%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fog Marching Test m_Shader: {fileID: 4800000, guid: 7a890b6ceccf53c44bfc54b18b5daa58, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Displacement: m_Texture: {fileID: 8400000, guid: 06ec5ef8a5830fc44b1ac1a6e123add5, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Patch: m_Texture: {fileID: 8400000, guid: c618a6b20b3c7394590c59a9fa467e86, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Surface: m_Texture: {fileID: 8400000, guid: 2fc21a9d3e9647948b56e384cd9378b3, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _TintTexture: m_Texture: {fileID: 8400000, guid: d196505464047f04a97f28689041209b, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaFloor: 0 - _DepthBlend: 512 - _DepthCeiling: 4096 - _Gamma: 0.66 - _GridCeilingBlend: -300 - _GridCeilingDensity: 0.01 - _GridCeilingFollow: 0 - _GridCeilingOffset: 0 - _GridFillDensity: 0.000025 - _GridFloorBlend: 100 - _GridFloorDensity: 4 - _GridFloorOffset: 0 - _GridPatchBlend: 5 - _GridPatchDensity: 0.1 - _NoiseFrequency: 0.01 - _NoiseSpeed: 0.02 - _NoiseStrength: 50 - _SafetyDistance: 0 - _StepExponent: 2 - _TintExponent: 8 m_Colors: - _Tint: {r: 2.0078435, g: 2.0078435, b: 2.0078435, a: 1} m_BuildTextureStacks: []