/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using Unity.Mathematics; using static Unity.Mathematics.math; [Inspectable, Order(1000), RuntimeInspectable] public class WearData : BehaviorData { [InspectableTemperature, LegacyPayloadKey(1)] public bool PerSecond = true; public override Behavior CreateInstance(EquippedItem item) { return new Wear(this, item); } public override Behavior CreateInstance(ConsumableItemEffect item) { return new Wear(this, item); } } public class Wear : Behavior { private WearData _data; public Wear(WearData data, EquippedItem item) : base(data, item) { _data = data; } public Wear(WearData data, ConsumableItemEffect item) : base(data, item) { _data = data; } public override bool Execute(float dt) { CauseWearDamage(_data.PerSecond ? dt : 1); return true; } }