[Licensing::Module] Channel doesn't exist: "LicenseClient-rwvens" [Licensing::Module] Successfully launched the LicensingClient (PId: 28216) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rwvens" (connect: 0.91s, validation: 0.06s, handshake: 1.86s) [Licensing::Module] Connected to LicensingClient (PId: 28216, launch time: 0.00, total connection time: 2.83s) Entitlement-based licensing initiated [LicensingClient] Licenses updated successfully LICENSE SYSTEM [2021227 15:39:32] Next license update check is after 2020-10-06T21:41:33 LICENSE SYSTEM [2021227 15:39:32] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2020.2/release' branch; Version is '2020.2.1f1 (270dd8c3da1c) revision 2559448'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 32716 MB [Licensing::Module] Serial number assigned to: "F4-TFQ5-M5KS-G49H-Q5VK-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 61015 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe -batchmode -nographics -logFile logRunSetup.txt -projectPath E:\Projects\Aetheria-Economy_WwiseIntegrationTemp -executeMethod WwiseSetupWizard.RunSetup -quit Successfully changed project path to: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp E:/Projects/Aetheria-Economy_WwiseIntegrationTemp Using Asset Import Pipeline V2. [Package Manager] Done resolving packages in 1.49s seconds [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 50 packages: Packages from [https://packages.unity.com]: com.unity.burst@1.4.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst@1.4.3) com.unity.cinemachine@2.6.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.cinemachine@2.6.3) com.unity.ide.rider@2.0.7 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider@2.0.7) com.unity.ide.visualstudio@2.0.5 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio@2.0.5) com.unity.ide.vscode@1.2.3 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.vscode@1.2.3) com.unity.inputsystem@1.0.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem@1.0.1) com.unity.mathematics@1.2.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics@1.2.1) com.unity.postprocessing@2.3.0 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.postprocessing@2.3.0) com.unity.recorder@2.4.0-preview.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.recorder@2.4.0-preview.1) com.unity.test-framework@1.1.19 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework@1.1.19) com.unity.textmeshpro@3.0.1 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.textmeshpro@3.0.1) com.unity.timeline@1.2.6 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline@1.2.6) com.unity.xr.legacyinputhelpers@2.1.6 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.6) com.unity.ext.nunit@1.0.5 (location: E:\Projects\Aetheria-Economy_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit@1.0.5) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite) com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap) com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui) com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems) com.unity.modules.uielementsnative@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielementsnative) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.26s seconds [Package Manager] Lock file was modified Refreshing native plugins compatible for Editor in 735.26 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2020.2.1f1 (270dd8c3da1c) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Projects/Aetheria-Economy_WwiseIntegrationTemp/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002113 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 128.60 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Invoked RoslynAnalysisRunner static constructor. RoslynAnalysisRunner will not be running. RoslynAnalysisRunner has terminated. Mono: successfully reloaded assembly - Completed reload, in 1.819 seconds Platform modules already initialized, skipping Validating Project structure ... 0.057738 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...0.969612 seconds. Application.AssetDatabase Initial Script Refresh Start Start importing Assets/Wwise using Guid(f6bd1e7de98f4ec42bd5f8801681e5e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fc28b413491684f5c7a935b4711f215c') in 0.024450 seconds Start importing Assets/StreamingAssets using Guid(c818fb5057962b64aa4bae382a40fb79) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfbd811d7cd651269c261bd120286f93') in 0.009336 seconds Start importing Assets/Wwise/Documentation using Guid(626c0255464ef0544b9c175bdcbac3de) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6c9145eb8d0bad03801fa5d8a4367206') in 0.008665 seconds Start importing Assets/Wwise/Tools using Guid(734a00b1260a1264897b86168c2c4eba) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fa8615c185f4763d4ac059e56b46e416') in 0.009830 seconds Start importing Assets/Wwise/Deployment using Guid(c3555f9897037b24f98da189e619b1f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f2d90fe662cc2ce0a0fcd216bc49660') in 0.008247 seconds Start importing Assets/Wwise/Gizmos using Guid(66001b4efdbd1fd49a43cfa44eb2cd97) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b07eb467eeac27efa4239b7d0e30704b') in 0.009794 seconds Start importing Assets/Wwise/Editor using Guid(dc473c062896e1d44aa05cd7cff4b2a2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96bf4cfe565d54cd799fba7cb0c517f3') in 0.008123 seconds Start importing Assets/Wwise/Extensions using Guid(2f0c5b4e095b6f3469d98741769cefab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47bf55312340f02963acc613d640233d') in 0.009569 seconds Start importing Assets/Wwise/Editor/WwiseComponents using Guid(11b539f8f89db8e468101eed93387785) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9dc517ce2c5ea4e8d811504c18751c8b') in 0.008634 seconds Start importing Assets/Wwise/Editor/WwiseMenu using Guid(41f04939fa11d064e8173b938165caeb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f844e6e6698c1565561773d9e6cd02ab') in 0.008187 seconds Start importing Assets/Wwise/Deployment/Plugins using Guid(12c5b145510a1b64eb7ad98b355fca23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07e1693461416158f2fd37a122699385') in 0.010146 seconds Start importing Assets/Wwise/Deployment/Components using Guid(a48e2e24963859942be505d79d2d86d7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48020de00b82ad16eef0c5974e6b7ea2') in 0.009318 seconds Start importing Assets/Wwise/Documentation/Windows using Guid(a6b2d26c7c1e7f1489b122b86e3ea781) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a0e4b60c4a09d02d227f4371d8e34f0') in 0.009961 seconds Start importing Assets/Wwise/Documentation/AppleCommon using Guid(a6a33cc6bfa636a44a9fb4759046619f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c25148b201eb294c18a4ccdf841f966f') in 0.011207 seconds Start importing Assets/Wwise/Editor/WwiseTypes using Guid(07a4a69f7d8f7a94e8cbccc44756e038) Importer(-1,00000000000000000000000000000000) -> (artifact id: '44c738ee402e4a8abf5e67c0fc209827') in 0.010215 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard using Guid(77ffa90eaadf9054ea1220055a621439) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd631435e52867a2803aa1b9e393a8e41') in 0.009517 seconds Start importing Assets/Wwise/Editor/EditorPlatformHelpers using Guid(9a8990a8a71038e47919505040d0ceb3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c7d112bd539d6279b5460f803431789') in 0.009025 seconds Start importing Assets/Wwise/Deployment/API using Guid(0c9efb7ccc7e4f34eba0dbf754fd7973) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f4dba710d39a140262b40ffdd4f4474') in 0.008068 seconds Start importing Assets/Wwise/Editor/ProjectData using Guid(1dab7816de776134f81f8674a17e6908) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2b0ef6a8912a4ca65461fd6f26efd60') in 0.009534 seconds Start importing Assets/Wwise/Editor/WwiseWindows using Guid(efbcf4fb39a083f46b4b112240688d89) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5483914d862c2cffe6fe5b1a8e51632') in 0.010403 seconds Start importing Assets/Wwise/Documentation/Windows/ja using Guid(41fa6dd77f77a5f4a89b95dcb07125f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '306b9ad02b697337ddb8202c8e6e9814') in 0.009004 seconds Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows using Guid(f1218c4979dd6614681010c62b8fbe12) Importer(-1,00000000000000000000000000000000) -> (artifact id: '95c93abb6d0522d0781b37f750336f0e') in 0.009805 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac using Guid(52f14cc47a1c917439b93fb64f23eff1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1f8e3e5f924f573302f9a21643e0cfa0') in 0.009654 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Common using Guid(444ed73311ee6c04d91147f73e7119f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce3ac5c029eaa0da7abd7bdacdcefffd') in 0.008963 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl using Guid(b4108582e0562514faddf1c40f7cfcf3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfe265e14e313f572281e8a83f8ee14a') in 0.009783 seconds Start importing Assets/Wwise/Documentation/Windows/zh using Guid(853faf93b84321744b81ac6acfa14f37) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6eaa0ba8fdda1a7f106f79993bfbff9') in 0.008922 seconds Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac using Guid(26132b7dd9f074948aff10f98e89d203) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4a5ac27d69ece3f3eeea2f0e2f24ac6') in 0.008774 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows using Guid(d7e7fbb8997fd19439fdd1b3a5a85e68) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'af299f120c3830620138eb21bc070695') in 0.008494 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Mac using Guid(e77b87ae17a696b4eb78dbdbfaba341c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aec0384c3b6feb66b44c1058ad5a0273') in 0.009531 seconds Start importing Assets/Wwise/Documentation/AppleCommon/zh using Guid(88e3b2d07d041dc419d32258fdb98523) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1923e6889873908004d5f0495d3ff35d') in 0.011036 seconds Start importing Assets/Wwise/Documentation/Windows/en using Guid(d8026dc6bf6fa4440b23c9b606e9da5a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47673ee957819730106115d50236f241') in 0.009969 seconds Start importing Assets/Wwise/Documentation/Windows/ko using Guid(2bb427c68eac29d4e8cc22810136aa6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20f31a5af1a9ff815fd8b8ad38d1937c') in 0.012185 seconds Start importing Assets/Wwise/Documentation/AppleCommon/en using Guid(8bb00c20077fde84785bfb5df6c48df5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1fbc65f78939436e4fd1830524fba856') in 0.009769 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Windows using Guid(ebcf6f641779104439ebf54a94f09426) Importer(-1,00000000000000000000000000000000) -> (artifact id: '207cf283e78c0e39470722749b51e38c') in 0.009058 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ko using Guid(6c514a33c5c66c546beca1d6c20d4815) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0eac2644a45300d7582b85e52a600704') in 0.010283 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ja using Guid(bd8f4cbdd8656174f89ecce29bde712a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb958fc4fcc85dc92562c9449d0b18ba') in 0.009068 seconds Start importing Assets/Wwise/Deployment/API/Handwritten using Guid(decc5927c7308f24999c47759bd04f8e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28bc1e8ebe7bb48445eb4f5fa9c5defd') in 0.008578 seconds Start importing Assets/Wwise/Deployment/API/Generated using Guid(ffcde2add0efe794ca3f04b79ca2c54c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c90dae6f6e8568fc935973ba068a2bd') in 0.008532 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common using Guid(1367e390a89eb6f49afcec4c429d6b88) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68b51fc44e58c3294a8dd457d826158f') in 0.007770 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release using Guid(74c4c6499f2d3714fa58e7987a1ce095) Importer(-1,00000000000000000000000000000000) -> (artifact id: '714f241e637237782f29728ebf239679') in 0.009536 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows using Guid(05b51ffc69f3a8f4994515cbec50c82f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd529da4254735b89dd9037e513b34b6c') in 0.008627 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86 using Guid(474c32a9449961a4a89c7d2d04f28064) Importer(-1,00000000000000000000000000000000) -> (artifact id: '44834f65e9dd480f4333f0fdbba69c40') in 0.008931 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP using Guid(77c7cbd79ec9d01439b852feedae966b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0c92435b162525f3e071fc4a99508270') in 0.009394 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common using Guid(984a6869d50ae124c934e124fb24f312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e758fb2c74eb80738426258dad7dc152') in 0.010245 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Windows using Guid(99ba66c9d2119714b8a1e94599195312) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa6bb21c2c2ea4055f2b37c6a604a02') in 0.010446 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64 using Guid(3adfaea767fac8342ae823ebaac51a69) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6459993cd21c328dc2f62a2ddb595ce2') in 0.008915 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac using Guid(1bb50f353abab9a4a89785eaf504cf75) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25169befe0793c67f0c56aaff8ae879e') in 0.010550 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Mac using Guid(abd4e24bb3307994e8b018ee89d94c57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c958a1a9871174229e054443d43c06a') in 0.011276 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile using Guid(9d74504f0321e5a4fbd6e4ae5ccf7a58) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5d59c5113664ed15755a8290014f090') in 0.010782 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug using Guid(9dc6f900249a02944bae75b8791d64d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5998a32128c96ba367a3582ddfdd4055') in 0.011340 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI using Guid(4f848f069e58245468bdfc086a6f49cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '54e3a7910bfac143a50db96c8fa1c471') in 0.010988 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.030420 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP using Guid(60c5d0d585a52da4c95a67b8854fa8d2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a42ac4b0fcebb6359290426ae73ce22') in 0.010590 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.028404 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline using Guid(c189a1d547caca846b58fdf546b232f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0f48b8d5c74775eaffe4021727b9122') in 0.010550 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes using Guid(547add351e62e2847b5dfbd11c8e8b65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c4d628d471a4f72610deb2cf2005507') in 0.011685 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects using Guid(b468db3f75dd9e047b504ed7847c7f68) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4579a47db5f15451387d251035e5e26') in 0.010048 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug using Guid(c46cf00144c1a3548850fd7de1a9fb6d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '945a2cd8ed623a0390ea8edefd36b1f4') in 0.012115 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug using Guid(d46234d0706a70f49958c8c94e4832a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09e353a81a5c92312f5eabd807cf8238') in 0.009786 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP using Guid(05970319246b518498b4ffa5d21398ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bc358d521b9c40a1252f86028835dce') in 0.010748 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile using Guid(25d5d5e2941da6b47b9999c1530cab52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9be7902e1e642d7f7a6690d1ef8f1480') in 0.010413 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.015875 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM using Guid(2726bdafe0bd81f4f8d9eb2f06bdf324) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6bb103b52dd26908bb5b8938817f80a') in 0.011998 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM using Guid(972dd9d483e4bfa44b9d495163a5638d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2cd9fc39c979ca35fad8931545552f0a') in 0.010441 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.016525 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release using Guid(d8b441dc28edae247898d26a0afdb613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5432858e774dc2febdd59bcd8d3cb0aa') in 0.011244 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM using Guid(6960e6e3801787a4a96888ace78ae5ae) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5086a5e7dc7728bc8c64727c7ca54d43') in 0.012252 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM using Guid(9af87a3f28cee4042a5463197acffcf7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0086331195d7c6d3b6b06f4d44432bc') in 0.011944 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM using Guid(3b961790d1a63fa49855a719d527bfa6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d2d67cbe9e1dd0163f9299940d69f9b') in 0.010527 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM using Guid(ebf2e0d4c6120cf43a4c7a2dff5c5861) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce5c035e1d019d4e605efde3945af246') in 0.012613 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release using Guid(cc73363cad524084fadf10ed847b6f8d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9e379c4745a379b720942d44d3272b5f') in 0.010344 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays using Guid(3eabe256e07fd08409d2783bd87ebdba) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8312d46233d7a3388dd1475bcb2f8da4') in 0.010937 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile using Guid(8e61cc4ec9040094b946deeb954e5c52) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ecb46b33b950d180c7eab069a781d0e0') in 0.010143 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.016804 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.016593 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents using Guid(519ef5333c9ad68499dc505b433c60a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bed5f29627d97fbbec4b5854aa33c5db') in 0.009802 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents using Guid(e3923fc787d577b4284a064a60d182bd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba58dd57854923b7900b2beec96269f6') in 0.011257 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents using Guid(e38a3964f91e89f4c9aae1e94625537b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61b2fcf1dc50344d11fafc31e9d6a98f') in 0.009416 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents using Guid(1499edded5e67b442ae80b9cd04a4842) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc7960d313f2e102af41b89893cfdc3') in 0.010307 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents using Guid(29146bae45fa6b845b1b4ea24362650e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e58bf9017e6908cd53fa594fefc0e25') in 0.010141 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents using Guid(39c5629f149d7134d8744c0b23079692) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'add60b9c6975ec5b6d4beaeb38830ca1') in 0.008236 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents using Guid(49e8d45c9339ab045a1168bb1817b851) Importer(-1,00000000000000000000000000000000) -> (artifact id: '120c36fde6ef9377481e8df3413eb885') in 0.010713 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents using Guid(aa86b87ffab893640bbd88aa81c089b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28ad84204d5425fb1bc19aff42e9a0ed') in 0.009139 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents using Guid(1b2e8157f420a104f8fc7e26096890c1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5979f9637e8b7c62181fad8f4239fb7') in 0.007877 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents using Guid(7d0ae4c4e1bbf814ea01f817194d5562) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c52c985c6262867af62f307584622c3') in 0.009291 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents using Guid(6f19e272e3de0274694de3cd5b55381a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81ab69edcae60ca58e5683233046dbc6') in 0.007975 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents using Guid(8fb448dee70ffac4dbd441fb0ec32a96) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f55b2ef921c1489038de3d537e1a4056') in 0.010965 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(01b360e213625d045829fb48c2aa999e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '002eb908a1d7a7d39fe72b63efe40bff') in 0.008656 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(95d29cb5776b8824eb2ef5c84f2a5e60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dff591aabdfc947084f4e27831ab7816') in 0.008171 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(564272fd4e1abea439dee1d610ac7847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '187ae126d14a1fa9a668bd0a8c866ff7') in 0.008890 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(48ab56bb32b91384fb1464410e7fc352) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e8fbdfb1133dbd094c1088a06b95b8a4') in 0.009119 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS using Guid(58b3c973de94e174bbd31da4f057680e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0859f7a7f3a45c7246ab6caf2ea13bb3') in 0.010415 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS using Guid(c8d9a32d2128ac04b9811e1154ee642b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59e5f2e4f63eddf5415a3f1f08e790f8') in 0.007340 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(f8548b198fa2cb745baed5a9c9587540) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a23dd1f1e97fc6e9438be9b51165d2f2') in 0.008714 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(f9b0beb78c27d9842832723a73cdaca9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4cb8f47d7cfc8796969a78be8d6e506') in 0.008501 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS using Guid(fbca9c0f0382fa34385c8d155f7069ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30be3062960fc4dc03c9be1793e71840') in 0.008406 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS using Guid(dc4da22682b0b9f4ea9208cb7ea377f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c67db7760d047f65bba87cb0a54a8882') in 0.007442 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS using Guid(cda5b3d4c5b94504f822db468847adf9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9bbf086facc2d7b4d689d2feb610f4') in 0.008086 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS using Guid(ee238f26d0e227b4b821e416b42bcc66) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0655241a5e05326c4bd678df4ff9013d') in 0.008376 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57216ae4d25b2f0d2bb9008c2386b88b') in 0.023522 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5efc6523a89125f06bd6a6b59d222919') in 0.022254 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f11885898fcb864fb17ac8cd9f8b0dee') in 0.025153 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2c3ee035204208ab402f0168a7d22db') in 0.025365 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '306ef4c575ef1612fb3d2770073a3381') in 0.029218 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad43816c124909e7b1d39d43e8fddb89') in 0.029149 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fbdbe0074707924889094c0ca7f78228') in 0.025698 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(220b7f5abe8eb824da603475c74de7cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a0ac1339d4cc15c9a9dab11155d3e0b') in 