/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ReflectorData : BehaviorData { [Inspectable, JsonProperty("crossSection"), Key(1), RuntimeInspectable] public PerformanceStat CrossSection = new PerformanceStat(); // [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)] // public float4[] VisibilityCurve; public override IBehavior CreateInstance(EquippedItem item) { return new Reflector(this, item); } } public class Reflector : IBehavior { public EquippedItem Item { get; } public BehaviorData Data => _data; private ReflectorData _data; public Reflector(ReflectorData data, EquippedItem item) { _data = data; Item = item; } public bool Execute(float delta) { Item.Entity.VisibilitySources[this] = Item.Evaluate(_data.CrossSection) * Item.Entity.Zone.GetLight(Item.Entity.Position.xz); return true; } }