/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using GameCult.Caching; using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using TMPro; using UniRx; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using CultMath; using static CultMath.math; public class PropertiesPanel : MonoBehaviour { public RectTransform Spacer; public DropdownMenu Dropdown; public TextMeshProUGUI Title; public RectTransform Section; public PropertiesList List; public Property Property; public PropertyLabel PropertyLabel; public AttributeProperty Attribute; public InputField InputField; public RangedFloatField RangedFloatField; public RangedFloatField ProgressField; public EnumField EnumField; public BoolField BoolField; public PropertyButton PropertyButton; public ButtonField ButtonField; public IncrementField IncrementField; public StatSheet StatSheet; public CurveField CurveField; public WeaponGroupAssignment WeaponGroupAssignment; public RectTransform Content; public RectTransform DragParent; [HideInInspector] public ActionGameManager GameManager; protected List Properties = new List(); protected event Action RefreshPropertyValues; protected bool RadioSelection = false; private RectTransform _dragObject; protected event Action OnPropertyAdded; protected Action OnPropertiesChanged; public int Children => Properties.Count; public void Awake() { OnPropertyAdded += go => go.SetActive(true); } public virtual void Update() { RefreshValues(); } private void OnDestroy() { } // private void OnDisable() // { // RemoveListener(); // } public void Clear() { //RemoveListener(); foreach(var property in Properties) Destroy(property); Title.text = "Properties"; Properties.Clear(); RefreshPropertyValues = null; RadioSelection = false; } public RectTransform AddSpacer() { var spacer = Instantiate(Spacer, Content ?? transform); Properties.Add(spacer.gameObject); OnPropertyAdded?.Invoke(spacer.gameObject); return spacer; } public RectTransform AddSection(string name) { var section = Instantiate(Section, Content ?? transform); section.GetComponentInChildren().text = name; Properties.Add(section.gameObject); OnPropertyAdded?.Invoke(section.gameObject); return section; } public Property AddProperty(Func read) { if (read == null) throw new ArgumentException("Attempted to add property with null read function!"); var property = Instantiate(Property, Content ?? transform); property.Label.text = read(); RefreshPropertyValues += () => property.Label.text = read(); Properties.Add(property.gameObject); OnPropertyAdded?.Invoke(property.gameObject); return property; } public Property AddProperty(string name, Func read = null) { Property property; if(read != null) property = Instantiate(PropertyLabel, Content ?? transform); else property = Instantiate(Property, Content ?? transform); property.Label.text = name; if (read != null) RefreshPropertyValues += () => ((PropertyLabel) property).Value.text = read.Invoke(); Properties.Add(property.gameObject); OnPropertyAdded?.Invoke(property.gameObject); return property; } public StatSheet AddStatSheet() { var sheet = Instantiate(StatSheet, Content ?? transform); Properties.Add(sheet.gameObject); OnPropertyAdded?.Invoke(sheet.gameObject); RefreshPropertyValues += () => sheet.RefreshValues(); return sheet; } public PropertiesList AddList(string name) //, IEnumerable<(string, Func)> elements) { var list = Instantiate(List, Content ?? transform); list.GameManager = GameManager; list.Dropdown = Dropdown; list.Title.text = name; // foreach (var element in elements) // { // var item = Instantiate(PropertyPrefab, list); // item.Name.text = element.Item1; // item.Value.text = element.Item2(); // item.ValueFunction = element.Item2; // Properties.Add(item.gameObject); // } //RefreshPropertyValues += () => list.RefreshValues(); Properties.Add(list.gameObject); OnPropertyAdded?.Invoke(list.gameObject); return list; } public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func read) { var attributeInstance = Instantiate(Attribute, Content ?? transform); attributeInstance.Title.text = attribute.Name; attributeInstance.HighLabel.text = attribute.HighName; attributeInstance.LowLabel.text = attribute.LowName; RefreshPropertyValues += () => attributeInstance.Slider.value = read(); Properties.Add(attributeInstance.gameObject); OnPropertyAdded?.Invoke(attributeInstance.gameObject); return attributeInstance; } public CurveField AddCurveField() { var curveInstance = Instantiate(CurveField, Content ?? transform); Properties.Add(curveInstance.gameObject); return curveInstance; } public virtual PropertyButton AddButton(string name, Action onClick) { var button = Instantiate(PropertyButton, Content ?? transform); button.Label.text = name; button.Button.interactable = onClick != null; button.Button.onClick.AddListener(() => onClick()); Properties.Add(button.gameObject); OnPropertyAdded?.Invoke(button.gameObject); return button; } public void AddButton(string name, string label, Action onClick) { var button = Instantiate(ButtonField, Content ?? transform); button.Label.text = name; button.ButtonLabel.text = label; button.Button.interactable = onClick != null; button.Button.onClick.AddListener(() => onClick()); Properties.Add(button.gameObject); OnPropertyAdded?.Invoke(button.gameObject); } public void AddField(string name, Func read, Action write) { var field = Instantiate(InputField, Content ?? transform); field.Label.text = name; field.Field.contentType = TMP_InputField.ContentType.Standard; field.Field.onValueChanged.AddListener(val => write(val)); // field.Field.text = read(); RefreshPropertyValues += () => { var s = read(); if (field.Field.text != s) { field.Field.text = s; field.gameObject.SetActive(false); Observable.NextFrame().Subscribe(_ => { if(field != null) OnPropertyAdded?.Invoke(field.gameObject); }); } }; Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write) { var field = Instantiate(InputField, Content ?? transform); field.Label.text = name; field.Field.contentType = TMP_InputField.ContentType.DecimalNumber; field.Field.onValueChanged.AddListener(val => write(float.Parse(val))); RefreshPropertyValues += () => { var s = read().ToString(CultureInfo.InvariantCulture); if (field.Field.text != s) { field.Field.text = s; field.gameObject.SetActive(false); Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject)); } }; Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write) { var field = Instantiate(InputField, Content ?? transform); field.Label.text = name; field.Field.contentType = TMP_InputField.ContentType.IntegerNumber; field.Field.onValueChanged.AddListener(val => write(int.Parse(val))); RefreshPropertyValues += () => { var s = read().ToString(CultureInfo.InvariantCulture); if (field.Field.text != s) { field.Field.text = s; field.gameObject.SetActive(false); Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject)); } }; Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddIncrementField(string name, Func read, Action write, Func min, Func max) { var field = Instantiate(IncrementField, Content ?? transform); field.Label.text = name; field.Increment.onClick.AddListener(() => write(read() + 1)); field.Decrement.onClick.AddListener(() => write(read() - 1)); RefreshPropertyValues += () => { var val = read(); var minval = min(); var maxval = max(); if (val < minval || val > maxval) write(val = clamp(val, minval, maxval)); field.Value.text = val.ToString(CultureInfo.InvariantCulture); field.Increment.interactable = val == maxval; field.Decrement.interactable = val == minval; }; Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write, float min, float max) { var field = Instantiate(RangedFloatField, Content ?? transform); field.Label.text = name; field.Slider.wholeNumbers = false; field.Slider.minValue = min; field.Slider.maxValue = max; field.Slider.onValueChanged.AddListener(val => write(val)); RefreshPropertyValues += () => field.Slider.value = read(); Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddProgressField(string name, Func read) { var field = Instantiate(ProgressField, Content ?? transform); field.Label.text = name; field.Slider.wholeNumbers = false; field.Slider.minValue = 0; field.Slider.maxValue = 1; //field.Slider.onValueChanged.AddListener(val => write(val)); RefreshPropertyValues += () => field.Slider.value = read(); Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write, int min, int max) { var field = Instantiate(RangedFloatField, Content ?? transform); field.Label.text = name; field.Slider.wholeNumbers = true; field.Slider.minValue = min; field.Slider.maxValue = max; field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val))); RefreshPropertyValues += () => field.Slider.value = read(); Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write) { var field = Instantiate(BoolField, Content ?? transform); field.Label.text = name; field.Toggle.onValueChanged.AddListener(val => write(val)); RefreshPropertyValues += () => field.Toggle.isOn = read(); Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } public void AddField(string name, Func read, Action write, string[] enumOptions) { var field = Instantiate(EnumField, Content ?? transform); field.Label.text = name; field.Dropdown.onClick.AddListener(() => { var selected = read(); Dropdown.gameObject.SetActive(true); Dropdown.Clear(); for (int i = 0; i < enumOptions.Length; i++) { var index = i; Dropdown.AddOption(enumOptions[i], () => write(index), index == selected); } Dropdown.Show((RectTransform) field.Dropdown.transform); }); RefreshPropertyValues += () => field.DropdownLabel.text = enumOptions[read()]; Properties.Add(field.gameObject); OnPropertyAdded?.Invoke(field.gameObject); } private void AddItemProperties(ItemInstance item) { var data = GameManager.ItemManager.GetData(item); AddProperty(data.Description); if (item is SimpleCommodity simpleCommodity) AddProperty("Quantity", () => simpleCommodity.Quantity.ToString()); var sheet = AddStatSheet(); // Branding is derived from provenance, not stored on the design; a SimpleCommodity carries no lot and shows none. if (item is CraftedItemInstance crafted) { var (maker, product) = GameManager.ItemManager.Brand(crafted); if (maker != null) sheet.AddStat("Manufacturer", () => maker.Name); if (product != null) { AddProperty(product.Name); AddProperty(product.Description); } } sheet.AddStat("Mass", () => ActionGameManager.PlayerSettings.Format(GameManager.ItemManager.GetMass(item))); //AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits)); } private void AddEquippableItemProperties(EquippableItem item, Func statValueFunction) { if (item.Durability < .01f) { return; } var gearData = GameManager.ItemManager.GetData(item); var sheet = AddStatSheet(); foreach (var behavior in gearData.Behaviors) { if (behavior is StatModifierData statMod) { sheet.AddStat($"{statMod.Stat.Target.SplitCamelCase()}:{statMod.Stat.Stat.SplitCamelCase()}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statValueFunction(statMod.Modifier))}"); } else { var type = behavior.GetType(); if (type.GetCustomAttribute(typeof(RuntimeInspectable)) == null) continue; foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute() != null)) { var fieldType = field.FieldType; if (fieldType == typeof(float)) sheet.AddStat(field.Name.SplitCamelCase(), () => $"{ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior))}"); else if (fieldType == typeof(int)) sheet.AddStat(field.Name.SplitCamelCase(), () => $"{(int) field.GetValue(behavior)}"); else if (fieldType == typeof(PerformanceStat)) { var stat = (PerformanceStat) field.GetValue(behavior); sheet.AddStat(field.Name.SplitCamelCase(), () => $"{ActionGameManager.PlayerSettings.Format(statValueFunction(stat))}"); } } } } if (gearData.Behaviors.FirstOrDefault(b => b is WeaponData) is WeaponData weapon) { var range = AddCurveField(); range.Show("Damage Range", weapon.DamageCurve, t => ActionGameManager.PlayerSettings.Format(lerp(statValueFunction(weapon.MinRange), statValueFunction(weapon.Range), t))); } } private string GetTitle(EquippableItem item) { var data = GameManager.ItemManager.GetData(item); var (tier, upgrades) = GameManager.ItemManager.GetTier(item); return $"{data.Name} ({tier.Name}{new string('+', upgrades)})"; } public void Inspect(EquippedItem item) { Clear(); if (item?.EquippableItem == null) return; Title.text = GetTitle(item.EquippableItem); AddItemProperties(item.EquippableItem); AddSpacer(); if (item.GetBehavior() != null) { var weaponGroups = Instantiate(WeaponGroupAssignment, Content ?? transform); weaponGroups.Inspect(item); var dragOffset = Vector2.zero; Transform dragObject = null; weaponGroups.OnBeginDragAsObservable().Subscribe(x => { //Debug.Log($"Began dragging weapon group {x.group}"); GameManager.BeginDrag(new WeaponGroupDragObject(x.group)); dragObject = Instantiate(weaponGroups.Groups[x.group], DragParent, true).transform; dragOffset = (Vector2)dragObject.position - x.pointerEventData.position; }); weaponGroups.OnDragAsObservable().Subscribe(x => { dragObject.position = x.pointerEventData.position + dragOffset; }); weaponGroups.OnEndDragAsObservable().Subscribe(x => { //Debug.Log($"Ended dragging weapon group {x.group}"); GameManager.EndDrag(); Destroy(dragObject.gameObject); }); Properties.Add(weaponGroups.gameObject); OnPropertyAdded?.Invoke(weaponGroups.gameObject); } var gearData = GameManager.ItemManager.GetData(item.EquippableItem); var statusSheet = AddStatSheet(); if (item.EquippableItem.Durability < .01f) statusSheet.AddStat("Durability", () => "Item Destroyed!"); else statusSheet.AddStat("Durability", () => $"{(int)(item.EquippableItem.Durability / gearData.Durability * 100)}%"); statusSheet.AddStat("Temperature", () => ActionGameManager.PlayerSettings.FormatTemperature(item.Temperature)); var heatCurve = AddCurveField(); heatCurve.Show( "Thermal Performance", gearData.HeatPerformanceCurve, t => ActionGameManager.PlayerSettings.FormatTemperature(lerp(gearData.MinimumTemperature, gearData.MaximumTemperature, t)), true); RefreshPropertyValues += () => heatCurve.SetCurrent(unlerp(gearData.MinimumTemperature, gearData.MaximumTemperature, item.Temperature)); AddEquippableItemProperties(item.EquippableItem, item.Evaluate); AddSpacer(); AddField("Override Shutdown", () => item.EquippableItem.OverrideShutdown, b => item.EquippableItem.OverrideShutdown = b); foreach (var behavior in item.Behaviors) { switch (behavior) { case Thermotoggle thermotoggle when thermotoggle.ThermotoggleData.Adjustable: AddField("Target Temperature", () => thermotoggle.TargetTemperature, temp => thermotoggle.TargetTemperature = temp); break; } } RefreshValues(); } public void Inspect(ItemInstance item) { Clear(); AddItemProperties(item); if (item is EquippableItem gear) { Title.text = GetTitle(gear); AddSpacer(); var gearData = GameManager.ItemManager.GetData(gear); var statusSheet = AddStatSheet(); statusSheet.AddStat("Durability", () => $"{(int)(gear.Durability / gearData.Durability * 100)}%"); var heatCurve = AddCurveField(); heatCurve.Show( "Thermal Performance", gearData.HeatPerformanceCurve, t => ActionGameManager.PlayerSettings.FormatTemperature(lerp(gearData.MinimumTemperature, gearData.MaximumTemperature, t)), true); AddEquippableItemProperties(gear, stat => GameManager.ItemManager.Evaluate(stat, gear)); } RefreshValues(); } public void Inspect(ItemData data) { AddProperty("Type", () => data.Name); AddProperty(data.Description).Label.fontStyle = FontStyles.Normal; if (data is EquippableItemData gearData) { AddProperty("Durability", () => ActionGameManager.PlayerSettings.Format(gearData.Durability)); var sheet = AddStatSheet(); foreach (var behavior in gearData.Behaviors) { if (behavior is StatModifierData statMod) { if(Math.Abs(statMod.Modifier.Min - statMod.Modifier.Max) < .001f) sheet.AddStat($"{statMod.Stat.Target}:{statMod.Stat.Stat}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Min)}"); else sheet.AddStat($"{statMod.Stat.Target}:{statMod.Stat.Stat}", () => $"{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Min)}-{ActionGameManager.PlayerSettings.Format(statMod.Modifier.Max)}"); } var type = behavior.GetType(); if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null) { foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute() != null)) { var fieldType = field.FieldType; if (fieldType == typeof(float)) sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format((float) field.GetValue(behavior))}"); else if (fieldType == typeof(int)) sheet.AddStat(field.Name, () => $"{(int) field.GetValue(behavior)}"); else if (fieldType == typeof(PerformanceStat)) { var stat = (PerformanceStat) field.GetValue(behavior); if(Math.Abs(stat.Min - stat.Max) < .001f) sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format(stat.Min)}"); else sheet.AddStat(field.Name, () => $"{ActionGameManager.PlayerSettings.Format(stat.Min)}-{ActionGameManager.PlayerSettings.Format(stat.Max)}"); } } } } } } public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true) { var fields = obj.GetType().GetFields(); foreach (var field in fields) Inspect(obj, field, inspectablesOnly, readWrite); // if(topLevel) // foreach (var field in _propertyFields) // field.transform.SetSiblingIndex(_propertyFields.IndexOf(field)); RefreshValues(); } public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false) { var inspectable = field.GetCustomAttribute(); if (inspectable == null && inspectablesOnly) return; var type = field.FieldType; if (type == typeof(float)) { if (readWrite) { if (field.GetCustomAttribute() is { } ranged) AddField(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f), ranged.Min, ranged.Max); else AddField(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f)); } else AddProperty(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##")); } else if (type == typeof(int)) { if (readWrite) { if (field.GetCustomAttribute() is { } ranged) AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f), (int) ranged.Min, (int) ranged.Max); else AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f)); } else AddProperty(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString()); } else if (type.IsEnum) { if (readWrite) AddField(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i), Enum.GetNames(field.FieldType)); else AddProperty(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase()); } else if (type == typeof(string)) { if (readWrite) AddField(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i)); else AddProperty(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj)); } //else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c)); else if (field.FieldType == typeof(bool)) AddField(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b)); else if (type.GetCustomAttribute() != null) { // if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER")) // _propertyFields.Add(Divider.Instantiate()); var list = AddList(field.Name); list.Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false); } else Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated."); } public void RefreshValues() { RefreshPropertyValues?.Invoke(); } }