0.007790 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(b212504b11aba4f48aa7727467abea58) Importer(-1,00000000000000000000000000000000) -> (artifact id: '46bc9deaa436fef3acc1cfd247f299f1') in 0.009945 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.021799 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06f6b0d23d8f0f6193603300ce4ebf57') in 0.013530 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4dd2834ac785c834a6a49827e52895') in 0.024527 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a11d20bd5bd7d057ce9e49953bfab4cd') in 0.023147 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e061b8abb05ee7bf260107dd5ec0faa') in 0.020828 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed01b794c72270d2677976ca29d76ad0') in 0.013731 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c7ee3e90be848f5d97f8a713e02efd2') in 0.021046 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48a5e11258b4546336dad0060a3c6df2') in 0.030332 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b3aa804f65f902e4fab1f044a5a3f985) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6d19adfc60465c89a7aa8b639704c05') in 0.010148 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92f710967236eca420827fce468ca4e5') in 0.026796 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5503b81215d7e9daac22bb29326407ae') in 0.027678 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e42970f35472ade5693c2da98a02ec8') in 0.014878 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43c67aa7c246b22c1878b8d9ee29f0d4') in 0.027142 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.025868 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'abcff2ba2aa13b44eb80e186d00c890a') in 0.015580 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39759c83d55f52dbf138946f99568278') in 0.014808 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.028791 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.022470 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15bd3fe695f5164601f91cc2e90ae8a3') in 0.011038 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07a83b16b619bd6b26d35eb81a0e57ab') in 0.017706 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '394cf0950ae884ffe9bbf40c0bc49fcb') in 0.025260 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6a405b62dfdf977e51f6c3dfb15eef3') in 0.011746 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2fb655844d885d938ff22151cb4e158') in 0.010980 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bad7268a39371d385885a6c4e751fac9') in 0.020134 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8276c44e2473878b9188b02b6efae1ab') in 0.010739 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e378efbe4a9d30f8c8bf8dad2280e811') in 0.011475 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f37133ff54239dcd516979a2b3ba522e') in 0.011897 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '45acaa314d42759ff333138a087c9999') in 0.020771 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56b0c1c725b05cb77da6b33cc647305d') in 0.012623 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be9cabfdda5194ae9a61c7f86baa65a9') in 0.019991 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a52789950c05505eab16c28e962d408') in 0.011672 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.021006 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd0bb0aa8a736c8ad5af0e354130be5f8') in 0.019359 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.022368 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.021707 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b0b9cfe897e9b3eb4e5bf26f7a6b3de') in 0.013183 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.020486 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(29a902e057868314b8b14371a048fe44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83eb3d1df2d8cd3093a605e8d1f9fe90') in 0.007538 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3823c6d53632938317f342ac3ef3e9c') in 0.020236 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.019282 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba0a70798cf8c1b0985a5e712a5c12ab') in 0.012678 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.021578 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f2ed1139b04eefb0163f6b3185c61e1e') in 0.012391 seconds Start importing Assets/Wwise/Deployment/AkWwiseSDKVersion.h using Guid(9a96c75f8f12f2a4aa0bdd71a05fd862) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f023e2e118b2cd347ab7a4be58438172') in 0.020860 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.024934 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10e6c5ee292a9b473d4af0bbdcb4f741') in 0.011580 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6773a6db1a11544048e364d261b0d009') in 0.011936 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2cd2d8151b686a87b2e183f5fb36b56') in 0.027330 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(8b56d3066a47c9f4ba43ab170393e6dc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a0c44c13d83889f88afb75597347940c') in 0.007700 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.023289 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b1cf938d70fbdb86535a4f2eb53fff6') in 0.010545 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.019933 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.019546 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56bd57e78e5ee8f9eebadf5ced327b1e') in 0.015765 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80ec01d460f58b86505e1849b7baac39') in 0.012463 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2f7ed88165ad544213fcbc7bdce85ee') in 0.010273 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.021543 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.019853 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.019047 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5bc074e7a401dc17e5a1cf1dae65179b') in 0.011245 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '50946841f065242cdeda843533091ccd') in 0.015550 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '338abbeb1a192f7ffd5dbf17806d5e9a') in 0.010148 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ff3aa3b210405c4238c9fad13ab64355') in 0.011266 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.020705 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(feed1390f4a17f14db34133144128f50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '050f3ece962a3579f5b73f9fd6f76dd6') in 0.009835 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cafae7bc8e11984578861997af929a53') in 0.017145 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.021466 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '206e21555bcf905d41ae90d57896558a') in 0.014984 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bbf3f0f090a1364b9b193ed592447089') in 0.018815 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankContent.cs using Guid(009731e54ee91e74c969d6b687561512) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bd71865744b4bf4bd10381639fcac8c9') in 0.018003 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerDisable.cs using Guid(207e43f79e918e047b626dda69d96646) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ac20951042928452d0490ffd79f5bc5') in 0.018098 seconds Start importing Assets/Wwise/Editor/WwiseTypes/EventDrawer.cs using Guid(5020a9865159d1e428e92aeb3cae00be) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e15dd977d50336dd92c385bd2fba4c94') in 0.020092 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionEnter.cs using Guid(7019647fb669bac48a729fd8c3342149) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9a5ad9d1ede567d58d8367c2d4cfec7') in 0.021640 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkMIDIPostArray.cs using Guid(706958941ff3a2c4397a316c31b9daa2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17d30c5295a9b7757020f3b1ba890479') in 0.021846 seconds Start importing Assets/Wwise/Deployment/Components/AkEventCallbackData.cs using Guid(8022e50aa139bfb4e86bd242328af5d1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '162e2a9ae3b9e8e23c3d4c97a7a97904') in 0.019934 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCPlayableInspector.cs using Guid(809f76667a58d2243bd7eccda41aedb1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97b80779be8a3229cecf545eab12c1ba') in 0.021714 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfigType.cs using Guid(a030a8e47c381e54b852e60412682ecc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6ab7850c34f2e9731e0fde7ec2b1d9c') in 0.019022 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseCallbackFlags.cs using Guid(a017ea5cca1b30b4d89e217848d37691) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5732fea75fe661eece28e4a9cf03449') in 0.020882 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerHandler.cs using Guid(a0ca8fb3dc0eca6489e84aa65e5fabb2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '720d4cf54007c584caaf1a4b4a95be8d') in 0.018574 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkSoundEngine.cs using Guid(b05269b6c1babda43af19241293cb966) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a0a04ea48eac647a8d2a4ee062fd7d0') in 0.017164 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityPluginInstallerBase.cs using Guid(c0d6cd500cf97354b80abc434da2f1c2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '51f8f2c3311bfa2478730e81f59fe183') in 0.019457 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs using Guid(d0d48ff16ff37354cae0635a64035666) Importer(-1,00000000000000000000000000000000) -> (artifact id: '774feaad68a5c3c1bc2fe7e615433075') in 0.016152 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkStateInspector.cs using Guid(d03d5ad92777aa048a1bcd6e4193595b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21424bde3413ccfbfaf24920d10973e7') in 0.016736 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs using Guid(e02507456ba3ebb4b8633735008da5d0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a947aa213a932c2511db4cbfc1fe85b') in 0.047603 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSegmentInfo.cs using Guid(e08d3b3ff70861f42ab3b3b24c0c7bd6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5a1601e021eecb6ae08bc9812ad01020') in 0.018710 seconds Start importing Assets/Wwise/Deployment/Components/AkSoundEngineController.cs using Guid(e0bddedd415524746b63c64ff8d9b2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd9ec62eeecf3a36645c5dcc781916885') in 0.018729 seconds Start importing Assets/Wwise/Deployment/Components/AkEventPlayableBehavior.cs using Guid(113bb9ce9e3ffd5439e59243cad7e522) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75216e8e3e0ea9f7eadf3ba0f614631a') in 0.018048 seconds Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioDebugDraw.cs using Guid(114c31abbe4bbf947afdba0ae901ecb0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd599bf86037c39777c0e8c2ac0189ea1') in 0.024146 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs using Guid(212d71562a815cc4d88f996d15e87846) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2ccd3583bbea149f9b2da78d68471fb') in 0.019726 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerBase.cs using Guid(419c445312767f04da6b3c5212a07418) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6425d71f2ca2f4fbf9002ec98a50b4a') in 0.017429 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRoomParams.cs using Guid(51c01eabff2e7b443a570b57bdfbb080) Importer(-1,00000000000000000000000000000000) -> (artifact id: '61dfed04e226f3e2dc012403b86895a9') in 0.018181 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseSwitch.cs using Guid(51a2de559fc083448a045e92988c5e3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7561479a0c07f8f36654cf60ee1e80c9') in 0.017752 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomManager.cs using Guid(51eafe2d43333b44fa24f74f1e8b1e97) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4466b2fc67a2102e361dc7370b01301f') in 0.017984 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkEventCallbackInfo.cs using Guid(61a17e993ee33b546bf6cc8cc6c015a5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4fbacd467233b7f4f8971118d36a289f') in 0.018450 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitializationSettings.cs using Guid(611697f2643d01b43bdc6ba9e3a167f5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '65de58671563314cac4152954ca52069') in 0.018848 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectReference.cs using Guid(711311f5a3d011a4a9cfbd5297e0ef17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f42c77e669d21e4c8eb96f47913281d') in 0.020536 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkBaseArray.cs using Guid(a1e092f59a070584f9661e187233192d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5be71eb03891422cf609c446de3d730e') in 0.018068 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCurveInterpolation.cs using Guid(a1d45d50b2fbcd24c8a724f72a08fedc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f125e54794827504cc419c28e43e7e1') in 0.018037 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkUnityPlatformSpecificSettings_Windows.cs using Guid(a1fb842de996ddc4e9ffdf2425f57a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '736d9e1f499bcfe6ed0c2ba1b9a8204b') in 0.017602 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAuxBus.cs using Guid(b1240d6dce66d1645ae19fa7829d8cf6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1a63f9b408c912980158e8068b209c2') in 0.018561 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObstructionOcclusionValuesArray.cs using Guid(d17160a19f95c1c469beb659d778f558) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a042691333f559859fa50d50fe3324a0') in 0.018712 seconds Start importing Assets/Wwise/Deployment/Components/AkBank.cs using Guid(d1f1a89fa3598c644a67edc70006ab8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89f19bc779614d05d85cd7a48e55d878') in 0.025405 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs using Guid(e1533a3a8145a4541ac64d58133b886f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f3eb43d6c6bc52907107115c8868f542') in 0.022793 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPreparationType.cs using Guid(e1ab05e0c8cafd64899ff6a7207ca8ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c0d50628f33e05f761712d14af1d28dd') in 0.019700 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkShowOnlyAttribute.cs using Guid(028d4a7de983f334aab9ce80b7d2af5d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c3ee439504eb88d6eba2210d64cc5003') in 0.017212 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObjectInfo.cs using Guid(1228efd2795e3ef4a9b71dd79542981d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fb941e123d89ba5aa52eb6d0cec3510f') in 0.019721 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventPlayable.cs using Guid(3223e1ae83677c04db9d173bfe79d7da) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a5ab799110890753329edf7a114a7c21') in 0.018815 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceParams.cs using Guid(32fddd031bf16d94ab0ee7acecac5611) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1b2cd0771930cd25623ee889da5efd71') in 0.017807 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicPlaylistCallbackInfo.cs using Guid(42ed816808f628e4da2a956942bcfdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9d0b2432edccfdc589fda1b69253a59c') in 0.017617 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsSettings.cs using Guid(8267fe3409141cf4a98053b8bd1a9c11) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b46a0ce14ad258229d2c6071f05e53ea') in 0.017331 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient.cs using Guid(82d9e7c8755c4f54eb2814bafcb546d5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3d750440118cd9666b44655297d0920') in 0.015145 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseGroupType.cs using Guid(92f6ddcf2fb571442bf77117c467d4b6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a9f754066f9e56427d5ddac0190257f') in 0.017469 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs using Guid(a258b6ed6f37514419398a9343f5febf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5993c5edbd9277e00cd2fc043e644dd') in 0.019041 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs using Guid(a2d8c7930d59fd04a8f7fac1c4d5ca52) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f9135f52010b8801fd22da50ddac1d7') in 0.020151 seconds Start importing Assets/Wwise/Editor/WwiseTypes/BaseTypeDrawer.cs using Guid(a21a41b574763a640ac83716e22b47df) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9623a12f2ee8f51a72e61bb561072a3') in 0.017319 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerExit.cs using Guid(b20ad1e45ce31a6449e1ed7c57631d8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f25cd94b7d9b58304186c4c3cbaca773') in 0.017115 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseBankReference.cs using Guid(c22c2793049fddb4f9d86aff4ed3758a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c9591652e16446c6a413acb4f5d30f5') in 0.019132 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Mac/AkWwiseMenu_Mac.cs using Guid(d2fe3082fb9f9944fb22195eb3068293) Importer(-1,00000000000000000000000000000000) -> (artifact id: '891f2de8cdd8ad61bc99290d2940cbb8') in 0.016019 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPositioningInfo.cs using Guid(e21e967cc060d5c46bcefd3b7099ca60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2abc45aab3c66c79c1e0b94b69a2128a') in 0.021183 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseEditorSettings.cs using Guid(f2c427c6a2b36e44d9d76dcea17ed3a6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '321c4dc8e29c42fb0ae0fc0337f4cafa') in 0.026157 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObj.cs using Guid(f27db6b94e477054e96392f94dc50c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02ed375cb562738c9d41e1c8604a6d3c') in 0.020178 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkSoundEngine.cs using Guid(0373982e17b33ee44997dfa37a3f5e89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '347694d0e6c68f3bd67631743c0fec22') in 0.019831 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkBankInspector.cs using Guid(039e592a4cbac3c4e9f4bd8eb34e9b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cb03a2f039ea346d23529f2f7c4a4460') in 0.021844 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkOutputSettings.cs using Guid(33c855ee31629d944b76f0e46e6dc496) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa28d8a568d9e0403d5b0a361ef2cfb0') in 0.017899 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkAudioAPI_Windows.cs using Guid(4369aac11ea57a34c882d18d573a0c0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f5a3470520bc0b9ae8e68ae878b322f0') in 0.018943 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkThreadProperties_Mac.cs using Guid(43aecd2de983b2444a6bd2692513ec75) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de58a4fcde476d8ad99f8fa7b762a25b') in 0.017367 seconds Start importing Assets/Wwise/Deployment/Components/AkRoomPortalObstruction.cs using Guid(53c8f9324e708a3409541798bf8a7473) Importer(-1,00000000000000000000000000000000) -> (artifact id: '29c064a97ed33790abf6a605f14982dc') in 0.016658 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfig.cs using Guid(6312c92b5d7ed344e8c74756831185aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a5a3e4adeb6169a3a62fdf84f2e3d6a') in 0.019785 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkPlatformInitSettings_Mac.cs using Guid(6388685a7a0d6af42a1e378c785b01ff) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ada97dd1e5f71a7df49e88355bac5a') in 0.018272 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTypeMigration.cs using Guid(a3329eb0f40932842856101c06827d08) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3dd8867e6e7f5321ee1b075a0519b264') in 0.017490 seconds Start importing Assets/Wwise/Deployment/Components/AkSurfaceReflector.cs using Guid(a3745e74c894cf44ab1f5e3fc85eea54) Importer(-1,00000000000000000000000000000000) -> (artifact id: '844402c0478007f58c8f549127c52c8e') in 0.020432 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcPlayable.cs using Guid(b332aa80f675bbb45acc67af4b60a233) Importer(-1,00000000000000000000000000000000) -> (artifact id: '214936ba18be8cd474d9d39a8eecfaa0') in 0.017490 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs using Guid(b3e47d127838f394baa2a0050d97afa9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6110af3f927c02678843f7c1b606338') in 0.020352 seconds Start importing Assets/Wwise/Deployment/Components/AkObstructionOcclusion.cs using Guid(b3eb01883a0e7dd47a086ef86d13b0ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1fbcde4d498af3a1b9ae698eb2fe52e') in 0.019754 seconds Start importing Assets/Wwise/Editor/WwiseTypes/BankDrawer.cs using Guid(c370ecebe7db9464f97781c3cc7a43b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '05d631fe54baac4ead51d69457674714') in 0.013692 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomAwareManager.cs using Guid(d3c52d743bfd79542bb7ecb39d0f02d6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b5f3c274b7a4e522e083dd84cefe4681') in 0.018499 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceType.cs using Guid(e3e503b3818602945bb590d45a19c494) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c12d85f0ef9c39c2e16d5862dee40d7') in 0.018090 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkFloorPlane.cs using Guid(143115023942ea242922dddb2e10a88d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a65faf8a296c7620f864277c9113b5e3') in 0.016988 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcTrack.cs using Guid(145c22505b002a34e806e5ab7406dc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '581e808f32ec0a79eaac12803ed8abcd') in 0.017046 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkUnitySettingsParser.cs using Guid(145fac906e434384abe0f4a7f00e31d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee86442b012afd5c592d3eea8c0e2420') in 0.019793 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRamp.cs using Guid(247bbaf4dada3b846960b67566df6ae6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9edd617340d833522a6bf3a9c49c3f36') in 0.017427 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAuxBusReference.cs using Guid(349962f0079c3a144b1a5c347e639b60) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dc128671a726ca2acca07817e1c47410') in 0.017471 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseType.cs using Guid(643b434988f66ab46b2ef0be4afb295a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55232b4aa5b8ab3f34b17057e688cdcf') in 0.017610 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionData.cs using Guid(84c659295ef41a144b35166fb09680b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '033130271b2f3572308d567e3dc1d15a') in 0.017744 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseRtpc.cs using Guid(94f3c537651750e46a1385392df3a79a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8570e5f978025882e265a81fca79a7bf') in 0.019564 seconds Start importing Assets/Wwise/Deployment/Components/AkSwitch.cs using Guid(94aa552a2efec3b43b78b28416c7a91c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8013fbe9eea9e0445182ee1f6ec60500') in 0.018760 seconds Start importing Assets/Wwise/Deployment/Components/AkInitializer.cs using Guid(a4eab75687879a445a2a2397d86a2172) Importer(-1,00000000000000000000000000000000) -> (artifact id: '13caa997a999df3ab343b2834c8b04de') in 0.015302 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkSourceSettingsArray.cs using Guid(d4b0a3a288067574780c39ef4162dfce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '75761669202d345dc84c81c76fc264d9') in 0.018698 seconds Start importing Assets/Wwise/Deployment/Components/AkEarlyReflections.cs using Guid(d47632552aa0da4428ba10a9f6e1cfc5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba80178be201f901b6b77155957ce272') in 