#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. #if !AK_DISABLE_TIMELINE ////////////////////////////////////////////////////////////////////// // // Copyright (c) 2017 Audiokinetic Inc. / All Rights Reserved // ////////////////////////////////////////////////////////////////////// [UnityEngine.Timeline.TrackColor(0.855f, 0.8623f, 0.870f)] [UnityEngine.Timeline.TrackClipType(typeof(AkEventPlayable))] [UnityEngine.Timeline.TrackBindingType(typeof(UnityEngine.GameObject))] [System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)] /// @brief A track within timeline that holds \ref AkEventPlayable clips. /// @details AkEventTracks are bound to a specific GameObject, which is the default emitter for all of the \ref AkEventPlayable clips. There is an option to override this in /ref AkEventPlayable. /// \sa /// - \ref AkEventPlayable /// - \ref AkEventPlayableBehavior public class AkEventTrack : UnityEngine.Timeline.TrackAsset { public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, int inputCount) { var playable = UnityEngine.Playables.ScriptPlayable.Create(graph); UnityEngine.Playables.PlayableExtensions.SetInputCount(playable, inputCount); var clips = GetClips(); foreach (var clip in clips) { var akEventPlayable = clip.asset as AkEventPlayable; akEventPlayable.owningClip = clip; } return playable; } } #endif // !AK_DISABLE_TIMELINE #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.