# Aetheria Eve Runtime This package mounts provider-owned Eve surfaces from Aetheria's typed CultCache state into Unity UI Toolkit. `AetheriaEveUnitySceneProviderBridge` is the local-replica adapter. It reads a provider-owned `.cc` replica in the Unity process; it is not evidence of a network connection to the daemon. Remote clients open `AetheriaRuntimeVerseClient.OpenRemoteAsync`, synchronize published documents through CultMesh, and forward writes to the daemon's primary shard. The generic EveUnity PlayMode client must compose that remote path before this package can claim live daemon playability. Remote command completion is derived only from provider-owned `gamecult.aetheria.committed_command_fact.v1` documents. The adapter correlates `CommandId` and waits until the synchronized game surface version reaches the fact's `SourceFrameId` before emitting a terminal EveUnity receipt. Submission success is never treated as command acceptance. `AetheriaEveSurfacePresenter` is a typed surface document lowerer: - it resolves the active client target from `GameData/aetheria-client.cc`; - it reads `gamecult.eve.surface.v1` from the selected typed state source, which is currently still a local `.cc` file transport; - it lowers the retained tree through `org.gamecult.eve.unity-uitoolkit`; - it submits renderer-emitted commands as typed `gamecult.eve.command.v1` state records for Aetheria's provider-owned command bridge. `AetheriaEveRuntimeBootstrap` mounts the first runtime surface after scene load. By default it creates a `UIDocument` host for `aetheria.game`, the daemon-owned game surface, so Unity starts as a lowering surface for the daemon Verse member without a hand-wired scene object. Set `AETHERIA_EVE_SURFACE_ID` to mount a different daemon or provider surface such as `aetheria.game.tui`, `aetheria.daemon.editor`, or `aetheria.daemon.editor.tui`; set `AETHERIA_STATE_PATH` to override the selected local `.cc` state file, or disable the automatic mount with `AETHERIA_DISABLE_EVE_RUNTIME_BOOTSTRAP=true` or `--aetheria-disable-eve-runtime-bootstrap`. Batchmode disables the bootstrap so compile and smoke gates do not accidentally create renderer state. Nested CultUI regions are expressed as `embeddedDocuments` / `surface.slot` entries on the retained surface component. Aetheria mirrors Eve's `EveEmbeddedDocumentSlot` as `AetheriaRuntimeEmbeddedDocumentSlot`, and the Unity host resolves those child documents through the same managed CultMesh state handles as the parent surface. Use this for daemon-owned composite UI such as inventory panels with dropdown child surfaces; do not rebuild the child state as a Unity-only model, projector, or drag/drop workaround. Discovery starts from Eve's `web/fixtures/cultui-embedded-surface.json` fixture and `docs/parity-testing-harness.md` runtime matrix. Keep Unity covered by the Aetheria state verifier and `verify-stage7d-unity-parity.ps1`; keep the shared CultUI contract covered by Eve's browser DSL test, parity harness, and Flutter parity smoke. Commands are surfaced as `gamecult.eve.command.v1` requests. The presenter does not accept or apply them locally; provider acceptance still belongs to the CultMesh command bridge. Renderer-local command effects would be the wrong organ wearing a clean shirt.