0.018645 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIPost.cs using Guid(f44ffb685441fb64e96bc6415877fe79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9a8cbe32651cac1f9ab7daf777b1a935') in 0.018510 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacSettings.cs using Guid(0581c9fda561dcd408104009e818826d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f1e4406c771db7122b98b5e1a5bc7d') in 0.014580 seconds Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioListener.cs using Guid(257865e72e0784f478546aede851ca3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b2779804f4eb26b399edc6781c0ae8a') in 0.018989 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGlobalCallbackLocation.cs using Guid(45ca4b0f05f346c46ac5c4d7fe927e09) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b9664d51cc6313bca201a94a01deaa24') in 0.017722 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsBasePathGetter.cs using Guid(45bdbb076d1d6d94590323f2fc583a8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '294767d9c5871ff92d897f92ee936709') in 0.015769 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDICcTypes.cs using Guid(55d45e270bf1675468251c432773535d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59836749ebba13444f97bef119f1679c') in 0.018058 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackSerializer.cs using Guid(65dd70b2ae7344b47ac0ddf6af83542c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c819f169b081b5caf4a4da09ba2f5e6d') in 0.022357 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankCallbackInfo.cs using Guid(85f55c2d82366694c94756a1dd350057) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd6292c0994ca696313ef7508f23bea04') in 0.020920 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorLevel.cs using Guid(a5f6ebdf7a7c586409ce0dbdae4c725e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40608544f759a6809724435dca2ab4a9') in 0.020862 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAcousticSurface.cs using Guid(a53db2988b0b4a542bf16918fc9b7d1b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b10ca509d6f95de63107213834858743') in 0.018874 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkCommunicationSettings_Mac.cs using Guid(c552721c68e162f49881bc82f4398295) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c5bc2271782dd92909956931f729f93') in 0.021310 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs using Guid(d53dfd686eb93394ebe7a6985833206e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cd851425ff10e7f381ff1a19064bbe') in 0.034251 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMeteringFlags.cs using Guid(e5b73d35b57160048898d29c8b75b174) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e1ff5d0c4bc0dc07b36b769e702881d') in 0.024607 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkAudioListenerInspector.cs using Guid(e56f84fb6319a8e46bf3eb819380bb31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2437a7d9c917d133794677655b24385') in 0.023373 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseEnter.cs using Guid(f5b351be85453d9429c156c5febd4d13) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef95e64eb44393e04cf29083bf6ad9a5') in 0.019339 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAcousticTextureReference.cs using Guid(06f5301867c001e498bacd60229f97b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4d1f69e346ba00e155ff35a48b84d4b6') in 0.019613 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkPortalManager.cs using Guid(06aa992560e26564abf806d1ee35151d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9f0fce0e96625e889631bf5678f2ce08') in 0.019522 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseXMLWatcher.cs using Guid(16b50cec38ff5c04f9272f5dd9065bcd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1398682d1bef786dc88c04ea91c808b') in 0.019691 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorCode.cs using Guid(260ad8fb4c7552046a0cbcdabe565a40) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aec797beb202b9a9a4ac28618e02e9ed') in 0.026304 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpatialAudioInitSettings.cs using Guid(266f2f2fdf11fb94095ba8105be2479f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd90f16a77e37f4f24e17313e831c087') in 0.025448 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectType.cs using Guid(36da97e70be47ef40ad74c5296e76f2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72fe4726ded0671b097718cc0b40ba03') in 0.024290 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObjListenerList.cs using Guid(66382d6c68a15ef4fadf9154d33bb8e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3e07446583c90a3844218290ebe2227') in 0.024730 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomAwareObjectInspector.cs using Guid(76e9edecbeb8fff478836541f084586e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e1dbac500c67206e6466e41b3748602') in 0.022710 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioInterruptionCallbackInfo.cs using Guid(9621c483e77aaae46912341e9b10133a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57619dae92d1fcb5fb1a844b2dd49182') in 0.023832 seconds Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows/AkWindowsPluginActivator.cs using Guid(a63f0eaa749d30f44a611b0af9c6ef79) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b2ab4095fa77ecb5bed00a514654508') in 0.018488 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCTrackInspector.cs using Guid(d6029c4e10283f049b6bc6b59dccd15b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f261e56a0e8e496e220454b883031c0b') in 0.019556 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs using Guid(d61375296f90db64c8f08d62a9102833) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f1f85c015ab8d8e6bd5c2d74b81fa242') in 0.031370 seconds Start importing Assets/Wwise/Deployment/Components/AkAmbient.cs using Guid(e6a98c45007fbec48b47b122c40889c3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '63979fddd158bcedbdc04ebb876c2cee') in 0.024174 seconds Start importing Assets/Wwise/Deployment/Components/AkEnvironmentPortal.cs using Guid(f6f4eb19bf6e9624c8c0668af83d0b59) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8f2613763fec53c8e0a9209890fba4b') in 0.022256 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDeviceDescriptionArray.cs using Guid(1727ae0e45f8ab644a08048fa14e1e3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b73278001dc54d66c84416d72262b624') in 0.019847 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMultiPositionType.cs using Guid(27d3ed0b2b78fa04496f1b0eda516764) Importer(-1,00000000000000000000000000000000) -> (artifact id: '84e98e9ab1e5491d230a4c7cb873bb4e') in 0.018046 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkExternalSourceInfoArray.cs using Guid(27dc13bd1d98ffe48b4fc297a96dff15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a0630dc8f130a57cefb6050252dcfd1') in 0.017789 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTransform.cs using Guid(472676cd5d80a494b82275ecabf0566b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2821a376f892ff27b8aa3be951f27d42') in 0.018553 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs using Guid(576725706ae89df469c747fcbe2c72b1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6a40c3dcceade7525f229303ec05829d') in 0.026509 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs using Guid(57be8ec87a89d504ebd26055ce593f6a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70485ece31c4774a4d368d6bb8abe2f8') in 0.020846 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelEmitter.cs using Guid(779cc02d97f29404799dc580470dbcdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac3e44bd3e62b3f6d89d827dda17df73') in 0.018924 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSettings.cs using Guid(97b02c783899f5646844a0adeb359cc9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '675d30e50ba09c0dbb509d4fe016d0a2') in 0.018650 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewItem.cs using Guid(97cf452a36414e247bb6fe7717cf8b92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a7e0a48e928d36eff9fcddb36ce2c218') in 0.021291 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAcousticSurfaceArray.cs using Guid(a78ad22743298314cb4f9124cece8d7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '31afc183b821a50b5d1596fc8f5b6de8') in 0.022728 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs using Guid(b71094f0dd0ec0849be932ec38c40305) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec581abc69d64573c4075735f467ede4') in 0.019509 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseExit.cs using Guid(d7d7e329b504e114cbeeaf7564eaade2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04898b807d1ddfd907dcf02e2f742f7b') in 0.020773 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistItem.cs using Guid(e7e7c8f48c39a654a821e52cda08f21f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b950dfa8fe36ab786a7abdd835f46e0b') in 0.021503 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseUp.cs using Guid(f71dc4e8f953d0c4395d8c1854c174e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb6b9ea1784b066ed0fda76918e951ca') in 0.018763 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs using Guid(082b5dba42395db4a8c7d1b70331c39b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eec693e5af606a2df2b39e63d3c235eb') in 0.018689 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkIterator.cs using Guid(182a58c011a48bf4387a727c4541f9c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '608bab3545cf60eb4dbb266ca79c8133') in 0.022530 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceSettings.cs using Guid(28fc2ce88f3fbe24f92fc6262e6894f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c40ee1365cec82e1e483efcd8b5175d') in 0.019796 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkUnityPlatformSpecificSettings_Mac.cs using Guid(28ee6c4c069b84d4091f75934d4117f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c97a8ea50015fb5ad06f66ba71bfd423') in 0.021304 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkExternalSourceInfo.cs using Guid(389387270ef8b0043ac11ed9314388ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd21679714eb57812238154599a4f7680') in 0.023799 seconds Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioEmitter.cs using Guid(4831e9b5c3b18c546b3d082a5519fb71) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e2ccf806dddb334f1bd19a65c747801') in 0.020564 seconds Start importing Assets/Wwise/Editor/WwiseTypes/TriggerDrawer.cs using Guid(68c0247b9d074fb42816606cf3948f9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b97f21bed6bbae755338bd785d48634a') in 0.016557 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkQueryRTPCValue.cs using Guid(68572dba0409b7d4faa2f61c3d5113bb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16c13d9204e5e37afc835841fb406f6e') in 0.019661 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionExit.cs using Guid(7855505801e40e64491a687fe5a90939) Importer(-1,00000000000000000000000000000000) -> (artifact id: '71af86b2b70c11df3e0c4d3729859a7c') in 0.018573 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseDown.cs using Guid(88a4aa679b763ec49b26fad846d6ef86) Importer(-1,00000000000000000000000000000000) -> (artifact id: '034cb933a3b2d418936fa419e166700b') in 0.019896 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelOrdering.cs using Guid(881aa347d38c79746bb2ff9ac83bbc6f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '097889de3a3e9573092b0da648bcb954') in 0.024224 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs using Guid(980c88fda8ae4f3489149c0c917ee9b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9514b0882cabb1bf2acb2c9155340b24') in 0.022920 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDiffractionPathInfoArray.cs using Guid(983c486ff8e310e4ba335b963a8cb0fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '466534c810c6f86a432d58e91ccbb765') in 0.020543 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseInitializationSettings.cs using Guid(a82173ad83f26b94287e79474c64c613) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0cb42e44779694ccc045312d363d5ea2') in 0.021738 seconds Start importing Assets/Wwise/Editor/WwiseTypes/AcousticTextureDrawer.cs using Guid(a8a3130bc06b40d49ba95b95826f585b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60067a0aa049bca474a0bac5d59fd0e3') in 0.019101 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Windows/AkWwiseMenu_Windows.cs using Guid(a8d7eeba658ca8745a7143a83b17fac4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16318bcd76fae0bf466e80a23ddf8801') in 0.016394 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseComponentPicker.cs using Guid(a8edac4c6b1bbac4c8986a9e55a858a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7463919f0ae5ed08c901aec9a3474679') in 0.020699 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjListenerListDrawer.cs using Guid(a8ee090f839bf50408c83560cdb2f6fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9cf518e7a17d3d29c96294adc37ec9e7') in 0.019796 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs using Guid(b8d49e03365c8374a9efab91ece3883f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb3c4fcd85e4bdf178119fb1b6e6afc6') in 0.018172 seconds Start importing Assets/Wwise/Deployment/Components/AkRoomPortal.cs using Guid(e8ebe44e536b3d24190d9bf194f8f6e7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '963fefd85b90d28b35499d410b9f600a') in 0.021002 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkEnumFlagAttribute.cs using Guid(e8fb86fce0896964ea74043208ef2552) Importer(-1,00000000000000000000000000000000) -> (artifact id: '76fef512b17437992443a4308a95dd49') in 0.022899 seconds Start importing Assets/Wwise/Editor/WwiseTypes/RTPCDrawer.cs using Guid(f8d5dfffbe7b19040ab0c1175991bc57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5b94b2e344b9964f06da749df1c5fd29') in 0.017195 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGroupType.cs using Guid(09c19c4cd8fe6484a97699d83b456ba2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '90db8ee5a870fcc95d4f3a10edd83cde') in 0.019563 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkThreadProperties_Windows.cs using Guid(099bc5d3bdda02f43bb16c03d31b4679) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8f1df364e1303c411a4d5bab48992cff') in 0.020278 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVertex.cs using Guid(092e1fff5f8571f4bb9cdde1c390c31c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10ad24ee3895e9b5dae627c112c1d096') in 0.019036 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventTypes.cs using Guid(19904601476d58c4c8d12fb446e832ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'edb0b7ff165e0f55444921e56385a3f7') in 0.023692 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkChannelEmitterArray.cs using Guid(19c0f3d1cde4f884b8938e2e6e006327) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560d05d5613fc45e9d738ebd94b85e18') in 0.023719 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObstructionOcclusionValues.cs using Guid(293ed02532890b647817c1b179a45a0f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e6c2d38d6690a7869e2e87a629ea7ffd') in 0.024152 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceChannelOrdering.cs using Guid(299e0516eb44a964d9753858fc4f7f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e76e2ffaa44f4d5f1c30f0b9315814e') in 0.022573 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAcousticTexture.cs using Guid(395afa703d795b84a8bc19a462c9a7a9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77cabf839335d71a47b0bd679276b075') in 0.023346 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackType.cs using Guid(6960ad49a4f5a054ba01d0db752de081) Importer(-1,00000000000000000000000000000000) -> (artifact id: '505fa1634017af0ba34a153ae9aabf5f') in 0.023755 seconds Start importing Assets/Wwise/Deployment/Components/AkEmitterObstructionOcclusion.cs using Guid(696b0e79afa8c8f488bc5457df688a7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ec0d90e4fc453b27480a3d5b4005dfdd') in 0.024346 seconds Start importing Assets/Wwise/Deployment/Components/AkEnvironment.cs using Guid(692e16fdf21b6ae468a8a3cd39348200) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a5dc2e61a429e3f1832d20e3909da75') in 0.024157 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionPathInfo.cs using Guid(696fa6b66d76ed64c9599d0ef2911098) Importer(-1,00000000000000000000000000000000) -> (artifact id: '189433af94fe7c95f4e6250e096009b2') in 0.021057 seconds Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEnginePINVOKE_Mac.cs using Guid(79fbac8b42fb0fd46a40a95d5b0ab85d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21a2d9224a000d8389eb39280da5dc02') in 0.027067 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkXboxOneUtils.cs using Guid(8924aeb16cd6593468c3e6137eee4659) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d4578d2d6258ab02c037e62c687c78c') in 0.020335 seconds Start importing Assets/Wwise/Deployment/Components/AkState.cs using Guid(99b3ab61e0f25f44ba5be56f14dd716e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a35c9b510ae0567bdd56835b858c7b9') in 0.019317 seconds Start importing Assets/Wwise/Deployment/Components/AkRoomAwareObject.cs using Guid(993b3937fde4a704eb1c8b379a97410c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd55040b60268c024818f6aedcc1bfcd2') in 0.020763 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerEnter.cs using Guid(996ff7da7303c51408d093f0adc26418) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2951e3fd79cf5d1d0c90e8f06aea0e65') in 0.020226 seconds Start importing Assets/Wwise/Editor/WwiseTypes/StateDrawer.cs using Guid(a9b78ad0a40c12d488b748ac06aa2e7a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87e3f7471c8c8b9f769113c19eec1fe1') in 0.017444 seconds Start importing Assets/Wwise/Deployment/Components/AkEventPlayable.cs using Guid(a9de598acfbc7a54c85091c89428811d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69062d8c3ffd792883b878480ea214bd') in 0.020635 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseRtpcReference.cs using Guid(b970bf2906600d142bf17beed92ebdb7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e2408fc89a60da1ee99b8a99e7e0e7a') in 0.021826 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkSpatialAudioListenerInspector.cs using Guid(b943c187a96bfac4d86758da2faa4edf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b7414b3c8e26947af7b433d00875e76') in 0.021679 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPanningRule.cs using Guid(b9ae58f8806311f4a822263069529dc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac571a030dc168c57bb4967c0796573c') in 0.019503 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkConnectionType.cs using Guid(d94922171c2ba884ca44aa673c4792cb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac792648371625c50e973f06cb0f1117') in 0.019618 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkActionOnEventType.cs using Guid(e9584663b54a1b14b970d918c6683ee1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'faf38122bf08a97baf502259999401f7') in 0.020632 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBank.cs using Guid(0ad33e200a1714f43b7e78c27d753840) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a9d32687f0d30e3e344b14e47281d99c') in 0.019777 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseState.cs using Guid(2a84427d5737e0d4688091514b3bd64b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '820f2a77366fb287a9a579a129e2e139') in 0.020105 seconds Start importing Assets/Wwise/Deployment/Components/AkAudioListener.cs using Guid(4ae335524e949404bb57f1612ec4b9b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5186223d6d705109616d19646d81e91b') in 0.019865 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkAudioInputManager.cs using Guid(4a6d2518a64fb4641aaf22375662c5ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09307ff71b02e797c5b6f22e78b30b05') in 0.022276 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceDescription.cs using Guid(6a7e6745abc40574cadd9dec44ca3fa8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dec7c47db606e7967c1bc4fda5406ffa') in 0.021818 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkUtilities.cs using Guid(6a2f034196b4f6c448adf573e7cb04ea) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89d6ab353c6122652947868b47b7b639') in 0.029462 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObjectInfoArray.cs using Guid(7a8e634c9ee8d914b9931774db23c9f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8a2ad6863ca3ced5e7c854764be5cf4') in 0.020907 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs using Guid(9a7360fbd94d7c84ba25149e09c00079) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs' script. Some are Mac OS X (UNIX) and some are Windows. This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands. -> (artifact id: '9008441fb4b2d5d9cc808a44e776bed6') in 0.031412 seconds Start importing Assets/Wwise/Deployment/Components/AkEventTrack.cs using Guid(ba455072133a0544aad15c27f57514ef) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c638894d10c2d28e102759660e35f852') in 0.018693 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkPlatformInitSettings_Windows.cs using Guid(ba49b40c6b5c4184b8665d1c1f778b1a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '80a243dc50d45e8feb368d600cdf5e47') in 0.019986 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWSAUtils.cs using Guid(ba6dc7559e291d04a89db2d890f7074a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25ffc0ba0e64aaa6a786f890d1bdf3a2') in 0.018697 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVector.cs using Guid(ca5c79a8a33172640a400e6926f1ae65) Importer(-1,00000000000000000000000000000000) -> (artifact id: '669745568cfdb17f40f5c60ad7ad6363') in 0.019746 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBusHierarchyFlags.cs using Guid(caae90d09c3df2940a46dc008540a75c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72560c5d9af9381206b5962fd945dced') in 0.022726 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateReference.cs using Guid(da2228710d4534f4bbbf09cae8e507e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '543ea5cb3c5d321d572b16a87bd9debb') in 0.021341 seconds Start importing Assets/Wwise/Deployment/Components/AkAmbientLargeModePositioner.cs using Guid(da37d49e036a3cf4bb6a17e6f506ccc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'eff3e3c69fc5d876ce60adb99775e2b4') in 0.017292 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectData.cs using Guid(ead0573e8a141b8439f16a00ea902a44) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5256eed89fefbb95ce05ea85ff987683') in 0.021381 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTrigger.cs using Guid(ea87af3f61f93d04d8693e431b3bab74) Importer(-1,00000000000000000000000000000000) -> (artifact id: '747962862a26ab22ee4053174f11fde3') in 0.020092 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchGroupReference.cs using Guid(ead763eca402fa047a3594e01b51b4f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f0c17dcd874ec7e5ea62f649bbb184cc') in 0.019909 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTriangle.cs using Guid(fa27f5e93b03f3643b8d1ebce8c73e2b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96ba9199ec5bbec07947bb9c7c9ae630') in 0.020037 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkUnityEventHandlerInspector.cs using Guid(4b5645b53695972468201e16d0b4f9fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bfca54158a46d6ffc1561fbe0de7af0f') in 0.020408 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioDeviceState.cs using Guid(4b883402ba621044c9258a9be864d90a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f09d7e8055a9607f50c80127fe26d343') in 0.019523 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkStreamMgrSettings.cs