using System.Collections; using System.Collections.Generic; using UnityEngine; public class GuidedProjectileManager : InstantWeaponEffectManager { public Prototype ProjectilePrototype; public override void Fire(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target) { if(data is LauncherData launcher) { var p = ProjectilePrototype.Instantiate(); p.Source = source.Transform; p.SourceEntity = source.Entity; p.Target = target.Transform; p.Frequency = launcher.DodgeFrequency; p.Thrust = source.Entity.ItemManager.Evaluate(launcher.Thrust, item.EquippableItem, source.Entity); var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y]; var barrel = source.GetBarrel(hp); p.transform.position = barrel.position; p.Velocity = barrel.forward * source.Entity.ItemManager.Evaluate(launcher.LaunchSpeed, item.EquippableItem, source.Entity); p.Damage = source.Entity.ItemManager.Evaluate(data.Damage, item.EquippableItem, source.Entity); p.Penetration = source.Entity.ItemManager.Evaluate(data.Penetration, item.EquippableItem, source.Entity); p.Spread = source.Entity.ItemManager.Evaluate(data.DamageSpread, item.EquippableItem, source.Entity); p.DamageType = data.DamageType; p.GuidanceCurve = launcher.GuidanceCurve.ToCurve(); p.LiftCurve = launcher.LiftCurve.ToCurve(); p.ThrustCurve = launcher.ThrustCurve.ToCurve(); p.Thrust = source.Entity.ItemManager.Evaluate(launcher.Thrust, item.EquippableItem, source.Entity); p.TopSpeed = source.Entity.ItemManager.Evaluate(launcher.Velocity, item.EquippableItem, source.Entity); } else Debug.LogError($"Weapon {item.EquippableItem.Name} linked to {name} effect, but is not a Launcher!"); } }