using System; using System.IO; using GameCult.Caching; // Opens GameData/Aetheria.cc through AetheriaStores, the game's own store composition. The catalog attaches read-only // unless a command writes it, so a command that only reads cannot write. public sealed class AetherDb { public string Root { get; } public CultCache Cache { get; } private AetherDb(string root, bool catalogWritable, bool withRun) { Root = root; var gameData = Path.Combine(root, "GameData"); Cache = AetheriaStores.Open( Path.Combine(gameData, "Aetheria.cc"), runPath: withRun ? Path.Combine(gameData, "run.cc") : null, catalogWritable: catalogWritable); } // With no root given, walks up from the working directory to the game folder: the first folder whose GameData holds Aetheria.cc public static AetherDb Open(bool catalogWritable = false, bool withRun = false, string root = null) => new AetherDb(root ?? FindRoot(), catalogWritable, withRun); public static string FindRoot() { for (var dir = new DirectoryInfo(Environment.CurrentDirectory); dir != null; dir = dir.Parent) if (File.Exists(Path.Combine(dir.FullName, "GameData", "Aetheria.cc"))) return dir.FullName; throw new DirectoryNotFoundException("Run from a folder whose GameData holds Aetheria.cc."); } }