using Guid(4b5e0fd4c4cbbaf42bce76c82c98038b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b134cecd54bd931a75fc4acc5c9063c') in 0.021162 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceItemCallbackInfo.cs using Guid(5b255f5ef44b73b4cbbb066806ed1411) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c0c8925bd7ce983082316c950201f5') in 0.022697 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkReflectionPathInfoArray.cs using Guid(6b276d7a41816a443a972fa851779ec8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8882497bbc9267fbfae90ec9e01e1bc9') in 0.021175 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEnginePINVOKE_Windows.cs using Guid(6b2ab758aec1ba14e9c7c5a7a97cf34d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b9f0ffedbff73e04a96c7e933df6a95') in 0.029723 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseTriggerReference.cs using Guid(6b1f2e8fb79fbe04a8f34e9b2da1c8aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86013b3b65cde126af0e88960c81d833') in 0.023482 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentPortalInspector.cs using Guid(7bf953ad6f9c2f2479344c21950554fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f0ee44dece6536b65c7cd0347151df6') in 0.027576 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventTrack.cs using Guid(8b823c1a0a235894ba3b7745110ac39a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '371ea5ccdc4a6dfa43d364ee213b0309') in 0.023957 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkPositionArray.cs using Guid(8b6caafc2e039dc4594fb2dd58ecdd3f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b161f427639e7f4049e1823b1aa85dd') in 0.024500 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSyncCallbackInfo.cs using Guid(9b91814dccc3934448cb01b653358e7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '026d806dbf2b385944ede0a02ce7200b') in 0.024940 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceSettings.cs using Guid(9b599529588f6794aa7d8d38a98ee495) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d8062eb28d7e71b252498a907e9dfc2') in 0.027323 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs using Guid(abd0974a5a8122641aae02ce00ad542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a53dc8815dc634406ef280a62c73f3ad') in 0.025752 seconds Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs using Guid(ab7e28e1da9f141488912947cb7d1b43) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9dda2998ac00c8bc92253453c8a78123') in 0.022774 seconds Start importing Assets/Wwise/Deployment/Components/AkEvent.cs using Guid(db32bda40fdd612469c878cf01da5105) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04457f17cd4c09a204c17ebb41839551') in 0.019191 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackInfo.cs using Guid(fb465a3bb3aeb8640affe36a6e79d2b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcc3975b84f6a37cd82bb52e711c83c') in 0.019355 seconds Start importing Assets/Wwise/Extensions/AkSoundEngine.extensions.cs using Guid(1ccfe25d16c8eec49b1d2eb89a794b17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '37fa9c0d9d3aa863bb31e84cd9da3f3a') in 0.019039 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPluginType.cs using Guid(4cc07fe38020364469d43f356f275a95) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa05101a220238261273e8acfb5db62') in 0.020680 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSourceChangeCallbackInfo.cs using Guid(5cbb6d11a8df2fb45b607ae5dd17ff0b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '771f5c00979cfb408a7616acc36852c5') in 0.018193 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DPositionType.cs using Guid(6c6b4bf4927a5fc4ebb96d3b3e6782aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b484bd493566f95f70633c648f157d3b') in 0.020114 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient_PINVOKE.cs using Guid(9c7463136c268114ca31d1f880c8893d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7d78a5a6cc6ac5dd3dca8319a17346f9') in 0.017195 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkTriangleArray.cs using Guid(9c9b0059eacece54aa96e30d7eb53d82) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5b03e732889b0f2d5126c0efc2cf53a') in 0.019639 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDurationCallbackInfo.cs using Guid(9c1fcbba544bf7d4db250578917ca9fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '92b3fbb309e21c40aeeab6e2c7f08450') in 0.018034 seconds Start importing Assets/Wwise/Deployment/Components/AkRTPCPlayable.cs using Guid(aced2414bbc6a004899e4ae2e874e87a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cc88072a9007d449b23a89a3d59f62b1') in 0.018564 seconds Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkCommunicationSettings_Windows.cs using Guid(accec1e0c2e65a046b288aa5b323fb60) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32d26e570d169644e353b1e1175852a7') in 0.019039 seconds Start importing Assets/Wwise/Deployment/Components/AkRoom.cs using Guid(ccc628e0c5921f7479852cfe921ddf1d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db4dbcebe7d8b84f200d72f6f01db91e') in 0.017865 seconds Start importing Assets/Wwise/Deployment/Components/AkRTPCTrack.cs using Guid(dca565f6e709b0c4682dbc5eece157f6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c2ef0e8104144ab94acad48608e1baf') in 0.017788 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacBasePathGetter.cs using Guid(ec12c54a24b9f5f4fb47ca2b339aad2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590fedd446c3f3814f64b6727a035f3b') in 0.015922 seconds Start importing Assets/Wwise/Deployment/Components/AkTriggerEnable.cs using Guid(ec1821531aa54b54b8d70bb45100ecca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '57efa5d530752e264636894053c5274b') in 0.018045 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpeakerPanningType.cs using Guid(0d15edab47d162e439720cc271aec6a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24c6b0c10f013083ac37eddde6c534d6') in 0.019382 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs using Guid(0df9150c992261642a97258fcce19236) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69146a4629fab887c3c218774cbe8e99') in 0.018687 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTaskContext.cs using Guid(1df26658c897e714bbc973da3461bb64) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83bce48c9a90578fdc8d02e33f3402da') in 0.020058 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkReflectionPathInfo.cs using Guid(2d0074edd11ee8245b130e5b04d67154) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2fcd07a30bca559ac1a1b9c3189321cd') in 0.018974 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAuxSendArray.cs using Guid(3d3e766880bd0c54ca592daa80206013) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b0f71a8c8567a9223c05df8fb33493a') in 0.020799 seconds Start importing Assets/Wwise/Editor/WwiseTypes/AuxBusDrawer.cs using Guid(9d5b2820ff422854f99e22fc0ba4805c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '295dcc978a5b004ee1963098ac1b3033') in 0.017140 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObjPosOffsetData.cs using Guid(9d9cbd2cf98d7844ba120ac0a6a50ed0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15cf44b3a02476998340d846e7303427') in 0.018054 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjectInspector.cs using Guid(ad844eba12e53c64eb2d08ff39a42bf2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '799c1a8c9d2a5b1ee199472ac1ae5c2c') in 0.017980 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistArray.cs using Guid(ad0d504abd7aa87419172b4dca788149) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5eb133a273a65d2eed9114cfbcd8ac00') in 0.018620 seconds Start importing Assets/Wwise/Deployment/Components/AkGameObjEnvironmentData.cs using Guid(adcfa58950ada274581dcaadc423c852) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86d7d6ef6f0f820cb3f9278e756b948e') in 0.020984 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs using Guid(cdeb2cbe3583f7447a23f97c1d86f3f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba5829b48cb02adf28bba85d9d323d0b') in 0.019764 seconds Start importing Assets/Wwise/Editor/WwiseTypes/SwitchDrawer.cs using Guid(fd16f04a81c6dc64986c3fcff74bf9e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d2d036e6b43361f6c8caf40daa87c96') in 0.018333 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs using Guid(fdb9a575d339d684e9eca0fd96a75847) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a096a9cdc201ea69c7484d16aabb7de7') in 0.023016 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylist.cs using Guid(fd9b7c25b6107b04bb9daa6e6dc5155b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1042f699552a65d5b8fe0f09c3c7099b') in 0.020761 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateGroupReference.cs using Guid(0e72cc3e5b2e00e41bd595068b549224) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4f00b814b82e4bc8d0719fd0b7cab26') in 0.019063 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs using Guid(1e627da541f5c2441a49746cbfeb6251) Importer(-1,00000000000000000000000000000000) -> (artifact id: '560a79bbac3b55d1c3b3dc3af2e6f06a') in 0.022892 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentInspector.cs using Guid(1ecd8234067f60b419187d914b714193) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1e9c6deb2ce12f92d49f073160179dbf') in 0.021882 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkSwitchInspector.cs using Guid(2ee58e63ff30727448f72aa77eead843) Importer(-1,00000000000000000000000000000000) -> (artifact id: '430c4f993d34a1f41799f5e20b3f6130') in 0.019134 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSerializedCallbackHeader.cs using Guid(4e15cb2949a5d8d4894f54dc08ee171a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd693a69a37551bb0edfde40afe9f13b4') in 0.019150 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs using Guid(4e69147cd181c894b8462776150443e2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8866dac95dc5867cf5535aa9d495010') in 0.021202 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomPortalInspector.cs using Guid(4e5bc05f7b6298b46b06f5063baf3847) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20d3055946a28c6252c52e64c5201605') in 0.020558 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityBuilderBase.cs using Guid(5e967587f11723e48b0743bde9ce80c4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ec7fada91e5309e9091227c88c1822b') in 0.021664 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseEventReference.cs using Guid(6ef9016339588f1468b0a265018b774b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '994f3088725430f54d84f1a4269788d2') in 0.016826 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomInspector.cs using Guid(7e40ecdd247d6c54e87e10fd7699af5c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fa5411bafe282bba50b2e80c7555b298') in 0.017124 seconds Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs using Guid(8eec92b5e27478e47b87fa90fc596a73) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8ce3cb4afc5b137c3c37ec7a9894a550') in 0.018259 seconds Start importing Assets/Wwise/Editor/WwiseComponents/AkEventPlayableInspector.cs using Guid(8e0dcf9375fafaf43be30b114efb3934) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6da04d1c113a18e6a6d23ccfd2573b73') in 0.018809 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBasePathGetter.cs using Guid(9ea2121d226d14f4690e94515989d318) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72ded594f61f4661a46a6d6a5a315499') in 0.018899 seconds Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs using Guid(aee3cc797557ac847ad0a71ddbcfb35f) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs' script. Some are Mac OS X (UNIX) and some are Windows. This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands. -> (artifact id: 'f1bcceca1c94f357754cca8fdf22ecb8') in 0.032998 seconds Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkWwiseIdConverter.cs using Guid(ae895f2c4b974b744a3bcb9278fc337f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '204f91ef8994627a440aa2465a014f40') in 0.021908 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AKRESULT.cs using Guid(be12f857e76ce9943a7636d14862ef2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5c805c1517f1bddb890e4c89dc4251ed') in 0.025894 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitoringCallbackInfo.cs using Guid(be98c1f24cb96714ea0258f71378040f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cbf3968a363b0452eefe6e19d7232253') in 0.021548 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAuxSendValue.cs using Guid(de42b0e06a8b9ec41a9da98bef2437ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f605bcfc2a26e3a455e8564f340a71e4') in 0.022995 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCommonPlatformSettings.cs using Guid(def3896dc7e1e2740997389b0157b447) Importer(-1,00000000000000000000000000000000) -> (artifact id: '122f12b0e5fbfc283c346b501f7f8cfe') in 0.020016 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DSpatializationMode.cs using Guid(dea89fb38739e4646ad2ffd06ddc8425) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b9655b9851ca7ed1ebba4626dfbe2ba') in 0.019458 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkResourceMonitorDataSummary.cs using Guid(eec5ea7ea6bbf9849bc4814165fbfcc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a28380c1d9eac369500cadeb75ca1f6') in 0.019931 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMarkerCallbackInfo.cs using Guid(fed250863d5900f4bad552829d05981c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f10f61087975211b2aa92b4bcd01c753') in 0.017868 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionFlags.cs using Guid(fe66cffa0179e084d960d46c715dd153) Importer(-1,00000000000000000000000000000000) -> (artifact id: '585ced9ee685902fa17414f727b98b16') in 0.017562 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioFormat.cs using Guid(fe3bedc0739a6e2409dabc2128d6ecff) Importer(-1,00000000000000000000000000000000) -> (artifact id: '99a88c5808a100864fb937f90ef2ed27') in 0.017913 seconds Start importing Assets/Wwise/Deployment/Components/AkMemBankLoader.cs using Guid(4f9aca49f53350d43ad236969cf19bdf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '096c72f2e71f85d1394a6e581572e86c') in 0.018493 seconds Start importing Assets/Wwise/Deployment/Components/AkTerminator.cs using Guid(7f59ececaab17294eb4b3fa30426bc72) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a30a6597b784d1cb18b6cf6442867a56') in 0.016537 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchReference.cs using Guid(af5d3be874e467c4ba76e417c2fac362) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8070c65a210bc02991b4cf49590ed27') in 0.018472 seconds Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkSoundEngine.cs using Guid(dfdee7d1e9b90064fb64e5c1ff28af99) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9bb2b7bcc906c1c37ce72435f98a995') in 0.019112 seconds Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSettings.cs using Guid(ef3e90463c67f524a86707830bc9d404) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c2c38355653ab87d458b71a42002e2c') in 0.019709 seconds Registering precompiled user dll's ... Registered in 0.068429 seconds. - Starting script compilation - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.921538 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 0.990407 seconds - Finished script compilation in 8.052185 seconds Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(30,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(56,9): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.' Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(87,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(24,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(33,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(35,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(41,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(43,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(49,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(60,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.' Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(165,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.' Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(203,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.' Assets\Scripts\UI\ConsoleController.cs(45,40): warning CS0067: The event 'ConsoleController.VisibilityChanged' is never used Assets\Scripts\Sector Display\SectorRenderer.cs(70,17): warning CS0414: The field 'SectorRenderer._tourIndex' is assigned but its value is never used Assets\Shaders\Compute\Stardust\Stardust.cs(37,19): warning CS0414: The field 'Stardust._maxTemperature' is assigned but its value is never used Assets\Scripts\UI\ContextMenu.cs(31,18): warning CS0414: The field 'ContextMenu._hasDropdown' is assigned but its value is never used Assets\Scripts\UI\ConsoleView.cs(14,7): warning CS0414: The field 'ConsoleView._didShow' is assigned but its value is never used Assets\Scripts\UI\InventoryMenu.cs(26,17): warning CS0414: The field 'InventoryMenu._currentPanel' is assigned but its value is never used Assets\Scripts\Editor\DatabaseInspector.cs(35,18): warning CS0414: The field 'DatabaseInspector._ctrlDown' is assigned but its value is never used AssetDatabase: script compilation time: 8.696385s Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 119.38 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560) AkPluginActivator:.cctor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:118) AkMacPluginActivator:.cctor () (at Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs:7) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560) Refreshing native plugins compatible for Editor in 2.39 ms, found 8 plugins. Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1623b7e0a7fbd4caf984d17ca3bfae17') in 0.013912 seconds DisplayProgressbar: Populating Wwise Picker Invoked RoslynAnalysisRunner static constructor. RoslynAnalysisRunner will not be running. RoslynAnalysisRunner has terminated. Mono: successfully reloaded assembly Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl - Completed reload, in 6.963 seconds Platform modules already initialized, skipping Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 3.52 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 91034.796ms InvokeBeforeRefreshCallbacks: 0.438ms ApplyChangesToAssetFolders: 0.060ms Scan: 25738.432ms OnSourceAssetsModified: 7.312ms InitializeImportedAssetsSnapshot: 0.543ms GetAllGuidsForCategorization: 0.953ms CategorizeAssets: 135.274ms ImportAndPostprocessOutOfDateAssets: 65123.096ms (46595.006ms without children) ImportManagerImport: 8055.142ms (43.945ms without children) ImportInProcess: 8008.686ms UpdateCategorizedAssets: 2.511ms CompileScripts: 8696.780ms PostProcessAllAssets: 1766.032ms ReloadImportedAssets: 0.279ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.587ms InitializingProgressBar: 0.012ms PostProcessAllAssetNotificationsAddChangedAssets: 0.496ms RestoreLoadedAssetsState: 0.558ms UpdateImportedAssetsSnapshot: 8.204ms ReloadSourceAssets: 0.730ms UnloadImportedAssets: 0.027ms Hotreload: 5.529ms FixTempGuids: 0.006ms UnloadStreamsBegin: 1.892ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.958ms GetLoadedSourceAssetsSnapshot: 2.258ms PersistCurrentRevisions: 2.967ms UnloadStreamsEnd: 3.346ms GenerateScriptTypeHashes: 0.577ms Untracked: 10.973ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Start importing Assets/StreamingAssets/desc.txt using Guid(9b864f84ae0f9c047b55031c174cc691) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18947241b438a670689c84bf91badaf2') in 0.036201 seconds Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(9f46cfc26023b604bb63647594156a19) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83fd6ab55d441505f05271c99956c283') in 0.031212 seconds Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(c03d2903cdf1bc7448f51a86e82f9636) Importer(-1,00000000000000000000000000000000) -> (artifact id: '688f563594f84bcbca3e14c07a2147c9') in 0.015908 seconds Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(32bd4f1b98ce129458a0025b9a4a0444) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40dd750db1aeb94272a2bcea30d78fbf') in 0.008685 seconds Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(c2cd0de2ed74f0645b929921d42d274f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8d6d996cefa21a89eb473e3b134e4a2') in 0.009939 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(c368a7ca72e13464ebe10cbb2c80c7a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2393f30b04fbf2efcf1db15fe6b46827') in 0.008730 seconds Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(36409404ff8f72a45bcebcb2972b2ca2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'acb704dc23aa17cf01e399370f765842') in 0.008724 seconds Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(3675afe3b2b255945b076e675eeb633e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc2c14bb77432c12c428bad54030bdb8') in 0.009514 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(1b1541c54793ada49b9760fba118e70f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dd06e1ea16552e9a6b1898cd1005fb40') in 0.007909 seconds Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(bf21634250f44004bad038303309817e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a905620f68733ad9245da6fecda80b23') in 0.009797 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.pdb using Guid(3063f1f7804220248947bb04aa761455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32fe9166ad5dff6be84382d1a934b8b9') in 0.155387 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.pdb using Guid(50a597b2f62c56b4c92a30cfb947345c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '60b62aecda0f467ab66abc43cc1dfdb4') in 0.008361 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.pdb using Guid(8024671bd9533b7408c41b67942c3063) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aa532a21cbecb2a72618b54b9a0f3d7b') in 0.008153 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.pdb using Guid(902791fc9fc546b4283e01fb8741ab7f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '73a3814d7d46b34c3cc4b8d705e0e6c3') in 0.008044 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.pdb using Guid(e1a6abff91bc67642ac2455174d37ae4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09cc73449dc312041d0ce71111092a56') in 0.008318 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.pdb using Guid(c321610a515d8b04c8630215a3bdaf15) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a111ad8888568b141aabbc59c54b8f06') in 0.008564 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.ilk using Guid(7503d788b0abb014fbec8e5bc20e1091) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15d8c2efdc7b706ad6ccc368d7235e2b') in 0.010681 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.pdb using Guid(269358a3aef6e414289601ba3aa833fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02f499226523af2470e2a6e213d5d7e6') in 0.007343 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.ilk using Guid(77019835323bfbf479c71a385eb8ab89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '42b0a86724e91f2f01768e051c4d6571') in 0.006867 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.pdb using Guid(592a2f31a15747d46a815463436fb0f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dae42ffb22b8011d1fa27050aab555c6') in 0.008146 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.pdb using Guid(5a3ae86e729af5146b7087bdf0d326f4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2aedc645298af4203a1c79043f2f7d32') in 0.007788 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.pdb using Guid(8ac0172827cd1c24eb68640002109b3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '89eda0d89c86d006735f6f67f4d03725') in 0.008168 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.pdb