%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sun m_Shader: {fileID: 4800000, guid: afb34acf215a2c24a93144514283b3d9, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Albedo: m_Texture: {fileID: 8900000, guid: 45056ff5aa28173498de7d7d0934d552, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 1.75, y: -0.15} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorRamp: m_Texture: {fileID: 2800000, guid: 4f6a7385479a85a40be0c3030504c7c5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Offset: m_Texture: {fileID: 8900000, guid: 67ef15bd934262f4cbffa253b71b38af, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Alpha: 500 - _AlphaPower: 10000 - _BumpScale: 1 - _Cutoff: 0.5 - _DensityAlbedoExponent: 3 - _DensityDepthExponent: 1 - _DepthBoost: 0.5 - _DepthBoostPower: 0.68 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EdgeTransparency: 1 - _Emission: 500 - _EmissionFadePower: 2 - _FadePower: 1 - _FirstOffsetDepthExponent: -4 - _FirstOffsetDistance: 0.1 - _FirstOffsetFadePower: 12 - _FirstOffsetRotationFadePower: 0.5 - _Gloss: 0 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 - _LightingAmbient: 0.01 - _LightingPower: 8.158 - _LightingWrap: 1 - _LimbDarkening: 0.1 - _Metallic: 1 - _Mode: 0 - _NoiseAmplitude: 2 - _NoiseFrequency: 0.5 - _NoiseSpeed: 0.025 - _OcclusionStrength: 1 - _OffsetDistance: 0.2 - _OffsetFadePower: -0.75 - _Parallax: 0.02 - _RayStepSize: -0.00625 - _SecondOffsetDepthExponent: 0.5 - _SecondOffsetDistance: 0.25 - _SecondOffsetFadePower: -8 - _SecondOffsetRotationFadePower: 0.25 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _StriationOffset: 118.7 - _Striations: 10 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _LightingDirection: {r: 1, g: 0, b: 1, a: 0} m_BuildTextureStacks: []