using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; public class ConstantLightningManager : ConstantWeaponEffectManager { public Prototype LightningPrototype; private Dictionary _bolts = new Dictionary(); public override void StartFiring(ConstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target) { var p = LightningPrototype.Instantiate(); p.Source = source; var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y]; var barrel = source.GetBarrel(hp); p.Barrel = barrel; p.Range = weapon.Range; p.ImpactIntensity = 1; _bolts.Add(item, p); } public override void StopFiring(EquippedItem item) { _bolts[item].Stop(); _bolts.Remove(item); } }