using Guid(cb51078bbfea13c4aa80a2822f93542f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a76a8b7cf9ba5e1bd729dd5d22ba5bb7') in 0.007128 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.ilk using Guid(dc2a38dcdb261c54d919be9805fd6e9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7fc19c7ce1e299c7e6d200f73a2f1aaa') in 0.007631 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.pdb using Guid(2dd29c76555fa2a4bbf987d773a75541) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd0d12e48236df599e78e305dc585cf8') in 0.007276 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.ilk using Guid(2e8706d3ec796b2489e7686f5626753f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6fa89022857950a74425f2dbbe57f748') in 0.007479 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(c1673e5df63425d41ababcccabd68bb9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd869fb48bd6916ed8e6b8e62545ad7a0') in 0.012955 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(02f69eb976fbba84bbb84ddcba5b2e55) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'da034c0afda8b8b0a0b602066d748096') in 0.006905 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(55ee0f5b9701fce48b510e6d3468f9c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '81a271e1d528ca87b91074adb39de77b') in 0.008172 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(177d637d127eb7a43bc2b85741e395de) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e72a2c77fe1feb4141c344b532fc6966') in 0.007109 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(2d038322db4364540bf92fba82cda88a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '32203308eea595bc112614f9cb6dcda9') in 0.009046 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(bfd935e45bad28f44bbe193fb5e6ad37) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6626557139f7a7a46b7e142d12ae891b') in 0.007287 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(50cb6da243637b940a6494f8cb4796a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4b3026abdac8cd616008f341fed74e4d') in 0.008960 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(0103bc56146c7924b8cac466d6f79d49) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'beb39cc99d10e73009f90e8c3c447f65') in 0.008399 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(e47011f7912c3144c9d68d59d3fd792a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87967b2b5f02fe0e670757f4840298d0') in 0.008263 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(c979f16dc48e18b46961cae544605d41) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6907f74f9c0f79cef7a85fa2aa30cee') in 0.007454 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(f933049ffda7376459c6144e9b738077) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2e46d61f354076d315bb0fcbc84e963') in 0.008512 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(4a2fc9efff3029145820334898f86806) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1fe8a3ada1916b7cb1fefd3d89cd6398') in 0.008345 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(1441fc1d1eaedc94db6b2c5561ffd2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caa5b87f66cb09c261af5422b5afae7f') in 0.008360 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(37f06be573ae7be4790fc02d9ce5bb36) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1141d32ca1d5a292915527a108bef18') in 0.007486 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(573ec2827e2386f4f817f1cfa1c304e4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '64ed83f3cdd6359036ff85e840e7f658') in 0.007950 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(d81d685a0297d0f4791908203cc37885) Importer(-1,00000000000000000000000000000000) -> (artifact id: '210790157c913deb37f5bdb61241cb11') in 0.007245 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(f934d13868e896d4aaa193a6e4248c50) Importer(-1,00000000000000000000000000000000) -> (artifact id: '47e5d2d8fc3f508d6a96de4096aa5e9a') in 0.007839 seconds Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(7ef44bd3aaa435f49899b97497cc87b9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '186ae00d4baac35279ae745b3cb37b59') in 0.007149 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switch_nor.png using Guid(d0b560c4ef4b1d44d97ae417055ffed7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8da81ab79075e28221e17787a9a5b1b8') in 0.028983 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/soundbank_nor.png using Guid(51abe634289795e4d9fafd2ce1d28116) Importer(-1,00000000000000000000000000000000) -> (artifact id: '25875f5f2b0f1360598e0f83bca1c888') in 0.021050 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/folder_nor.png using Guid(a102eaaf309c38e41baee0b7698c14b0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '867c4f9124ad4d7ada5469b47a00c620') in 0.023393 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/workunit_nor.png using Guid(8202173dfb6157245a30863811304f73) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca426c0b4e1b6cd6c8f71645018a4ae7') in 0.020459 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_nochild.png using Guid(839226de575fba443b3c1a232ffa10b2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc98d5deb2904d58c746c54c731dab75') in 0.024430 seconds Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(83de9e399eab5d440a14235147e67fbd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2835ad8c3ac84ac9743f967fdb69a6c') in 0.022091 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/event_nor.png using Guid(d3feef44436b9aa4092b6b45d55d2dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '545ed211ac1e279a0bcac6e7e198a865') in 0.023822 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/guide.png using Guid(e35b9c6abe93a684f9686aca2561c0f8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'caef6d38531ea195a751e44ef43d405f') in 0.024115 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/state_nor.png using Guid(b4a4dd4a51a5e744f9e3ecbc4db05455) Importer(-1,00000000000000000000000000000000) -> (artifact id: '33020d22f4a0664e6cf2a967e8162bcd') in 0.022127 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/acoustictexture_nor.png using Guid(f4fa0defa881c3d45a6ca3f3db94050b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01120d1560d6c70a1685c7ceddc174b1') in 0.025587 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switchgroup_nor.png using Guid(f51a8799ae017fc46a0949f57a4f702d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a394e83282ded8f9974cb78d7b403af0') in 0.022715 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_nochild.png using Guid(061fc0b99975d6f4eb55a64200bf0c5e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '24ded4aba3ac0582b3b06e42d699e18c') in 0.023293 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_collapsed.png using Guid(a7f9fcc2ecce8f7478ae2f6de409942b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3ee0c8f7bba3c0face0627926136e85d') in 0.022411 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/physical_folder_nor.png using Guid(b75f20779f9695744951441b12bd565c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1cb783bf213ff0a3ba55a909bce224b1') in 0.024873 seconds Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(c769ba37b8d8a014598770130042f3d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fc9e0c50a56fc90fc0eb2acdb40098e') in 0.025461 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_collapsed.png using Guid(188fd98bf9367b84e80795aada26cb3b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '27f5cb5781f221dca6b45ae32c93d907') in 0.025648 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/bus_nor.png using Guid(a8e1173389c9ce845bf56c1259471c77) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a4c8ac1d4a420eccbc2b6f5c4ff94c') in 0.024566 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_unchecked.png using Guid(c880219eea0d9e64584b4a62490642fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f47dd9067c897673fd51e6ffb8eb5b6b') in 0.027647 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/auxbus_nor.png using Guid(9ce3605aa022e374f98c0da669b8b585) Importer(-1,00000000000000000000000000000000) -> (artifact id: '590f5cc32dc18752272d0b0b2b11ce47') in 0.027297 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/blank.png using Guid(dc9bfba978b458f44b1b273395f07b31) Importer(-1,00000000000000000000000000000000) -> (artifact id: '72de939fa904c5cb5139e589d1f3273a') in 0.022942 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_checked.png using Guid(fc0c9b6b752dfc6459c26c5cac3421c7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3e682dcd32fffe2679fc51c34af3178f') in 0.025178 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/gameparameter_nor.png using Guid(6de8acd95771c154c9110b754d31e0a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2524a7ca93b49d5e292b7458a7f99659') in 0.028088 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/selected_background_color.png using Guid(ddde50ae929395442b64b1ed625c5af6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '480bd06915037a11e46ac3a4bb8e43ae') in 0.029261 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_expanded.png using Guid(ce42c317bad654d4b804748797564ad3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0dabb28fcccb1a5ed5aa4b686b2f2fc2') in 0.028435 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/stategroup_nor.png using Guid(feba5b3b388999d4c8a43947656947a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ffb05386c26563b95dbf44fd64674a8') in 0.024914 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_expanded.png using Guid(6f0f23c3f0283f646b39001def2a7225) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2df4d2316f9cf31ef548516a98cdc44') in 0.023953 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/wproj.png using Guid(8ff94a25535f16942a3f4661699b4954) Importer(-1,00000000000000000000000000000000) -> (artifact id: '358a5a906b85264f71b3ec6be27198ae') in 0.027453 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewHoverSkin.guiskin using Guid(2716874578bbdc149977623ccca83173) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ed696d61e36c7684d49fd16e0229cae9') in 0.017273 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewSelectedSkin.guiskin using Guid(3859982a9047adc42a22c54f55d80715) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd16d116acdb106696d3df18635ed3b43') in 0.017345 seconds Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewUnselectedSkin.guiskin using Guid(2fe53dada2fb8c1448de52e4d7925c8c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8983cc7dce43a9f47267aae2bb0cc241') in 0.017092 seconds Start importing Assets/Wwise/Version.txt using Guid(14aed8b172a1ceb4f823a354fec65b04) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f659ad9ca104db4b24c4a155c52f2735') in 0.020307 seconds Start importing Assets/WwiseSettings.xml using Guid(49e6ab291d3ffe7419ed9aa64a07b435) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd5b370918294927d35f1f8322e46b8e5') in 0.018359 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 4.51 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 2.916632 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 2916.606ms InvokeBeforeRefreshCallbacks: 0.542ms ApplyChangesToAssetFolders: 0.068ms Scan: 102.979ms OnSourceAssetsModified: 0.616ms InitializeImportedAssetsSnapshot: 9.096ms GetAllGuidsForCategorization: 0.720ms CategorizeAssets: 103.612ms ImportAndPostprocessOutOfDateAssets: 2681.820ms (65.119ms without children) ImportManagerImport: 1383.089ms (6.346ms without children) ImportInProcess: 1375.954ms UpdateCategorizedAssets: 0.790ms PostProcessAllAssets: 1219.577ms ReloadImportedAssets: 0.045ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.903ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.595ms OnDemandSchedulerStart: 1.810ms RestoreLoadedAssetsState: 3.239ms UpdateImportedAssetsSnapshot: 7.439ms ReloadSourceAssets: 0.935ms UnloadImportedAssets: 0.309ms Hotreload: 5.165ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.209ms UnloadStreamsBegin: 0.028ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms GetLoadedSourceAssetsSnapshot: 6.764ms PersistCurrentRevisions: 0.779ms UnloadStreamsEnd: 0.535ms GenerateScriptTypeHashes: 4.664ms Untracked: 0.710ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 12.717ms Refresh completed in 0.227976 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 227.956ms Initializing Unity extensions: Unloading 287 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 208.6 MB. System memory in use after: 207.4 MB. Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 4509. Total: 6.939000 ms (FindLiveObjects: 0.523200 ms CreateObjectMapping: 0.124700 ms MarkObjects: 5.115800 ms DeleteObjects: 1.173800 ms) ProgressiveSceneManager::Cancel() WwiseUnity: Running install setup... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:30) (Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 30) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 197.5 MB. System memory in use after: 197.8 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4510. Total: 5.685500 ms (FindLiveObjects: 0.461000 ms CreateObjectMapping: 0.104700 ms MarkObjects: 5.096400 ms DeleteObjects: 0.022200 ms) Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'adfa2993775261ce1c9f3648f741a6a6') in 0.014387 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.05 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1238.095ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.065ms Scan: 7.839ms OnSourceAssetsModified: 0.108ms InitializeImportedAssetsSnapshot: 6.384ms GetAllGuidsForCategorization: 1.478ms CategorizeAssets: 11.128ms ImportAndPostprocessOutOfDateAssets: 1184.211ms (3.814ms without children) ImportManagerImport: 18.054ms (2.972ms without children) ImportInProcess: 15.041ms UpdateCategorizedAssets: 0.041ms PostProcessAllAssets: 1151.514ms ReloadImportedAssets: 0.452ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.872ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.516ms OnDemandSchedulerStart: 0.464ms RestoreLoadedAssetsState: 2.446ms UpdateImportedAssetsSnapshot: 6.076ms ReloadSourceAssets: 1.944ms UnloadImportedAssets: 0.306ms Hotreload: 5.647ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.196ms UnloadStreamsBegin: 0.732ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.525ms GetLoadedSourceAssetsSnapshot: 4.833ms PersistCurrentRevisions: 0.322ms UnloadStreamsEnd: 0.046ms Untracked: 10.329ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35fda62f31aa29a9f76a62aa2ad7cd19') in 0.017913 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.85 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1333.712ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.083ms Scan: 6.634ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 8.544ms GetAllGuidsForCategorization: 1.025ms CategorizeAssets: 7.451ms ImportAndPostprocessOutOfDateAssets: 1287.054ms (3.992ms without children) ImportManagerImport: 21.448ms (2.702ms without children) ImportInProcess: 18.706ms UpdateCategorizedAssets: 0.040ms PostProcessAllAssets: 1249.637ms ReloadImportedAssets: 0.466ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms OnDemandSchedulerStart: 0.395ms RestoreLoadedAssetsState: 2.464ms UpdateImportedAssetsSnapshot: 7.336ms ReloadSourceAssets: 1.782ms UnloadImportedAssets: 0.369ms Hotreload: 5.598ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.296ms UnloadStreamsBegin: 0.028ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.531ms GetLoadedSourceAssetsSnapshot: 5.421ms PersistCurrentRevisions: 2.611ms UnloadStreamsEnd: 0.027ms Untracked: 5.203ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.016672 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.55 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 71.304ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e3b124c85707e0ad7b5c16d0ebd860d') in 0.015970 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.95 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1241.165ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.091ms Scan: 7.518ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 8.366ms GetAllGuidsForCategorization: 0.954ms CategorizeAssets: 6.885ms ImportAndPostprocessOutOfDateAssets: 1194.884ms (2.854ms without children) ImportManagerImport: 20.643ms (3.741ms without children) ImportInProcess: 16.852ms UpdateCategorizedAssets: 0.050ms PostProcessAllAssets: 1158.186ms ReloadImportedAssets: 0.878ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.007ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms OnDemandSchedulerStart: 0.434ms RestoreLoadedAssetsState: 2.744ms UpdateImportedAssetsSnapshot: 7.726ms ReloadSourceAssets: 1.673ms UnloadImportedAssets: 0.456ms Hotreload: 6.693ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.431ms UnloadStreamsBegin: 0.029ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.730ms GetLoadedSourceAssetsSnapshot: 5.284ms PersistCurrentRevisions: 0.386ms UnloadStreamsEnd: 0.025ms Untracked: 5.700ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae2069fb2c373f52aa706a1305e7f25e') in 0.016268 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 6.49 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1286.892ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 7.448ms OnSourceAssetsModified: 0.085ms InitializeImportedAssetsSnapshot: 9.459ms GetAllGuidsForCategorization: 1.147ms CategorizeAssets: 6.137ms ImportAndPostprocessOutOfDateAssets: 1240.403ms (3.632ms without children) ImportManagerImport: 19.473ms (2.505ms without children) ImportInProcess: 16.934ms UpdateCategorizedAssets: 0.034ms PostProcessAllAssets: 1205.527ms ReloadImportedAssets: 0.383ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.811ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms OnDemandSchedulerStart: 0.388ms RestoreLoadedAssetsState: 2.242ms UpdateImportedAssetsSnapshot: 7.505ms ReloadSourceAssets: 1.587ms UnloadImportedAssets: 0.293ms Hotreload: 7.323ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.249ms UnloadStreamsBegin: 0.022ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.598ms GetLoadedSourceAssetsSnapshot: 5.521ms PersistCurrentRevisions: 0.431ms UnloadStreamsEnd: 0.029ms Untracked: 5.067ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.017103 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 6.35 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 72.783ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3fbaa6eb82ef7ca9127d2503eba1c8d6') in 0.017165 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.11 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1367.145ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.067ms Scan: 8.098ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 8.567ms GetAllGuidsForCategorization: 1.203ms CategorizeAssets: 9.989ms ImportAndPostprocessOutOfDateAssets: 1320.043ms (3.670ms without children) ImportManagerImport: 20.514ms (2.890ms without children) ImportInProcess: 17.572ms UpdateCategorizedAssets: 0.052ms PostProcessAllAssets: 1283.385ms ReloadImportedAssets: 0.381ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.901ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.435ms OnDemandSchedulerStart: 0.344ms RestoreLoadedAssetsState: 2.675ms UpdateImportedAssetsSnapshot: 7.733ms ReloadSourceAssets: 1.791ms UnloadImportedAssets: 0.495ms Hotreload: 4.712ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 0.201ms UnloadStreamsBegin: 0.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.633ms GetLoadedSourceAssetsSnapshot: 5.350ms PersistCurrentRevisions: 0.302ms UnloadStreamsEnd: 0.063ms Untracked: 4.550ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.017916 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.58 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 74.444ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.016783 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.83 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 73.826ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb17a9a6da3e0ba7ab69f185841294e0') in 0.017698 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.47 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1206.631ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.081ms Scan: 6.824ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 7.398ms GetAllGuidsForCategorization: 0.981ms CategorizeAssets: 6.884ms ImportAndPostprocessOutOfDateAssets: 1163.510ms (2.695ms without children) ImportManagerImport: 21.863ms (3.515ms without children) ImportInProcess: 18.304ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 1127.603ms ReloadImportedAssets: 0.883ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.863ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms OnDemandSchedulerStart: 0.422ms RestoreLoadedAssetsState: 1.702ms UpdateImportedAssetsSnapshot: 7.057ms ReloadSourceAssets: 1.448ms UnloadImportedAssets: 0.324ms Hotreload: 6.248ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.236ms UnloadStreamsBegin: 0.020ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.518ms GetLoadedSourceAssetsSnapshot: 4.715ms PersistCurrentRevisions: 0.321ms UnloadStreamsEnd: 0.026ms Untracked: 6.036ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.016563 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.48 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 74.159ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70afb7f8c945ab1d19d0fda13a612293') in 0.005737 seconds Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1270.062ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 5.982ms OnSourceAssetsModified: 0.048ms InitializeImportedAssetsSnapshot: 7.219ms GetAllGuidsForCategorization: 0.949ms CategorizeAssets: 7.785ms ImportAndPostprocessOutOfDateAssets: 1229.483ms (3.190ms without children) ImportManagerImport: 9.299ms (2.803ms without children) ImportInProcess: 6.452ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 1203.394ms ReloadImportedAssets: 0.459ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.815ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.447ms OnDemandSchedulerStart: 0.320ms RestoreLoadedAssetsState: 2.551ms UpdateImportedAssetsSnapshot: 9.006ms ReloadSourceAssets: 1.424ms UnloadImportedAssets: 0.285ms Hotreload: 4.471ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.198ms UnloadStreamsBegin: 0.