using System; using System.Collections.Generic; using System.Linq; using Unity.Mathematics; using static Unity.Mathematics.math; using Random = Unity.Mathematics.Random; public class LoadoutGenerator { public Random Random; public ItemManager ItemManager { get; } public Sector Sector { get; } public SectorZone Zone { get; } public Faction Faction { get; } public float PriceExponent { get; } public LoadoutGenerator( ref Random random, ItemManager itemManager, Sector sector, SectorZone zone, Faction faction, float priceExponent) { Random = random; ItemManager = itemManager; Sector = sector; Zone = zone; Faction = faction; PriceExponent = priceExponent; } public EntityPack GenerateShipLoadout() { var hull = ItemManager.CreateInstance(RandomHull(HullType.Ship)) as EquippableItem; var entity = new Ship(ItemManager, null, hull, ItemManager.GameplaySettings.DefaultEntitySettings); entity.Faction = Faction; OutfitEntity(entity); return EntitySerializer.Pack(entity); } public EntityPack GenerateTurretLoadout() { var hull = ItemManager.CreateInstance(RandomHull(HullType.Turret)) as EquippableItem; var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings); entity.Faction = Faction; OutfitEntity(entity); return EntitySerializer.Pack(entity); } public EntityPack GenerateStationLoadout() { var hullData = RandomHull(HullType.Station); var hull = ItemManager.CreateInstance(hullData) as EquippableItem; var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings); entity.Faction = Faction; OutfitEntity(entity); var emptyShape = entity.UnoccupiedSpace; var dockingBayData = RandomItem(2, item => item.Shape.FitsWithin(emptyShape, out _, out _)); if (dockingBayData == null) throw new InvalidLoadoutException("No compatible docking bay found for station!"); dockingBayData.Shape.FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition); var dockingBay = ItemManager.CreateInstance(dockingBayData) as EquippableItem; dockingBay.Rotation = cargoRotation; if (!entity.TryEquip(dockingBay, cargoPosition)) { throw new InvalidLoadoutException("Failed to equip selected docking bay!"); } var cargo = entity.CargoBays.First(); var inventory = RandomItems(16, 1, data => !(data is HullData hull && hull.HullType != HullType.Ship) && !(data is CargoBayData)) .OrderByDescending(item=>item.Shape.Coordinates.Length); foreach (var item in inventory) { var instance = ItemManager.CreateInstance(item); cargo.TryStore(instance); } return EntitySerializer.Pack(entity); } public HullData RandomHull(HullType type) { return ItemManager.ItemData.GetAll() .Where(item => item.HullType == type && (Faction == null || item.Manufacturer == Faction.ID || Faction.Allegiance.ContainsKey(item.Manufacturer))) .WeightedRandomElements(ref Random, item => (Faction == null || item.Manufacturer == Faction.ID ? 1 : Faction.Allegiance[item.Manufacturer]) / // Prioritize items from allied manufacturers Zone.Distance[Sector.HomeZones[ItemManager.ItemData.Get(item.Manufacturer)]] / // Penalize distance to manufacturer headquarters pow(item.Price, PriceExponent), // Penalize item price to a controllable degree 1 ).FirstOrDefault(); } public T[] RandomItems(int count, float sizeExponent, Predicate filter = null) where T : EquippableItemData { return ItemManager.ItemData.GetAll() .Where(item => Sector.ContainsFaction(item.Manufacturer) && (Faction == null || item.Manufacturer == Faction.ID || Faction.Allegiance.ContainsKey(item.Manufacturer)) && (filter?.Invoke(item) ?? true)) .WeightedRandomElements(ref Random, item => (Faction == null || item.Manufacturer == Faction.ID ? 