# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ /Recordings/ /Assets/StreamingAssets/Audio/GeneratedSoundBanks/ # Wwise folders /Aetheria-Economy_WwiseProject/.backup /Aetheria-Economy_WwiseProject/.cache /Aetheria-Economy_WwiseProject/GeneratedSoundBanks # Wwise profiling sessions *.prof # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Local agent/editor runtime state .brokkr/ .codex/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.unityproj *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generate project files Aetheria-Economy.sln Aetheria.Shared.Unity.csproj CultBase.csproj CultCache.csproj CultCache.Editor.csproj Assembly-CSharp.csproj Assembly-CSharp-Editor.csproj Assembly-CSharp-firstpass.csproj Assembly-CSharp-Editor-firstpass.csproj Substance.EditorHelper.csproj Substance.Platform.csproj RethinkDB.csproj MessagePack.csproj UniRx.csproj Ink.csproj Tests.csproj AK.Wwise.Unity.Timeline.Editor.csproj AK.Wwise.Unity.Timeline.csproj AK.Wwise.Unity.MonoBehaviour.Editor.csproj AK.Wwise.Unity.MonoBehaviour.csproj AK.Wwise.Unity.API.WwiseTypes.csproj AK.Wwise.Unity.API.Editor.csproj AK.Wwise.Unity.API.csproj Ak.Wwise.Api.WAAPI.csproj # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties # Server generated files Economy.Server/bin/ Economy.Server/obj/ Economy.Shared/bin/ Economy.Shared/obj/ Aetheria.State/bin/ Aetheria.State/obj/ Aetheria.State.Daemon/bin/ Aetheria.State.Daemon/obj/ Aetheria.State.Daemon.Smoke/bin/ Aetheria.State.Daemon.Smoke/obj/ Aetheria.State.Import/bin/ Aetheria.State.Import/obj/ Aetheria.State.Smoke/bin/ Aetheria.State.Smoke/obj/ Aetheria.State.Unity/bin/ Aetheria.State.Unity/obj/ Aetheria.State.Unity.Smoke/bin/ Aetheria.State.Unity.Smoke/obj/ Aetheria.State.Replica/bin/ Aetheria.State.Replica/obj/ Aetheria.State.Verify/bin/ Aetheria.State.Verify/obj/ Aetheria.Rts.Web/bin/ Aetheria.Rts.Web/obj/ Aetheria.Rts.Web/electron-dist/ Aetheria.Rts.Web/logs/ Aetheria.Rts.Web/node_modules/ Aetheria.Rts.Web/runtime/ Aetheria.Rts.Web/Aetheria.Rts.Web/logs/ Aetheria.Rts.Web/*.log Aetheria.Rts.Web/wwwroot/*.js Aetheria.State.AuthoritySmoke/bin/ Aetheria.State.AuthoritySmoke/obj/ Aetheria.State.Freeze/bin/ Aetheria.State.Freeze/obj/ Aetheria.State.Daemon/*.log # JetBrains Rider .idea folder .idea/ # Blender backup files *.blend1 Packages/packages-lock.json GameData/PlayerSettings.msgpack GameData/*.cultmesh/ GameData/*.cc.records/ GameData/*.cc.records.*/ GameData/*.cc.eve.pending/ GameData/*.cc.before-* GameData/*.cc.daemon.*.cc /UserSettings/ Vault/Aetheria/.obsidian/plugins/copilot/data.json