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.567ms GetLoadedSourceAssetsSnapshot: 5.465ms PersistCurrentRevisions: 0.316ms UnloadStreamsEnd: 0.038ms Untracked: 4.748ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d4cded0dc09538c1f027b7c2175cf88') in 0.020355 seconds Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 7.74 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1291.281ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.088ms Scan: 7.851ms OnSourceAssetsModified: 0.069ms InitializeImportedAssetsSnapshot: 7.665ms GetAllGuidsForCategorization: 1.284ms CategorizeAssets: 10.740ms ImportAndPostprocessOutOfDateAssets: 1239.295ms (4.174ms without children) ImportManagerImport: 25.912ms (3.924ms without children) ImportInProcess: 21.932ms UpdateCategorizedAssets: 0.057ms PostProcessAllAssets: 1195.480ms ReloadImportedAssets: 0.835ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.030ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms OnDemandSchedulerStart: 0.572ms RestoreLoadedAssetsState: 3.764ms UpdateImportedAssetsSnapshot: 7.041ms ReloadSourceAssets: 2.386ms UnloadImportedAssets: 0.341ms Hotreload: 8.454ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.307ms UnloadStreamsBegin: 0.033ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.987ms GetLoadedSourceAssetsSnapshot: 6.764ms PersistCurrentRevisions: 0.325ms UnloadStreamsEnd: 0.025ms Untracked: 3.661ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c6fb9030fabc970c0c557a632bd0963') in 0.004257 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.13 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1172.876ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.091ms Scan: 5.752ms OnSourceAssetsModified: 0.061ms InitializeImportedAssetsSnapshot: 7.361ms GetAllGuidsForCategorization: 0.983ms CategorizeAssets: 6.528ms ImportAndPostprocessOutOfDateAssets: 1134.482ms (3.328ms without children) ImportManagerImport: 7.120ms (2.450ms without children) ImportInProcess: 4.641ms UpdateCategorizedAssets: 0.029ms PostProcessAllAssets: 1110.979ms ReloadImportedAssets: 0.367ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms OnDemandSchedulerStart: 0.384ms RestoreLoadedAssetsState: 1.960ms UpdateImportedAssetsSnapshot: 9.104ms ReloadSourceAssets: 1.331ms UnloadImportedAssets: 0.310ms Hotreload: 4.673ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.300ms UnloadStreamsBegin: 0.026ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.571ms GetLoadedSourceAssetsSnapshot: 4.947ms PersistCurrentRevisions: 0.321ms UnloadStreamsEnd: 0.023ms Untracked: 4.111ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.017450 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 67.447ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a6addaf680bdf6808cffb4d0a1058b3f') in 0.015505 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.47 ms, found 28 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1280.865ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.093ms Scan: 8.043ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 7.364ms GetAllGuidsForCategorization: 0.942ms CategorizeAssets: 8.452ms ImportAndPostprocessOutOfDateAssets: 1235.454ms (3.968ms without children) ImportManagerImport: 18.749ms (2.653ms without children) ImportInProcess: 16.068ms UpdateCategorizedAssets: 0.028ms PostProcessAllAssets: 1201.707ms ReloadImportedAssets: 0.453ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.446ms OnDemandSchedulerStart: 0.431ms RestoreLoadedAssetsState: 2.238ms UpdateImportedAssetsSnapshot: 6.582ms ReloadSourceAssets: 1.686ms UnloadImportedAssets: 0.314ms Hotreload: 5.073ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.434ms UnloadStreamsBegin: 0.033ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.590ms GetLoadedSourceAssetsSnapshot: 5.853ms PersistCurrentRevisions: 0.348ms UnloadStreamsEnd: 0.020ms Untracked: 5.110ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56a4315d14b99be41393c6da9e935bcc') in 0.006281 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.28 ms, found 27 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1256.989ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.076ms Scan: 6.820ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 6.973ms GetAllGuidsForCategorization: 1.154ms CategorizeAssets: 7.619ms ImportAndPostprocessOutOfDateAssets: 1214.238ms (3.176ms without children) ImportManagerImport: 9.981ms (2.950ms without children) ImportInProcess: 6.980ms UpdateCategorizedAssets: 0.051ms PostProcessAllAssets: 1189.583ms ReloadImportedAssets: 0.473ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.817ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.509ms OnDemandSchedulerStart: 0.412ms RestoreLoadedAssetsState: 2.685ms UpdateImportedAssetsSnapshot: 6.597ms ReloadSourceAssets: 1.639ms UnloadImportedAssets: 0.352ms Hotreload: 4.813ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.203ms UnloadStreamsBegin: 0.022ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.607ms GetLoadedSourceAssetsSnapshot: 4.858ms PersistCurrentRevisions: 0.327ms UnloadStreamsEnd: 0.022ms Untracked: 6.213ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.005658 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.62 ms, found 27 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 53.406ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.015081 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.14 ms, found 27 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 61.978ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '97e3081305105211270042122e1dc78f') in 0.004626 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.00 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1264.305ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 6.597ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 6.887ms GetAllGuidsForCategorization: 1.093ms CategorizeAssets: 7.661ms ImportAndPostprocessOutOfDateAssets: 1224.349ms (3.616ms without children) ImportManagerImport: 7.981ms (2.671ms without children) ImportInProcess: 5.265ms UpdateCategorizedAssets: 0.045ms PostProcessAllAssets: 1200.480ms ReloadImportedAssets: 0.387ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.836ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.520ms OnDemandSchedulerStart: 0.340ms RestoreLoadedAssetsState: 2.183ms UpdateImportedAssetsSnapshot: 8.003ms ReloadSourceAssets: 1.682ms UnloadImportedAssets: 0.384ms Hotreload: 4.618ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.231ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.675ms GetLoadedSourceAssetsSnapshot: 4.799ms PersistCurrentRevisions: 0.303ms UnloadStreamsEnd: 0.058ms Untracked: 3.805ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b47f2a720913242f70d6a1ae1bdfa088') in 0.017679 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.11 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1376.572ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 6.914ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 8.152ms GetAllGuidsForCategorization: 1.490ms CategorizeAssets: 8.411ms ImportAndPostprocessOutOfDateAssets: 1330.541ms (3.354ms without children) ImportManagerImport: 20.691ms (2.534ms without children) ImportInProcess: 18.122ms UpdateCategorizedAssets: 0.036ms PostProcessAllAssets: 1295.399ms ReloadImportedAssets: 0.383ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms OnDemandSchedulerStart: 0.709ms RestoreLoadedAssetsState: 2.163ms UpdateImportedAssetsSnapshot: 6.575ms ReloadSourceAssets: 1.393ms UnloadImportedAssets: 0.329ms Hotreload: 5.907ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.276ms UnloadStreamsBegin: 0.038ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms GetLoadedSourceAssetsSnapshot: 5.021ms PersistCurrentRevisions: 0.316ms UnloadStreamsEnd: 0.023ms Untracked: 5.770ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40accc3ca21eacb64a67f9d3a7dbdadc') in 0.007350 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.64 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1199.173ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 6.296ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 7.785ms GetAllGuidsForCategorization: 0.924ms CategorizeAssets: 7.149ms ImportAndPostprocessOutOfDateAssets: 1157.039ms (3.500ms without children) ImportManagerImport: 10.677ms (2.866ms without children) ImportInProcess: 7.772ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 1132.300ms ReloadImportedAssets: 0.509ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.948ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.416ms OnDemandSchedulerStart: 0.423ms RestoreLoadedAssetsState: 2.550ms UpdateImportedAssetsSnapshot: 5.712ms ReloadSourceAssets: 1.492ms UnloadImportedAssets: 0.386ms Hotreload: 4.178ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.234ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms GetLoadedSourceAssetsSnapshot: 5.783ms PersistCurrentRevisions: 0.285ms UnloadStreamsEnd: 0.027ms Untracked: 5.612ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.014640 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.96 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 58.635ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5d92099e8c9171a3dda081c16632cd1f') in 0.014139 seconds Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.56 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1245.358ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 5.544ms OnSourceAssetsModified: 0.048ms InitializeImportedAssetsSnapshot: 6.527ms GetAllGuidsForCategorization: 0.958ms CategorizeAssets: 8.080ms ImportAndPostprocessOutOfDateAssets: 1205.310ms (3.220ms without children) ImportManagerImport: 18.123ms (3.170ms without children) ImportInProcess: 14.907ms UpdateCategorizedAssets: 0.045ms PostProcessAllAssets: 1172.210ms ReloadImportedAssets: 0.594ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.437ms OnDemandSchedulerStart: 0.641ms RestoreLoadedAssetsState: 2.124ms UpdateImportedAssetsSnapshot: 7.120ms ReloadSourceAssets: 1.154ms UnloadImportedAssets: 0.430ms Hotreload: 5.286ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.194ms UnloadStreamsBegin: 0.017ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.961ms GetLoadedSourceAssetsSnapshot: 5.539ms PersistCurrentRevisions: 0.453ms UnloadStreamsEnd: 0.024ms Untracked: 3.770ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68e9565fe9be9c13e9dd10d450587ce7') in 0.018664 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.40 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1299.900ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.103ms Scan: 7.591ms OnSourceAssetsModified: 0.058ms InitializeImportedAssetsSnapshot: 8.811ms GetAllGuidsForCategorization: 1.175ms CategorizeAssets: 9.397ms ImportAndPostprocessOutOfDateAssets: 1253.106ms (3.072ms without children) ImportManagerImport: 21.990ms (2.836ms without children) ImportInProcess: 19.117ms UpdateCategorizedAssets: 0.038ms PostProcessAllAssets: 1216.949ms ReloadImportedAssets: 0.488ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.816ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.462ms OnDemandSchedulerStart: 0.337ms RestoreLoadedAssetsState: 1.682ms UpdateImportedAssetsSnapshot: 7.307ms ReloadSourceAssets: 1.398ms UnloadImportedAssets: 0.369ms Hotreload: 3.934ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.324ms UnloadStreamsBegin: 0.033ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.805ms GetLoadedSourceAssetsSnapshot: 4.777ms PersistCurrentRevisions: 0.302ms UnloadStreamsEnd: 0.023ms Untracked: 6.689ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.015098 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.42 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 62.622ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.015676 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.75 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 66.342ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.015205 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.93 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 68.991ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c7118cc71a437db64e4ec1b73de2ddac') in 0.013775 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.83 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1236.522ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.087ms Scan: 6.825ms OnSourceAssetsModified: 0.047ms InitializeImportedAssetsSnapshot: 7.099ms GetAllGuidsForCategorization: 1.141ms CategorizeAssets: 7.587ms ImportAndPostprocessOutOfDateAssets: 1193.677ms (4.037ms without children) ImportManagerImport: 17.415ms (3.167ms without children) ImportInProcess: 14.194ms UpdateCategorizedAssets: 0.053ms PostProcessAllAssets: 1158.506ms ReloadImportedAssets: 0.368ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.077ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms OnDemandSchedulerStart: 0.479ms RestoreLoadedAssetsState: 3.458ms UpdateImportedAssetsSnapshot: 7.804ms ReloadSourceAssets: 1.914ms UnloadImportedAssets: 0.288ms Hotreload: 5.694ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.238ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.023ms GetLoadedSourceAssetsSnapshot: 6.301ms PersistCurrentRevisions: 0.406ms UnloadStreamsEnd: 0.029ms Untracked: 3.137ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.006063 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.20 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 56.948ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.014890 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.22 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 64.324ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.014799 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.30 ms, found 26 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 67.292ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f97d4acc4a337bfc85e6a429fcf2c089') in 0.004980 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 5.50 ms, found 25 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1329.042ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 6.319ms OnSourceAssetsModified: 0.054ms InitializeImportedAssetsSnapshot: 9.566ms GetAllGuidsForCategorization: 0.928ms CategorizeAssets: 7.474ms ImportAndPostprocessOutOfDateAssets: 1282.050ms (3.344ms without children) ImportManagerImport: 8.551ms (2.740ms without children) ImportInProcess: 5.773ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 1257.477ms ReloadImportedAssets: 0.514ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.512ms OnDemandSchedulerStart: 0.401ms RestoreLoadedAssetsState: 2.472ms UpdateImportedAssetsSnapshot: 7.963ms ReloadSourceAssets: 1.379ms UnloadImportedAssets: 0.289ms Hotreload: 6.239ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.240ms UnloadStreamsBegin: 0.031ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.529ms GetLoadedSourceAssetsSnapshot: 5.796ms PersistCurrentRevisions: 0.392ms UnloadStreamsEnd: 0.026ms Untracked: 6.640ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000) -> (artifact id: '269d9ddc65313b594c8abc2708c5e38a') in 0.017843 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.25 ms, found 25 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1274.434ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.065ms Scan: 8.796ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 8.337ms GetAllGuidsForCategorization: 1.092ms CategorizeAssets: 8.363ms ImportAndPostprocessOutOfDateAssets: 1228.659ms (3.690ms without children) ImportManagerImport: 21.876ms (2.949ms without children) ImportInProcess: 18.877ms UpdateCategorizedAssets: 0.050ms PostProcessAllAssets: 1190.632ms ReloadImportedAssets: 0.576ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.850ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms OnDemandSchedulerStart: 0.339ms RestoreLoadedAssetsState: 2.952ms UpdateImportedAssetsSnapshot: 7.291ms ReloadSourceAssets: 1.987ms UnloadImportedAssets: 0.357ms Hotreload: 3.846ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.216ms UnloadStreamsBegin: 0.020ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.503ms GetLoadedSourceAssetsSnapshot: 6.628ms PersistCurrentRevisions: 0.298ms UnloadStreamsEnd: 0.022ms Untracked: 4.181ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18cffc9423d85d23c57a59beee542541') in 0.016056 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.29 ms, found 25 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1178.363ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.073ms Scan: 6.052ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 7.042ms GetAllGuidsForCategorization: 0.919ms CategorizeAssets: 6.149ms ImportAndPostprocessOutOfDateAssets: 1140.691ms (2.852ms without children) ImportManagerImport: 18.996ms (2.467ms without children) ImportInProcess: 16.499ms UpdateCategorizedAssets: 0.030ms PostProcessAllAssets: 1109.447ms ReloadImportedAssets: 0.383ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms OnDemandSchedulerStart: 0.392ms RestoreLoadedAssetsState: 1.563ms UpdateImportedAssetsSnapshot: 5.925ms ReloadSourceAssets: 1.279ms UnloadImportedAssets: 0.258ms Hotreload: 3.850ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.194ms UnloadStreamsBegin: 0.027ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.112ms GetLoadedSourceAssetsSnapshot: 3.910ms PersistCurrentRevisions: 0.344ms UnloadStreamsEnd: 0.027ms Untracked: 5.380ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee2824f3cf145d045584ebb58df5ec3a') in 0.017516 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.39 ms, found 25 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1282.581ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 7.470ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 7.923ms GetAllGuidsForCategorization: 0.994ms CategorizeAssets: 7.108ms ImportAndPostprocessOutOfDateAssets: 1239.239ms (3.065ms without children) ImportManagerImport: 20.881ms (2.597ms without children) ImportInProcess: 18.247ms UpdateCategorizedAssets: 0.037ms PostProcessAllAssets: 1205.117ms ReloadImportedAssets: 0.414ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.800ms InitializingProgressBar: 0.002ms PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms OnDemandSchedulerStart: 0.310ms RestoreLoadedAssetsState: 2.110ms UpdateImportedAssetsSnapshot: 6.119ms ReloadSourceAssets: 1.351ms UnloadImportedAssets: 0.281ms Hotreload: 4.001ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.206ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.613ms GetLoadedSourceAssetsSnapshot: 5.216ms PersistCurrentRevisions: 1.957ms UnloadStreamsEnd: 0.027ms Untracked: 5.050ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55835515bc729bb1d14977b4f917593f') in 0.005129 seconds Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.95 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1240.374ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.075ms Scan: 7.692ms OnSourceAssetsModified: 0.054ms InitializeImportedAssetsSnapshot: 8.954ms GetAllGuidsForCategorization: 0.890ms CategorizeAssets: 6.824ms ImportAndPostprocessOutOfDateAssets: 1198.643ms (3.232ms without children) ImportManagerImport: 8.998ms (3.052ms without children) ImportInProcess: 5.884ms UpdateCategorizedAssets: 0.061ms PostProcessAllAssets: 1176.097ms ReloadImportedAssets: 0.411ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.843ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms OnDemandSchedulerStart: 0.393ms RestoreLoadedAssetsState: 1.657ms UpdateImportedAssetsSnapshot: 6.582ms ReloadSourceAssets: 1.539ms UnloadImportedAssets: 0.332ms Hotreload: 3.495ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.203ms UnloadStreamsBegin: 0.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.499ms GetLoadedSourceAssetsSnapshot: 4.625ms PersistCurrentRevisions: 0.323ms UnloadStreamsEnd: 0.022ms Untracked: 5.182ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20bdc612a8765c9968428928b3b14f08') in 0.017168 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.48 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1242.022ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 6.411ms OnSourceAssetsModified: 0.047ms InitializeImportedAssetsSnapshot: 7.396ms GetAllGuidsForCategorization: 0.865ms CategorizeAssets: 6.276ms ImportAndPostprocessOutOfDateAssets: 1202.562ms (3.506ms without children) ImportManagerImport: 20.109ms (2.475ms without children) ImportInProcess: 17.599ms UpdateCategorizedAssets: 0.035ms PostProcessAllAssets: 1167.949ms ReloadImportedAssets: 0.365ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.848ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms OnDemandSchedulerStart: 0.478ms RestoreLoadedAssetsState: 1.852ms UpdateImportedAssetsSnapshot: 7.008ms ReloadSourceAssets: 1.435ms UnloadImportedAssets: 0.265ms Hotreload: 4.071ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.193ms UnloadStreamsBegin: 0.016ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.935ms GetLoadedSourceAssetsSnapshot: 4.770ms PersistCurrentRevisions: 0.488ms UnloadStreamsEnd: 0.022ms Untracked: 5.208ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77dea15202e8bd93aa4dd88de2f8bbdc') in 0.017719 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.02 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1353.421ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.071ms Scan: 8.140ms OnSourceAssetsModified: 0.043ms InitializeImportedAssetsSnapshot: 7.864ms GetAllGuidsForCategorization: 1.013ms CategorizeAssets: 7.745ms ImportAndPostprocessOutOfDateAssets: 1308.090ms (3.459ms without children) ImportManagerImport: 21.102ms (2.620ms without children) ImportInProcess: 18.449ms UpdateCategorizedAssets: 0.033ms PostProcessAllAssets: 1270.622ms ReloadImportedAssets: 0.474ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.865ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.610ms OnDemandSchedulerStart: 0.469ms RestoreLoadedAssetsState: 3.767ms UpdateImportedAssetsSnapshot: 6.718ms ReloadSourceAssets: 1.689ms UnloadImportedAssets: 0.346ms Hotreload: 4.748ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.249ms UnloadStreamsBegin: 0.034ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.256ms GetLoadedSourceAssetsSnapshot: 7.195ms PersistCurrentRevisions: 0.366ms UnloadStreamsEnd: 0.028ms Untracked: 3.536ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.017169 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.78 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 64.783ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1de179b0c6cdb5a1e9ea916c9671c5e3') in 0.005623 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.62 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1164.390ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 8.431ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 8.748ms GetAllGuidsForCategorization: 0.900ms CategorizeAssets: 7.682ms ImportAndPostprocessOutOfDateAssets: 1121.588ms (3.146ms without children) ImportManagerImport: 9.839ms (3.329ms without children) ImportInProcess: 6.455ms UpdateCategorizedAssets: 0.055ms PostProcessAllAssets: 1098.102ms ReloadImportedAssets: 0.678ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.506ms OnDemandSchedulerStart: 0.387ms RestoreLoadedAssetsState: 2.596ms UpdateImportedAssetsSnapshot: 5.417ms ReloadSourceAssets: 1.763ms UnloadImportedAssets: 0.418ms Hotreload: 3.160ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.200ms UnloadStreamsBegin: 0.017ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.845ms GetLoadedSourceAssetsSnapshot: 4.970ms PersistCurrentRevisions: 0.323ms UnloadStreamsEnd: 0.022ms Untracked: 4.208ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.005475 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.57 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 49.518ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.004180 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.76 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 53.627ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.016365 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.92 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 62.966ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd179ebb56eb42c4c4933ba9511c3cb2b') in 0.015363 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.88 ms, found 24 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1237.005ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.087ms Scan: 7.756ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 8.809ms GetAllGuidsForCategorization: 1.201ms CategorizeAssets: 7.582ms ImportAndPostprocessOutOfDateAssets: 1194.824ms (3.551ms without children) ImportManagerImport: 18.356ms (2.518ms without children) ImportInProcess: 15.803ms UpdateCategorizedAssets: 0.035ms PostProcessAllAssets: 1162.883ms ReloadImportedAssets: 0.391ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.833ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms OnDemandSchedulerStart: 0.482ms RestoreLoadedAssetsState: 1.740ms UpdateImportedAssetsSnapshot: 6.155ms ReloadSourceAssets: 1.378ms UnloadImportedAssets: 0.281ms Hotreload: 3.519ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.256ms UnloadStreamsBegin: 0.023ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.465ms GetLoadedSourceAssetsSnapshot: 5.059ms PersistCurrentRevisions: 0.366ms UnloadStreamsEnd: 0.023ms Untracked: 