#ifndef GPUTRAIL_VARTEX_INCLUDED #define GPUTRAIL_VARTEX_INCLUDED struct Vertex { float3 pos; float2 uv; half4 color; }; inline Vertex GetDefaultVertex() { Vertex ret; ret.pos = (0).xxx; ret.uv = (-1).xx; ret.color = (0).xxxx; return ret; } #endif // GPUTRAIL_VARTEX_INCLUDED