack; using Newtonsoft.Json; using UniRx; using Unity.Mathematics; using static Unity.Mathematics.math; using float3 = Unity.Mathematics.float3; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class TurretControllerData : BehaviorData { public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new TurretController(context, this, entity, item); } } public class TurretController : IBehavior { private TurretControllerData _data; private List _weapons = new List(); private float _shotSpeed; private bool _predictShots; public Entity EquippedEntity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public TurretController(ItemManager context, TurretControllerData data, Entity equippedEntity, EquippedItem item) { Context = context; _data = data; EquippedEntity = equippedEntity; Item = item; var weapons = equippedEntity.Equipment.Where(e => e.Behaviors.Any(b => b.Data is WeaponData)); foreach (var weapon in weapons) { CheckWeapon(weapon); } equippedEntity.Equipment.ObserveAdd().Subscribe(add => CheckWeapon(add.Value)); equippedEntity.Equipment.ObserveRemove().Subscribe(remove => { foreach (var b in remove.Value.Behaviors) if (b is Weapon weapon) _weapons.Remove(weapon); }); } private void CheckWeapon(EquippedItem item) { foreach (var b in item.Behaviors) if (b is Weapon weapon) { _weapons.Add(weapon); if (weapon.Data is ProjectileWeaponData projectileWeaponData) { _predictShots = true; _shotSpeed = EquippedEntity.ItemManager.Evaluate(projectileWeaponData.Velocity, weapon.Item.EquippableItem, EquippedEntity); } } } public bool Execute(float delta) { if (EquippedEntity.Target.Value != null) { var diff = EquippedEntity.Target.Value.Position - EquippedEntity.Position; if (_predictShots) { var targetHullData = EquippedEntity.ItemManager.GetData(EquippedEntity.Target.Value.Hull) as HullData; var targetVelocity = float3(EquippedEntity.Target.Value.Velocity.x, 0, EquippedEntity.Target.Value.Velocity.y); var predictedPosition = AetheriaMath.FirstOrderIntercept( EquippedEntity.Position, float3.zero, _shotSpeed, EquippedEntity.Target.Value.Position, targetVelocity ); predictedPosition.y = EquippedEntity.Zone.GetHeight(predictedPosition.xz) + targetHullData.GridOffset; EquippedEntity.LookDirection = normalize(predictedPosition - EquippedEntity.Position); } else EquippedEntity.LookDirection = normalize(diff); var dist = length(diff); foreach (var x in _weapons) { var data = x.Data as WeaponData; var fire = dot( EquippedEntity.HardpointTransforms[EquippedEntity.Hardpoints[x.Item.Position.x, x.Item.Position.y]].direction, EquippedEntity.LookDirection) > .99f; if (Context.Evaluate(data.Range, x.Item.EquippableItem, EquippedEntity) > dist && fire) { x.Activate(); } else if (x.Firing) x.Deactivate(); } } else { EquippedEntity.Target.Value = EquippedEntity.Zone.Entities.FirstOrDefault(e => e is Ship); } return true; } }