#constraint: DistanceFrom start = 0 // Place this location in the starting zone #type: Station // Determines the type of entity for this location (Station/Asteroid/Planet) #security: Open // Security level (Open/Secure/Critical) #faction: Miss Terri // Locations should be tagged with the faction they belong to #name: Test Location 1 // Will set the name of the entity as it appears in game #nameZone: Start Zone // Will name the zone that this location is placed within - locations with named zones are excluded from being placed together #turrets: 1 // Will place defensive turrets around the station -> start ==start== This is the start of the location story. + [Go to location A1] -> A1 * This will end the story. - They lived happily ever after. -> END ==A1== This content is in location A1. This is the second line of content in A1. + [Return to start] -> start + [Go to location A2] -> A2 ==A2== This content is in location A2. + [Return to start] -> start * End the story ->END