using System; using System.Collections; using System.Collections.Generic; using System.Text; using TMPro; using UnityEngine; public class EventLog : MonoBehaviour { public TextMeshProUGUI Log; public int LineCount = 16; private SizedQueue LogMessages; private StringBuilder LogText; private void Start() { LogMessages = new SizedQueue(LineCount); LogText = new StringBuilder(); Log.text = LogText.ToString(); } public void LogMessage(string text) { LogMessage(text, Color.white); } public void LogMessage(string text, Color color) { LogMessages.Enqueue($"{text}"); LogText.Clear(); foreach (var s in LogMessages) LogText.AppendLine(s); Log.text = LogText.ToString(); } }