/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using UnityEngine; using UnityEngine.EventSystems; public class MapMenuInput : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler { public MapRenderer Map; public float ZoomSpeed; private Vector2 _startMousePosition; private Vector2 _startMapPosition; private RectTransform _mapRect; private void Start() { _mapRect = Map.GetComponent(); } public void OnBeginDrag(PointerEventData eventData) { _startMousePosition = eventData.position; _startMapPosition = Map.Position; } public void OnDrag(PointerEventData eventData) { Map.Position = _startMapPosition - (eventData.position - _startMousePosition) * Map.Scale; } public void OnScroll(PointerEventData eventData) { Vector3[] mapCorners = new Vector3[4]; _mapRect.GetWorldCorners(mapCorners); var mapCenter = ((float3)(mapCorners[2] + mapCorners[0]) / 2).xy; var oldPointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale; Map.Scale *= 1 - eventData.scrollDelta.y * ZoomSpeed; var pointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale; Map.Position += oldPointerPosition - pointerPosition; } }