/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Mathematics; using static Unity.Mathematics.math; using float2 = Unity.Mathematics.float2; using Random = Unity.Mathematics.Random; using JM.LinqFaster; using UniRx; using float4 = Unity.Mathematics.float4; public class ItemManager { public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue)); // public SimpleCommodityData[] Resources; // public Dictionary> CorporationControllers = new Dictionary>(); // public Dictionary GalaxyZones; private Action _logger; private double _time; private float _deltaTime; private Dictionary _zones = new Dictionary(); // private Guid _forceLoadZone; private readonly IRuntimeItemCatalogReader _itemData; public GameplaySettings GameplaySettings { get; } // public double Time // { // get => _time; // set // { // _deltaTime = (float) (value - _time); // _time = value; // //Log($"GameContext delta time: {_deltaTime}"); // } // } // private readonly Dictionary Tier = new Dictionary(); public ItemManager(IRuntimeItemCatalogReader itemData, GameplaySettings settings, Action logger) { _itemData = itemData; GameplaySettings = settings; _logger = logger; } public T GetCatalogEntry(Guid id) where T : ItemData { return _itemData.Get(id); } public RuntimeItemReference CreateReference(ItemData item) { return new RuntimeItemReference(item); } public ItemData GetData(ItemInstance item) { Hydrate(item); return item?.Data?.Value; } public void Hydrate(ItemInstance item) { if (item?.Data == null || item.Data.Value != null) { return; } var data = _itemData.Get(item.Data.ItemId); if (data == null) { _logger($"Attempted to hydrate missing item id {item.Data.ItemId}"); return; } item.Data.SetValue(data); } public void Log(string s) { _logger(s); } public SimpleCommodityData GetData(SimpleCommodity item) { return GetData((ItemInstance)item) as SimpleCommodityData; } public CraftedItemData GetData(CraftedItemInstance item) { return GetData((ItemInstance)item) as CraftedItemData; } public EquippableItemData GetData(EquippableItem item) { return GetData((ItemInstance)item) as EquippableItemData; } public float GetMass(ItemInstance item) { return item switch { CraftedItemInstance _ => GetData(item).Mass, SimpleCommodity commodity => GetData(item).Mass * commodity.Quantity, _ => 0 }; } public float GetThermalMass(ItemInstance item) { var data = GetData(item); return item switch { CraftedItemInstance _ => data.Mass * data.SpecificHeat, SimpleCommodity commodity => data.Mass * data.SpecificHeat * commodity.Quantity, _ => 0 }; } // Returns stat when not equipped public float Evaluate(PerformanceStat stat, EquippableItem item) { var data = GetData(item); var quality = pow(item.Quality, stat.QualityExponent); var durabilityExponent = lerp( GameplaySettings.DurabilityQualityMin, GameplaySettings.DurabilityQualityMax, pow(item.Quality, GameplaySettings.DurabilityQualityExponent)); var durability = pow(item.Durability / data.Durability, durabilityExponent * stat.DurabilityExponentMultiplier); var result = lerp(stat.Min, stat.Max, quality * durability); if (float.IsNaN(result)) throw new InvalidOperationException($"Performance Stat on {data.Name} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {data.Durability}"); return result; } public int GetPrice(CraftedItemInstance item) { var data = GetData(item); return (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * data.Price); } public SimpleCommodity CreateInstance(SimpleCommodityData item, int count) { if (item != null) { var newItem = new SimpleCommodity { Data = CreateReference(item), Quantity = count }; //ItemData.Add(newItem); return newItem; } _logger("Attempted to create Simple Commodity instance using missing or incorrect item id"); return null; } public ItemInstance Instantiate(ItemInstance item) { var data = GetData(item); if(data is CraftedItemData c) { var i = CreateInstance(c); i.Rotation = item.Rotation; return i; } if (item is SimpleCommodity s) { var i = CreateInstance(data as SimpleCommodityData, s.Quantity); i.Rotation = item.Rotation; return i; } return null; } public CraftedItemInstance CreateInstance(CraftedItemData item, float quality) { if (item is EquippableItemData equippableItemData) { return new EquippableItem { Data = CreateReference(item), Quality = quality, Durability = equippableItemData.Durability }; } var newCommodity = new CompoundCommodity { Data = CreateReference(item), Quality = quality }; return newCommodity; } public CraftedItemInstance CreateInstance(CraftedItemData item) { if (item == null) { throw new NullReferenceException("Attempted to create crafted item instance using missing or incorrect item data!"); return null; } var quality = Random.NextFloat(); var tier = GameplaySettings.Tiers[0]; foreach (var t in GameplaySettings.Tiers) { if (t.Rarity > quality) tier = t; } return CreateInstance(item, tier.Quality); } public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item) { var tier = GameplaySettings.Tiers[0]; foreach (var t in GameplaySettings.Tiers) if (item.Quality + .001f > t.Quality) tier = t; int upgrades = (int) ((item.Quality - tier.Quality) / .0499f); return (tier, upgrades); } }