using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using JsonKnownTypes; //using JM.LinqFaster; using MessagePack; using MessagePack.Formatters; using Newtonsoft.Json; using Unity.Mathematics; // TODO: USE THIS EVERYWHERE using static Unity.Mathematics.math; [Union(0, typeof(SimpleCommodity)), Union(1, typeof(CompoundCommodity)), Union(2, typeof(Gear)), JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter))] public abstract class ItemInstance : DatabaseEntry { [JsonProperty("data"), Key(1)] public Guid Data; public float Mass => Context.GetMass(this); public float HeatCapacity => Context.GetHeatCapacity(this); } [Union(0, typeof(CompoundCommodity)), Union(1, typeof(Gear)), JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter))] public abstract class CraftedItemInstance : ItemInstance { [JsonProperty("quality"), Key(2)] public float Quality; [JsonProperty("ingredients"), Key(3)] public List Ingredients = new List(); [JsonProperty("blueprint"), Key(4)] public Guid Blueprint; } [MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class CompoundCommodity : CraftedItemInstance {} [MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class SimpleCommodity : ItemInstance { [JsonProperty("quantity"), Key(2)] public int Quantity; public SimpleCommodityData ItemData => Context.GetData(this); } [MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class Gear : CraftedItemInstance { [JsonProperty("durability"), Key(5)] public float Durability; public EquippableItemData ItemData => Context.GetData(this); } [MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class Hardpoint { [JsonProperty("item"), Key(0)] public Gear Item; [IgnoreMember] public HardpointData HardpointData; }