4.322ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18976af4e8fb91c0512ff293b7daafb4') in 0.007266 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.81 ms, found 23 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1288.797ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 6.972ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 8.179ms GetAllGuidsForCategorization: 0.990ms CategorizeAssets: 7.863ms ImportAndPostprocessOutOfDateAssets: 1246.018ms (3.408ms without children) ImportManagerImport: 10.409ms (2.652ms without children) ImportInProcess: 7.722ms UpdateCategorizedAssets: 0.034ms PostProcessAllAssets: 1220.316ms ReloadImportedAssets: 0.411ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.452ms OnDemandSchedulerStart: 0.534ms RestoreLoadedAssetsState: 2.200ms UpdateImportedAssetsSnapshot: 7.464ms ReloadSourceAssets: 1.541ms UnloadImportedAssets: 0.297ms Hotreload: 3.385ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.243ms UnloadStreamsBegin: 0.024ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.651ms GetLoadedSourceAssetsSnapshot: 5.360ms PersistCurrentRevisions: 0.488ms UnloadStreamsEnd: 0.022ms Untracked: 5.612ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a79e77658b1561ae4bee2ab84110fd07') in 0.007476 seconds Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.51 ms, found 23 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1192.014ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 7.189ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 7.536ms GetAllGuidsForCategorization: 0.868ms CategorizeAssets: 6.168ms ImportAndPostprocessOutOfDateAssets: 1150.870ms (3.783ms without children) ImportManagerImport: 11.050ms (3.034ms without children) ImportInProcess: 7.972ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 1123.006ms ReloadImportedAssets: 0.501ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.882ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.588ms OnDemandSchedulerStart: 0.377ms RestoreLoadedAssetsState: 2.511ms UpdateImportedAssetsSnapshot: 8.169ms ReloadSourceAssets: 1.636ms UnloadImportedAssets: 0.269ms Hotreload: 4.088ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.271ms UnloadStreamsBegin: 0.029ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.507ms GetLoadedSourceAssetsSnapshot: 5.532ms PersistCurrentRevisions: 0.453ms UnloadStreamsEnd: 0.024ms Untracked: 4.433ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7dcc45ca667a2180e0f1b9d5f0d9ab5e') in 0.007310 seconds Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.60 ms, found 22 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1259.291ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 7.522ms OnSourceAssetsModified: 0.048ms InitializeImportedAssetsSnapshot: 9.167ms GetAllGuidsForCategorization: 1.012ms CategorizeAssets: 6.655ms ImportAndPostprocessOutOfDateAssets: 1214.682ms (3.054ms without children) ImportManagerImport: 10.700ms (2.608ms without children) ImportInProcess: 8.055ms UpdateCategorizedAssets: 0.036ms PostProcessAllAssets: 1189.848ms ReloadImportedAssets: 0.396ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.796ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.408ms OnDemandSchedulerStart: 0.392ms RestoreLoadedAssetsState: 1.855ms UpdateImportedAssetsSnapshot: 7.232ms ReloadSourceAssets: 1.333ms UnloadImportedAssets: 0.344ms Hotreload: 4.477ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 0.256ms UnloadStreamsBegin: 0.024ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.857ms GetLoadedSourceAssetsSnapshot: 4.844ms PersistCurrentRevisions: 0.358ms UnloadStreamsEnd: 0.025ms Untracked: 6.616ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.009419 seconds Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.78 ms, found 22 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 57.898ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000) -> (artifact id: '275acab39742c4a2d887e0c681364543') in 0.007201 seconds Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.62 ms, found 21 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1268.921ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.081ms Scan: 7.046ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 9.168ms GetAllGuidsForCategorization: 0.896ms CategorizeAssets: 7.070ms ImportAndPostprocessOutOfDateAssets: 1226.871ms (4.010ms without children) ImportManagerImport: 11.143ms (3.163ms without children) ImportInProcess: 7.923ms UpdateCategorizedAssets: 0.057ms PostProcessAllAssets: 1200.065ms ReloadImportedAssets: 0.559ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.513ms OnDemandSchedulerStart: 0.414ms RestoreLoadedAssetsState: 2.403ms UpdateImportedAssetsSnapshot: 6.798ms ReloadSourceAssets: 1.659ms UnloadImportedAssets: 0.305ms Hotreload: 3.155ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.245ms UnloadStreamsBegin: 0.025ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.773ms GetLoadedSourceAssetsSnapshot: 5.957ms PersistCurrentRevisions: 0.297ms UnloadStreamsEnd: 0.024ms Untracked: 4.294ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '555827c30a0b08a548fb8ac64c8963f7') in 0.007275 seconds Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.60 ms, found 20 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1234.868ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.063ms Scan: 6.441ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 8.025ms GetAllGuidsForCategorization: 1.107ms CategorizeAssets: 7.717ms ImportAndPostprocessOutOfDateAssets: 1193.556ms (3.504ms without children) ImportManagerImport: 11.028ms (3.216ms without children) ImportInProcess: 7.760ms UpdateCategorizedAssets: 0.053ms PostProcessAllAssets: 1166.815ms ReloadImportedAssets: 0.480ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.934ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.523ms OnDemandSchedulerStart: 0.359ms RestoreLoadedAssetsState: 2.267ms UpdateImportedAssetsSnapshot: 7.641ms ReloadSourceAssets: 1.688ms UnloadImportedAssets: 0.425ms Hotreload: 3.154ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.198ms UnloadStreamsBegin: 0.016ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.884ms GetLoadedSourceAssetsSnapshot: 5.237ms PersistCurrentRevisions: 0.300ms UnloadStreamsEnd: 0.024ms Untracked: 4.981ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b3fded4e23b68600249d8d1c20b8c66') in 0.015785 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.00 ms, found 20 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1241.200ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 6.424ms OnSourceAssetsModified: 0.053ms InitializeImportedAssetsSnapshot: 7.894ms GetAllGuidsForCategorization: 1.078ms CategorizeAssets: 6.847ms ImportAndPostprocessOutOfDateAssets: 1198.500ms (3.757ms without children) ImportManagerImport: 19.472ms (3.222ms without children) ImportInProcess: 16.203ms UpdateCategorizedAssets: 0.048ms PostProcessAllAssets: 1163.694ms ReloadImportedAssets: 0.394ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.874ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms OnDemandSchedulerStart: 0.358ms RestoreLoadedAssetsState: 2.295ms UpdateImportedAssetsSnapshot: 7.207ms ReloadSourceAssets: 1.644ms UnloadImportedAssets: 0.338ms Hotreload: 3.592ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.204ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.711ms GetLoadedSourceAssetsSnapshot: 5.292ms PersistCurrentRevisions: 1.937ms UnloadStreamsEnd: 0.023ms Untracked: 5.579ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad32589ca067daf576b91a25fc3607a3') in 0.006108 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.32 ms, found 20 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1237.706ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 7.876ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 9.247ms GetAllGuidsForCategorization: 1.031ms CategorizeAssets: 7.123ms ImportAndPostprocessOutOfDateAssets: 1195.320ms (3.275ms without children) ImportManagerImport: 10.210ms (3.522ms without children) ImportInProcess: 6.632ms UpdateCategorizedAssets: 0.055ms PostProcessAllAssets: 1171.544ms ReloadImportedAssets: 0.642ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.924ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms OnDemandSchedulerStart: 0.326ms RestoreLoadedAssetsState: 1.973ms UpdateImportedAssetsSnapshot: 5.972ms ReloadSourceAssets: 1.611ms UnloadImportedAssets: 0.402ms Hotreload: 2.848ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.202ms UnloadStreamsBegin: 0.017ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.508ms GetLoadedSourceAssetsSnapshot: 5.039ms PersistCurrentRevisions: 0.304ms UnloadStreamsEnd: 0.024ms Untracked: 5.027ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.015470 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.68 ms, found 20 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 57.631ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000) -> (artifact id: '259e312e840cf6f3065334ab36ad9e1e') in 0.009718 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.54 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1168.730ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.077ms Scan: 6.143ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 7.398ms GetAllGuidsForCategorization: 0.892ms CategorizeAssets: 7.164ms ImportAndPostprocessOutOfDateAssets: 1129.454ms (2.963ms without children) ImportManagerImport: 12.716ms (2.457ms without children) ImportInProcess: 10.231ms UpdateCategorizedAssets: 0.029ms PostProcessAllAssets: 1104.142ms ReloadImportedAssets: 0.380ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.951ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.411ms OnDemandSchedulerStart: 0.419ms RestoreLoadedAssetsState: 1.525ms UpdateImportedAssetsSnapshot: 5.942ms ReloadSourceAssets: 1.306ms UnloadImportedAssets: 0.429ms Hotreload: 4.226ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.231ms UnloadStreamsBegin: 0.020ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.757ms GetLoadedSourceAssetsSnapshot: 4.157ms PersistCurrentRevisions: 0.303ms UnloadStreamsEnd: 0.033ms Untracked: 5.083ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3f5b658c49a6b56e1fc6fa206d64d33a') in 0.017289 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.54 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1322.441ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.091ms Scan: 7.136ms OnSourceAssetsModified: 0.075ms InitializeImportedAssetsSnapshot: 8.311ms GetAllGuidsForCategorization: 1.072ms CategorizeAssets: 7.148ms ImportAndPostprocessOutOfDateAssets: 1280.601ms (3.383ms without children) ImportManagerImport: 20.991ms (3.123ms without children) ImportInProcess: 17.824ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 1244.940ms ReloadImportedAssets: 0.527ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms OnDemandSchedulerStart: 0.635ms RestoreLoadedAssetsState: 2.475ms UpdateImportedAssetsSnapshot: 6.314ms ReloadSourceAssets: 1.433ms UnloadImportedAssets: 0.295ms Hotreload: 3.141ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.258ms UnloadStreamsBegin: 0.027ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.853ms GetLoadedSourceAssetsSnapshot: 5.943ms PersistCurrentRevisions: 0.305ms UnloadStreamsEnd: 0.029ms Untracked: 4.721ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10cff8a3e9e55fd26729b05e29582a71') in 0.007707 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 4.20 ms, found 18 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1243.946ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.081ms Scan: 6.933ms OnSourceAssetsModified: 0.067ms InitializeImportedAssetsSnapshot: 8.721ms GetAllGuidsForCategorization: 0.877ms CategorizeAssets: 7.610ms ImportAndPostprocessOutOfDateAssets: 1199.018ms (3.139ms without children) ImportManagerImport: 11.423ms (3.127ms without children) ImportInProcess: 8.241ms UpdateCategorizedAssets: 0.055ms PostProcessAllAssets: 1174.799ms ReloadImportedAssets: 0.512ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.527ms OnDemandSchedulerStart: 0.311ms RestoreLoadedAssetsState: 2.137ms UpdateImportedAssetsSnapshot: 5.339ms ReloadSourceAssets: 1.686ms UnloadImportedAssets: 0.304ms Hotreload: 4.922ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.234ms UnloadStreamsBegin: 0.022ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.417ms GetLoadedSourceAssetsSnapshot: 4.744ms PersistCurrentRevisions: 0.295ms UnloadStreamsEnd: 0.027ms Untracked: 6.983ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd49abf0d173887866e2eacb60d4b8709') in 0.011292 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.10 ms, found 17 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1159.645ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 8.725ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 10.018ms GetAllGuidsForCategorization: 0.853ms CategorizeAssets: 8.290ms ImportAndPostprocessOutOfDateAssets: 1112.856ms (4.438ms without children) ImportManagerImport: 15.471ms (3.114ms without children) ImportInProcess: 12.301ms UpdateCategorizedAssets: 0.056ms PostProcessAllAssets: 1079.005ms ReloadImportedAssets: 0.494ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.823ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.453ms OnDemandSchedulerStart: 0.393ms RestoreLoadedAssetsState: 3.410ms UpdateImportedAssetsSnapshot: 8.366ms ReloadSourceAssets: 2.319ms UnloadImportedAssets: 0.261ms Hotreload: 3.789ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.254ms UnloadStreamsBegin: 0.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.254ms GetLoadedSourceAssetsSnapshot: 6.658ms PersistCurrentRevisions: 0.384ms UnloadStreamsEnd: 0.027ms Untracked: 2.795ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '816afa4fe36c723ea9b928a98e4f0486') in 0.007004 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.12 ms, found 16 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1220.141ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.094ms Scan: 8.353ms OnSourceAssetsModified: 0.070ms InitializeImportedAssetsSnapshot: 7.999ms GetAllGuidsForCategorization: 0.977ms CategorizeAssets: 7.360ms ImportAndPostprocessOutOfDateAssets: 1176.526ms (3.211ms without children) ImportManagerImport: 10.762ms (2.886ms without children) ImportInProcess: 7.831ms UpdateCategorizedAssets: 0.046ms PostProcessAllAssets: 1150.123ms ReloadImportedAssets: 0.510ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.932ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.593ms OnDemandSchedulerStart: 0.373ms RestoreLoadedAssetsState: 2.095ms UpdateImportedAssetsSnapshot: 7.921ms ReloadSourceAssets: 1.412ms UnloadImportedAssets: 0.444ms Hotreload: 3.987ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 0.271ms UnloadStreamsBegin: 0.025ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.788ms GetLoadedSourceAssetsSnapshot: 4.996ms PersistCurrentRevisions: 0.370ms UnloadStreamsEnd: 0.028ms Untracked: 5.432ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '497a4c43ea5cd11b945d527958642776') in 0.007925 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.80 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1277.413ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 8.378ms OnSourceAssetsModified: 0.071ms InitializeImportedAssetsSnapshot: 8.634ms GetAllGuidsForCategorization: 1.123ms CategorizeAssets: 8.279ms ImportAndPostprocessOutOfDateAssets: 1229.914ms (3.437ms without children) ImportManagerImport: 12.313ms (3.469ms without children) ImportInProcess: 8.796ms UpdateCategorizedAssets: 0.049ms PostProcessAllAssets: 1200.880ms ReloadImportedAssets: 0.864ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.989ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.597ms OnDemandSchedulerStart: 0.396ms RestoreLoadedAssetsState: 3.015ms UpdateImportedAssetsSnapshot: 7.419ms ReloadSourceAssets: 1.659ms UnloadImportedAssets: 0.396ms Hotreload: 3.659ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.252ms UnloadStreamsBegin: 0.029ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.054ms GetLoadedSourceAssetsSnapshot: 6.654ms PersistCurrentRevisions: 0.414ms UnloadStreamsEnd: 0.022ms Untracked: 5.786ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd3af74cec848dd06aaa2d16141d25f73') in 0.019042 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.55 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1223.743ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.063ms Scan: 6.806ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 9.089ms GetAllGuidsForCategorization: 1.110ms CategorizeAssets: 9.404ms ImportAndPostprocessOutOfDateAssets: 1175.242ms (3.668ms without children) ImportManagerImport: 22.603ms (2.845ms without children) ImportInProcess: 19.698ms UpdateCategorizedAssets: 0.061ms PostProcessAllAssets: 1135.978ms ReloadImportedAssets: 0.377ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.059ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms OnDemandSchedulerStart: 0.458ms RestoreLoadedAssetsState: 2.646ms UpdateImportedAssetsSnapshot: 7.992ms ReloadSourceAssets: 1.531ms UnloadImportedAssets: 0.442ms Hotreload: 4.846ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.197ms UnloadStreamsBegin: 0.018ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.041ms GetLoadedSourceAssetsSnapshot: 5.988ms PersistCurrentRevisions: 0.398ms UnloadStreamsEnd: 0.031ms Untracked: 6.476ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16a6aaefb80ef8e59abe7bf244c24084') in 0.006983 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.50 ms, found 14 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1249.526ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.087ms Scan: 6.723ms OnSourceAssetsModified: 0.058ms InitializeImportedAssetsSnapshot: 8.413ms GetAllGuidsForCategorization: 1.189ms CategorizeAssets: 8.345ms ImportAndPostprocessOutOfDateAssets: 1204.424ms (3.202ms without children) ImportManagerImport: 11.243ms (3.766ms without children) ImportInProcess: 7.417ms UpdateCategorizedAssets: 0.060ms PostProcessAllAssets: 1178.492ms ReloadImportedAssets: 0.536ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.422ms OnDemandSchedulerStart: 0.323ms RestoreLoadedAssetsState: 2.010ms UpdateImportedAssetsSnapshot: 7.300ms ReloadSourceAssets: 1.534ms UnloadImportedAssets: 0.340ms Hotreload: 4.554ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.251ms UnloadStreamsBegin: 0.022ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.573ms GetLoadedSourceAssetsSnapshot: 5.236ms PersistCurrentRevisions: 0.324ms UnloadStreamsEnd: 0.024ms Untracked: 6.423ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ef034cbbb4099553f04337286afcea82') in 0.005393 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.07 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1262.956ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 6.354ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 7.209ms GetAllGuidsForCategorization: 1.371ms CategorizeAssets: 9.077ms ImportAndPostprocessOutOfDateAssets: 1219.753ms (3.806ms without children) ImportManagerImport: 8.843ms (2.731ms without children) ImportInProcess: 6.073ms UpdateCategorizedAssets: 0.040ms PostProcessAllAssets: 1193.295ms ReloadImportedAssets: 0.428ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.889ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.503ms OnDemandSchedulerStart: 0.377ms RestoreLoadedAssetsState: 3.411ms UpdateImportedAssetsSnapshot: 8.197ms ReloadSourceAssets: 1.801ms UnloadImportedAssets: 0.290ms Hotreload: 4.316ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 0.201ms UnloadStreamsBegin: 0.018ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.215ms GetLoadedSourceAssetsSnapshot: 6.367ms PersistCurrentRevisions: 0.380ms UnloadStreamsEnd: 0.030ms Untracked: 3.450ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.015803 seconds Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 68.239ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd8c26a26ffd09112f8c2908a58dfa89') in 0.014243 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.80 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1177.607ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.086ms Scan: 6.859ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 7.996ms GetAllGuidsForCategorization: 1.230ms CategorizeAssets: 9.854ms ImportAndPostprocessOutOfDateAssets: 1132.255ms (3.536ms without children) ImportManagerImport: 17.229ms (2.478ms without children) ImportInProcess: 14.720ms UpdateCategorizedAssets: 0.030ms PostProcessAllAssets: 1100.435ms ReloadImportedAssets: 0.375ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.128ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms OnDemandSchedulerStart: 0.469ms RestoreLoadedAssetsState: 2.171ms UpdateImportedAssetsSnapshot: 6.457ms ReloadSourceAssets: 1.311ms UnloadImportedAssets: 0.493ms Hotreload: 3.780ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.239ms UnloadStreamsBegin: 0.018ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.052ms GetLoadedSourceAssetsSnapshot: 5.466ms PersistCurrentRevisions: 0.391ms UnloadStreamsEnd: 0.028ms Untracked: 5.493ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'deca7c714bd6c2a74c06d8d0e980a0dc') in 0.007844 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.73 ms, found 12 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1238.396ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 6.197ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 7.865ms GetAllGuidsForCategorization: 0.987ms CategorizeAssets: 7.943ms ImportAndPostprocessOutOfDateAssets: 1195.336ms (3.337ms without children) ImportManagerImport: 10.879ms (2.605ms without children) ImportInProcess: 8.241ms UpdateCategorizedAssets: 0.032ms PostProcessAllAssets: 1168.803ms ReloadImportedAssets: 0.422ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.937ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.504ms OnDemandSchedulerStart: 0.417ms RestoreLoadedAssetsState: 2.415ms UpdateImportedAssetsSnapshot: 7.619ms ReloadSourceAssets: 1.457ms UnloadImportedAssets: 0.401ms Hotreload: 4.055ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 0.211ms UnloadStreamsBegin: 0.019ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.043ms GetLoadedSourceAssetsSnapshot: 5.611ms PersistCurrentRevisions: 0.364ms UnloadStreamsEnd: 0.030ms Untracked: 5.744ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '110eb07eab0c272301e47dd5db63cc8d') in 0.007049 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.00 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1239.335ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 7.621ms OnSourceAssetsModified: 0.103ms InitializeImportedAssetsSnapshot: 8.624ms GetAllGuidsForCategorization: 1.264ms CategorizeAssets: 8.363ms ImportAndPostprocessOutOfDateAssets: 1192.827ms (3.287ms without children) ImportManagerImport: 10.992ms (3.348ms without children) ImportInProcess: 7.483ms UpdateCategorizedAssets: 0.161ms PostProcessAllAssets: 1168.338ms ReloadImportedAssets: 0.414ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.991ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms OnDemandSchedulerStart: 0.503ms RestoreLoadedAssetsState: 2.163ms UpdateImportedAssetsSnapshot: 5.691ms ReloadSourceAssets: 1.420ms UnloadImportedAssets: 0.382ms Hotreload: 2.798ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.251ms UnloadStreamsBegin: 0.030ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.761ms GetLoadedSourceAssetsSnapshot: 5.333ms PersistCurrentRevisions: 2.380ms UnloadStreamsEnd: 0.022ms Untracked: 6.074ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.013614 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.08 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 57.311ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '01c29d84e723c32dd82e223c8169b0b9') in 0.010366 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.01 