using System; using System.Collections; using System.Collections.Generic; using LiteNetLib; using MessagePack; using Unity.Mathematics; [Union(0,typeof(PingMessage))] [Union(1,typeof(LoginMessage))] [Union(2,typeof(RegisterMessage))] [Union(3,typeof(VerifyMessage))] [Union(4,typeof(ErrorMessage))] [Union(5,typeof(LoginSuccessMessage))] [Union(6,typeof(ChatMessage))] [Union(7,typeof(ChatBroadcastMessage))] [MessagePackObject] public abstract class Message { [IgnoreMember] public NetPeer Peer; } [MessagePackObject] public class PingMessage : Message { [Key(0)] public float SendTime; } [MessagePackObject] public class LoginMessage : Message { [Key(0)] public string Auth; [Key(1)] public byte[] Password; } [MessagePackObject] public class RegisterMessage : Message { [Key(0)] public string Name; [Key(1)] public string Email; [Key(2)] public byte[] Password; } [MessagePackObject] public class VerifyMessage : Message { [Key(0)] public Guid Session; } [MessagePackObject] public class ErrorMessage : Message { [Key(0)] public string Error; } [MessagePackObject] public class LoginSuccessMessage : Message { [Key(0)] public Guid Session; } [MessagePackObject] public class ChatMessage : Message { [Key(0)] public string Text; } [MessagePackObject] public class ChatBroadcastMessage : Message { [Key(0)] public string User; [Key(1)] public string Text; } [MessagePackObject] public class ChangeNameMessage : Message { [Key(0)] public string Name; } [MessagePackObject] public class GalaxyRequestMessage : Message { } [MessagePackObject] public class GalaxyResponseMessage : Message { [Key(0)] public GalaxyResponseZone[] Zones; } [MessagePackObject] public class GalaxyResponseZone { [Key(0)] public Guid ZoneID; [Key(1)] public Guid[] Links; [Key(2)] public string Name; [Key(3)] public float2 Position; } [MessagePackObject] public class ZoneRequestMessage : Message { [Key(0)] public Guid ZoneID; } [MessagePackObject] public class ZoneResponseMessage : Message { [Key(0)] public ZoneData Zone; [Key(1)] public DatabaseEntry[] Contents; }