using System;
using System.Collections.Generic;
using Microsoft.Msagl.Core.Geometry;
using Microsoft.Msagl.Core.Layout;
namespace Microsoft.Msagl.Layout.Incremental {
///
/// A stick constraint requires a fixed separation between two nodes
///
public class StickConstraint : IConstraint {
///
///
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
protected Node u;
///
///
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
protected Node v;
///
///
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1051:DoNotDeclareVisibleInstanceFields")]
protected double separation;
///
///
///
///
///
///
public StickConstraint(Node u, Node v, double separation) {
this.u = u;
this.v = v;
this.separation = separation;
}
///
///
///
public virtual double Project() {
Point uv = v.Center - u.Center;
double d = separation - uv.Length,
wu = ((FiNode)u.AlgorithmData).stayWeight,
wv = ((FiNode)v.AlgorithmData).stayWeight;
Point f = d * uv.Normalize() / (wu + wv);
u.Center -= wv * f;
v.Center += wu * f;
return Math.Abs(d);
}
///
/// StickConstraints are usually structural and therefore default to level 0
///
/// 0
public int Level { get { return 0; } }
///
/// Get the list of nodes involved in the constraint
///
public IEnumerable Nodes { get { return new Node[]{ u, v }; } }
}
}