1 : Faction.Allegiance[item.Manufacturer]) * // Prioritize items from allied manufacturers pow(item.Shape.Coordinates.Length, sizeExponent) / // Prioritize larger items Zone.Distance[Sector.HomeZones[ItemManager.ItemData.Get(item.Manufacturer)]] / // Penalize distance to manufacturer headquarters pow(item.Price, PriceExponent), // Penalize item price to a controllable degree count ); } public T RandomItem(float sizeExponent, Predicate filter = null) where T : EquippableItemData { return RandomItems(1, sizeExponent, filter).FirstOrDefault(); } public T RandomItem(HardpointData hardpoint, float sizeExponent, Predicate filter = null) where T : EquippableItemData { return RandomItem(sizeExponent, item => item.HardpointType == hardpoint.Type && (filter?.Invoke(item) ?? true) && item.Shape.FitsWithin(hardpoint.Shape, hardpoint.Rotation, out _)); } private void OutfitEntity(Entity entity) { var hullData = ItemManager.GetData(entity.Hull) as HullData; foreach (var v in hullData.Shape.Coordinates) entity.HullConductivity[v.x, v.y] = true; var previousItems = new List(); foreach (var hardpoint in hullData.Hardpoints.OrderByDescending(h=>h.Shape.Coordinates.Length)) { if (hardpoint.Type == HardpointType.ControlModule) { var controllerData = RandomItem(hardpoint, 2, item => item.Behaviors.Any(b => entity is Ship && b is CockpitData || entity is OrbitalEntity && b is TurretControllerData)); if (controllerData == null) throw new InvalidLoadoutException("No compatible controller found for entity!"); var controller = ItemManager.CreateInstance(controllerData) as EquippableItem; if (!entity.TryEquip(controller)) { throw new InvalidLoadoutException($"Failed to equip selected {Enum.GetName(typeof(HardpointType), hardpoint.Type)}!"); } } else { // If a previously selected item fits, use that one (this is why we must process larger hardpoints first) var itemData = previousItems .FirstOrDefault(i => i.HardpointType == hardpoint.Type && i.Shape.FitsWithin(hardpoint.Shape, hardpoint.Rotation, out _)); itemData ??= RandomItem(hardpoint, 2); if (itemData == null) ItemManager.Log($"No compatible item found for entity {Enum.GetName(typeof(HardpointType), hardpoint.Type)} hardpoint!"); else { //throw new InvalidLoadoutException($"No compatible item found for entity {Enum.GetName(typeof(HardpointType), hardpoint.Type)} hardpoint!"); var item = ItemManager.CreateInstance(itemData) as EquippableItem; if (!entity.TryEquip(item)) { throw new InvalidLoadoutException($"Failed to equip selected {Enum.GetName(typeof(HardpointType), hardpoint.Type)}!"); } previousItems.Add(itemData); } } } var emptyShape = entity.UnoccupiedSpace; var cargoData = RandomItem(3, item => !(item is DockingBayData) && item.Shape.FitsWithin(emptyShape, out _, out _)); if (cargoData == null) throw new InvalidLoadoutException("No compatible cargo bay found for entity!"); cargoData.Shape.FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition); var cargo = ItemManager.CreateInstance(cargoData) as EquippableItem; cargo.Rotation = cargoRotation; if (!entity.TryEquip(cargo, cargoPosition)) throw new InvalidLoadoutException("Failed to equip selected cargo bay!"); emptyShape = entity.UnoccupiedSpace; var capacitorData = RandomItem(2, item => item.Behaviors.Any(b => b is CapacitorData) && item.Shape.FitsWithin(emptyShape, out _, out _)); if (capacitorData == null) throw new InvalidLoadoutException("No compatible capacitor found for entity!"); capacitorData.Shape.FitsWithin(emptyShape, out var capacitorRotation, out var capacitorPosition); var capacitor = ItemManager.CreateInstance(capacitorData) as EquippableItem; capacitor.Rotation = capacitorRotation; if (!entity.TryEquip(capacitor, capacitorPosition)) throw new InvalidLoadoutException("Failed to equip selected capacitor!"); } } public class InvalidLoadoutException : Exception { public InvalidLoadoutException() { } public InvalidLoadoutException(string message) : base(message) { } public InvalidLoadoutException(string message, Exception inner) : base(message, inner) { } }