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1164.255ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.080ms Scan: 6.712ms OnSourceAssetsModified: 0.048ms InitializeImportedAssetsSnapshot: 6.617ms GetAllGuidsForCategorization: 0.909ms CategorizeAssets: 6.280ms ImportAndPostprocessOutOfDateAssets: 1126.034ms (2.765ms without children) ImportManagerImport: 13.833ms (2.970ms without children) ImportInProcess: 10.824ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 1098.452ms ReloadImportedAssets: 0.506ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.761ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.403ms OnDemandSchedulerStart: 0.347ms RestoreLoadedAssetsState: 1.553ms UpdateImportedAssetsSnapshot: 7.411ms ReloadSourceAssets: 1.372ms UnloadImportedAssets: 0.283ms Hotreload: 3.011ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.255ms UnloadStreamsBegin: 0.027ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.541ms GetLoadedSourceAssetsSnapshot: 4.035ms PersistCurrentRevisions: 0.323ms UnloadStreamsEnd: 0.022ms Untracked: 6.700ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db5b79581fe255f8f5640a06be0bd2c4') in 0.006741 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.16 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1251.638ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 7.329ms OnSourceAssetsModified: 0.046ms InitializeImportedAssetsSnapshot: 7.936ms GetAllGuidsForCategorization: 0.993ms CategorizeAssets: 7.557ms ImportAndPostprocessOutOfDateAssets: 1208.116ms (3.404ms without children) ImportManagerImport: 10.319ms (3.056ms without children) ImportInProcess: 7.218ms UpdateCategorizedAssets: 0.045ms PostProcessAllAssets: 1182.574ms ReloadImportedAssets: 0.520ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms InitializingProgressBar: 0.007ms PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms OnDemandSchedulerStart: 0.388ms RestoreLoadedAssetsState: 2.240ms UpdateImportedAssetsSnapshot: 7.208ms ReloadSourceAssets: 1.575ms UnloadImportedAssets: 0.665ms Hotreload: 3.151ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.197ms UnloadStreamsBegin: 0.018ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.929ms GetLoadedSourceAssetsSnapshot: 4.904ms PersistCurrentRevisions: 0.396ms UnloadStreamsEnd: 0.027ms Untracked: 6.734ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.018954 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.64 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 74.947ms Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.010530 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.04 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 63.298ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88fa6a7150702ccb2e2b71970c4c9805') in 0.005553 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 2.89 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1315.090ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.067ms Scan: 7.439ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 8.793ms GetAllGuidsForCategorization: 0.999ms CategorizeAssets: 7.733ms ImportAndPostprocessOutOfDateAssets: 1270.615ms (3.455ms without children) ImportManagerImport: 9.109ms (3.033ms without children) ImportInProcess: 6.021ms UpdateCategorizedAssets: 0.055ms PostProcessAllAssets: 1245.283ms ReloadImportedAssets: 0.410ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.499ms OnDemandSchedulerStart: 0.599ms RestoreLoadedAssetsState: 2.169ms UpdateImportedAssetsSnapshot: 8.125ms ReloadSourceAssets: 1.703ms UnloadImportedAssets: 0.408ms Hotreload: 4.012ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.217ms UnloadStreamsBegin: 0.028ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.228ms GetLoadedSourceAssetsSnapshot: 5.072ms PersistCurrentRevisions: 0.363ms UnloadStreamsEnd: 0.025ms Untracked: 5.325ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'febbc09e77b000a1cf00a6b724c0fb6d') in 0.006515 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.05 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1171.433ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 6.441ms OnSourceAssetsModified: 0.047ms InitializeImportedAssetsSnapshot: 7.261ms GetAllGuidsForCategorization: 1.048ms CategorizeAssets: 8.071ms ImportAndPostprocessOutOfDateAssets: 1130.494ms (3.452ms without children) ImportManagerImport: 9.945ms (2.665ms without children) ImportInProcess: 7.247ms UpdateCategorizedAssets: 0.034ms PostProcessAllAssets: 1105.560ms ReloadImportedAssets: 0.477ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.829ms InitializingProgressBar: 0.002ms PostProcessAllAssetNotificationsAddChangedAssets: 0.686ms OnDemandSchedulerStart: 0.476ms RestoreLoadedAssetsState: 3.278ms UpdateImportedAssetsSnapshot: 5.788ms ReloadSourceAssets: 1.690ms UnloadImportedAssets: 0.268ms Hotreload: 4.195ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.243ms UnloadStreamsBegin: 0.027ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.791ms GetLoadedSourceAssetsSnapshot: 6.020ms PersistCurrentRevisions: 0.456ms UnloadStreamsEnd: 0.027ms Untracked: 3.264ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2d8c0ae7848bc4fb9d53027a8cc4252') in 0.006933 seconds Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) [Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583] Refreshing native plugins compatible for Editor in 3.17 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1227.708ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.076ms Scan: 6.403ms OnSourceAssetsModified: 0.058ms InitializeImportedAssetsSnapshot: 8.615ms GetAllGuidsForCategorization: 1.034ms CategorizeAssets: 8.513ms ImportAndPostprocessOutOfDateAssets: 1182.712ms (3.508ms without children) ImportManagerImport: 9.851ms (2.470ms without children) ImportInProcess: 7.352ms UpdateCategorizedAssets: 0.029ms PostProcessAllAssets: 1158.615ms ReloadImportedAssets: 0.372ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.886ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms OnDemandSchedulerStart: 0.346ms RestoreLoadedAssetsState: 2.427ms UpdateImportedAssetsSnapshot: 6.190ms ReloadSourceAssets: 1.682ms UnloadImportedAssets: 0.373ms Hotreload: 4.093ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.219ms UnloadStreamsBegin: 0.024ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.579ms GetLoadedSourceAssetsSnapshot: 5.574ms PersistCurrentRevisions: 0.320ms UnloadStreamsEnd: 0.024ms Untracked: 6.406ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7ddc3c6c013f21be108b39fe45a9993') in 0.007286 seconds Refreshing native plugins compatible for Editor in 2.60 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1283.187ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 7.485ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 7.256ms GetAllGuidsForCategorization: 1.132ms CategorizeAssets: 8.225ms ImportAndPostprocessOutOfDateAssets: 1239.567ms (3.604ms without children) ImportManagerImport: 11.686ms (3.533ms without children) ImportInProcess: 8.099ms UpdateCategorizedAssets: 0.054ms PostProcessAllAssets: 1212.974ms ReloadImportedAssets: 0.604ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms OnDemandSchedulerStart: 0.390ms RestoreLoadedAssetsState: 2.729ms UpdateImportedAssetsSnapshot: 6.048ms ReloadSourceAssets: 1.708ms UnloadImportedAssets: 0.426ms Hotreload: 3.737ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.201ms UnloadStreamsBegin: 0.018ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.491ms GetLoadedSourceAssetsSnapshot: 5.919ms PersistCurrentRevisions: 0.411ms UnloadStreamsEnd: 0.027ms Untracked: 5.466ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3cd4981c85fa6b3b03d147230b7ff99a') in 0.007070 seconds Refreshing native plugins compatible for Editor in 2.82 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1164.083ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.096ms Scan: 7.720ms OnSourceAssetsModified: 0.110ms InitializeImportedAssetsSnapshot: 8.383ms GetAllGuidsForCategorization: 1.097ms CategorizeAssets: 8.415ms ImportAndPostprocessOutOfDateAssets: 1119.000ms (3.892ms without children) ImportManagerImport: 11.431ms (3.535ms without children) ImportInProcess: 7.838ms UpdateCategorizedAssets: 0.058ms PostProcessAllAssets: 1088.813ms ReloadImportedAssets: 0.501ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.460ms OnDemandSchedulerStart: 0.397ms RestoreLoadedAssetsState: 2.776ms UpdateImportedAssetsSnapshot: 9.663ms ReloadSourceAssets: 1.754ms UnloadImportedAssets: 0.382ms Hotreload: 3.962ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 0.277ms UnloadStreamsBegin: 0.034ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.324ms GetLoadedSourceAssetsSnapshot: 6.244ms PersistCurrentRevisions: 0.449ms UnloadStreamsEnd: 0.029ms Untracked: 3.802ms Start importing Assets/Wwise/ScriptableObjects using Guid(3cc06455bb6b29d46b015f8e9d508218) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a83e6bfc33dee6e299b0cea7bb1c5dea') in 0.010271 seconds Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 60.325ms Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7a76a36087847a71e5e24ab2c9b74b8') in 0.003276 seconds Refreshing native plugins compatible for Editor in 2.40 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 54.221ms Start importing Assets/Wwise/ScriptableObjects/Mac.asset using Guid(d3145d0fdeb93df40b15edabf13afdaf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39b56dae9ace0c8fe77ebfe2ea5c7739') in 0.003966 seconds Refreshing native plugins compatible for Editor in 1.84 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 74.578ms Start importing Assets/Wwise/ScriptableObjects/Windows.asset using Guid(3818a38871f099c4ab0aaa601c10dd5a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b21e62e6cf42bbc56dffd933522d34ab') in 0.003166 seconds Refreshing native plugins compatible for Editor in 2.66 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 54.164ms Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74995003c11b6b0ef66d8892a7bc545c') in 0.002964 seconds Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8f4723080b7318e9f179cca7aeacb45') in 0.002801 seconds Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4c414ceb363c043e78fa935b147dc4fe') in 0.002899 seconds Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 60.624ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5445cc428355bc08aeb83f73d79cd63') in 0.017464 seconds Refreshing native plugins compatible for Editor in 2.03 ms, found 6 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 87.987ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000) -> (artifact id: '618f6aca96309baa980e1b86a0035a1c') in 0.017393 seconds Refreshing native plugins compatible for Editor in 1.72 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1263.887ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.080ms Scan: 7.758ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 7.469ms GetAllGuidsForCategorization: 0.971ms CategorizeAssets: 8.037ms ImportAndPostprocessOutOfDateAssets: 1221.880ms (3.011ms without children) ImportManagerImport: 20.883ms (2.823ms without children) ImportInProcess: 18.029ms UpdateCategorizedAssets: 0.031ms PostProcessAllAssets: 1185.561ms ReloadImportedAssets: 0.502ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.975ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms OnDemandSchedulerStart: 0.323ms RestoreLoadedAssetsState: 2.428ms UpdateImportedAssetsSnapshot: 7.767ms ReloadSourceAssets: 1.384ms UnloadImportedAssets: 0.497ms Hotreload: 2.111ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.201ms UnloadStreamsBegin: 0.020ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.482ms GetLoadedSourceAssetsSnapshot: 5.256ms PersistCurrentRevisions: 0.304ms UnloadStreamsEnd: 0.023ms Untracked: 6.358ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6d1d9cc49877dd7bb962df290f8958cf') in 0.017193 seconds Refreshing native plugins compatible for Editor in 2.37 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 83.227ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4cbd916bb317797cd9137caa7a15e21') in 0.004711 seconds Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 75.545ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8ca72de69a7a915d457555cf2b6f6c0') in 0.015686 seconds Refreshing native plugins compatible for Editor in 2.69 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1181.159ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 7.221ms OnSourceAssetsModified: 0.046ms InitializeImportedAssetsSnapshot: 6.927ms GetAllGuidsForCategorization: 1.160ms CategorizeAssets: 6.750ms ImportAndPostprocessOutOfDateAssets: 1141.046ms (2.831ms without children) ImportManagerImport: 18.801ms (2.387ms without children) ImportInProcess: 16.384ms UpdateCategorizedAssets: 0.030ms PostProcessAllAssets: 1109.421ms ReloadImportedAssets: 0.459ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.700ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms OnDemandSchedulerStart: 0.469ms RestoreLoadedAssetsState: 1.478ms UpdateImportedAssetsSnapshot: 6.453ms ReloadSourceAssets: 1.407ms UnloadImportedAssets: 0.302ms Hotreload: 3.237ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.243ms UnloadStreamsBegin: 0.022ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.826ms GetLoadedSourceAssetsSnapshot: 4.856ms PersistCurrentRevisions: 0.405ms UnloadStreamsEnd: 0.022ms Untracked: 5.598ms Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '35884b3edd80c962c61158c48afe8c5b') in 0.006263 seconds Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 74.806ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ee40112a4dd8f4c3cfd2a762aa3e6b4e') in 0.015161 seconds Refreshing native plugins compatible for Editor in 2.05 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1304.548ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.083ms Scan: 6.915ms OnSourceAssetsModified: 0.058ms InitializeImportedAssetsSnapshot: 7.817ms GetAllGuidsForCategorization: 1.051ms CategorizeAssets: 6.736ms ImportAndPostprocessOutOfDateAssets: 1264.546ms (3.616ms without children) ImportManagerImport: 18.151ms (2.548ms without children) ImportInProcess: 15.566ms UpdateCategorizedAssets: 0.037ms PostProcessAllAssets: 1230.414ms ReloadImportedAssets: 0.377ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.778ms InitializingProgressBar: 0.002ms PostProcessAllAssetNotificationsAddChangedAssets: 0.541ms OnDemandSchedulerStart: 0.319ms RestoreLoadedAssetsState: 3.304ms UpdateImportedAssetsSnapshot: 7.043ms ReloadSourceAssets: 1.850ms UnloadImportedAssets: 0.247ms Hotreload: 2.444ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.241ms UnloadStreamsBegin: 0.021ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.638ms GetLoadedSourceAssetsSnapshot: 6.313ms PersistCurrentRevisions: 0.305ms UnloadStreamsEnd: 0.025ms Untracked: 4.254ms Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bffb212fb61c03a38c146a6914c106bf') in 0.018353 seconds Refreshing native plugins compatible for Editor in 2.35 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1264.111ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 7.004ms OnSourceAssetsModified: 0.063ms InitializeImportedAssetsSnapshot: 8.022ms GetAllGuidsForCategorization: 0.948ms CategorizeAssets: 8.961ms ImportAndPostprocessOutOfDateAssets: 1220.302ms (2.820ms without children) ImportManagerImport: 21.912ms (2.804ms without children) ImportInProcess: 19.067ms UpdateCategorizedAssets: 0.041ms PostProcessAllAssets: 1184.233ms ReloadImportedAssets: 0.472ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms OnDemandSchedulerStart: 0.396ms RestoreLoadedAssetsState: 1.815ms UpdateImportedAssetsSnapshot: 7.253ms ReloadSourceAssets: 1.107ms UnloadImportedAssets: 0.390ms Hotreload: 2.840ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.250ms UnloadStreamsBegin: 0.030ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.592ms GetLoadedSourceAssetsSnapshot: 4.858ms PersistCurrentRevisions: 0.397ms UnloadStreamsEnd: 0.036ms Untracked: 7.231ms WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560) WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:513) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32) (Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560) WwiseUnity: Refreshing asset database. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:34) (Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 34) Start importing Assets/StreamingAssets/Audio using Guid(c457b87776989534592b4efac4cf99ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c81fd3fd9d1f40af30b904d2fad938a0') in 0.007525 seconds Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(6322012e1a2a10a458fe1202b9f00a29) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f964f5df99486e771e08f529bde6397f') in 0.007465 seconds Refreshing native plugins compatible for Editor in 1.72 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 0.080308 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 80.284ms WwiseUnity: End of setup, exiting Unity. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:38) (Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 38) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 3.06 s (1.0x), Avg. 3.06 s, Total. 3.063 s (1.7%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 41.0 us (1.0x), Avg. 41.0 us, Total. 41.00 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 12.9 ms (1.0x), Avg. 12.9 ms, Total. 12.87 ms (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 336.6 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 5.30 us (1.0x), Avg. 5.30 us, Total. 5.300 us (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.03 s (1.0x), Avg. 3.03 s, Total. 3.033 s (1.7%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 15.7 ms (1.0x), Avg. 15.7 ms, Total. 15.72 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 326 us (1.0x), Avg. 326 us, Total. 326.1 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 105 s (1.0x), Avg. 105 s, Total. 105.3 s (58.0%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.85 ms (1.0x), Avg. 2.85 ms, Total. 2.851 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 9.11 ms (1.0x), Avg. 9.11 ms, Total. 9.108 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 579 ms (1.0x), Avg. 579 ms, Total. 579.4 ms (0.3%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 959 ms (1.0x), Avg. 959 ms, Total. 958.7 ms (0.5%) [Performance] CurlRequestCheck : 16 samples, Peak. 35.8 us (4.3x), Avg. 8.37 us, Total. 134.0 us (0.0%) [Performance] PackageManager::RunRequestSynchronously : 25 samples, Peak. 49.4 us (6.1x), Avg. 8.16 us, Total. 204.0 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 1.41 s (1.0x), Avg. 1.41 s, Total. 1.409 s (0.8%) [Performance] Application.GI.Initialize : 1 samples, Peak. 23.6 ms (1.0x), Avg. 23.6 ms, Total. 23.60 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.17 ms (1.0x), Avg. 2.17 ms, Total. 2.175 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 1.91 s (1.0x), Avg. 1.91 s, Total. 1.909 s (1.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 96.1 ms (2.0x), Avg. 48.1 ms, Total. 96.12 ms (0.1%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 41.6 ms (1.3x), Avg. 32.4 ms, Total. 64.81 ms (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 11.8 ms (1.0x), Avg. 11.8 ms, Total. 11.80 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 91.0 s (1.0x), Avg. 91.0 s, Total. 91.04 s (50.1%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 608 samples, Peak. 1.97 ms (48.8x), Avg. 40.3 us, Total. 24.53 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 608 samples, Peak. 223 us (41.5x), Avg. 5.38 us, Total. 3.272 ms (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 8.70 s (1.0x), Avg. 8.70 s, Total. 8.697 s (4.8%) [Performance] AssetDatabase.ImportAsset : 102 samples, Peak. 1.38 s (2.0x), Avg. 706 ms, Total. 71.99 s (39.6%) [Performance] SubstancePostProcessor.OnPreprocessAsset : 171 samples, Peak. 271 us (22.8x), Avg. 11.9 us, Total. 2.038 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 95 samples, Peak. 60.8 ms (94.9x), Avg. 641 us, Total. 60.88 ms (0.0%) [Performance] SubstancePostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 10.7 ms (52.8x), Avg. 202 us, Total. 18.79 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 93 samples, Peak. 7.73 ms (56.8x), Avg. 136 us, Total. 12.66 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 821 us (19.7x), Avg. 41.7 us, Total. 3.876 ms (0.0%) [Performance] FontAssetPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 2.30 ms (43.7x), Avg. 52.6 us, Total. 4.893 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 279 samples, Peak. 1.35 ms (93.0x), Avg. 14.5 us, Total. 4.044 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 93 samples, Peak. 85.1 ms (90.4x), Avg. 941 us, Total. 87.56 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 93 samples, Peak. 19.4 ms (58.7x), Avg. 330 us, Total. 30.68 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 93 samples, Peak. 2.51 ms (54.5x), Avg. 46.1 us, Total. 4.287 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 93 samples, Peak. 502 us (48.9x), Avg. 10.3 us, Total. 955.5 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 186 samples, Peak. 458 us (59.6x), Avg. 7.69 us, Total. 1.431 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 62.2 ms (69.0x), Avg. 901 us, Total. 83.84 ms (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 93 samples, Peak. 87.9 ms (91.7x), Avg. 959 us, Total. 89.20 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 86.0 ms (1.0x), Avg. 86.0 ms, Total. 86.00 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 2.92 s (1.0x), Avg. 2.92 s, Total. 2.917 s (1.6%) [Performance] AssetDatabase.Refresh : 2 samples, Peak. 2.92 s (1.9x), Avg. 1.50 s, Total. 2.997 s (1.7%) [Performance] TextureImporter.Import : 27 samples, Peak. 5.43 ms (6.2x), Avg. 881 us, Total. 23.78 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessTexture : 27 samples, Peak. 281 us (12.5x), Avg. 22.6 us, Total. 609.5 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessTexture : 27 samples, Peak. 201 us (7.4x), Avg. 27.3 us, Total. 736.1 us (0.0%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 262 ms (1.0x), Avg. 262 ms, Total. 262.1 ms (0.1%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 61.6 ms (1.0x), Avg. 61.6 ms, Total. 61.65 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 10.6 ms (1.0x), Avg. 10.6 ms, Total. 10.56 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 2.58 ms (1.0x), Avg. 2.58 ms, Total. 2.577 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 241 ms (1.0x), Avg. 241 ms, Total. 241.1 ms (0.1%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 75.3 ms (1.0x), Avg. 75.3 ms, Total. 75.29 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 169 ms (1.0x), Avg. 169 ms, Total. 168.5 ms (0.1%) [Performance] UpdateAllMenus : 1 samples, Peak. 164 ms (1.0x), Avg. 164 ms, Total. 163.8 ms (0.1%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 30.9 us (1.0x), Avg. 30.9 us, Total. 30.90 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 2 samples, Peak. 1.40 us (1.2x), Avg. 1.20 us, Total. 2.400 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 51.1 ms (1.0x), Avg. 51.1 ms, Total. 51.08 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 37.1 ms (1.0x), Avg. 37.1 ms, Total. 37.06 ms (0.0%) [Performance] Inspector.InitOrRebuild : 1 samples, Peak. 17.0 ms (1.0x), Avg. 17.0 ms, Total. 17.01 ms (0.0%) Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20e362c8f9d3f5220b14aeb78c15298a') in 0.005280 seconds Refreshing native plugins compatible for Editor in 1.75 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 53.234ms AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Waiting on threads to park on joinable thread list timed out. Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0