using System; using UnityEngine; public class Lightning : MonoBehaviour { public LightningCompute LightningCompute; public float HitRadius; public float Damage { get; set; } public float Penetration { get; set; } public float Spread { get; set; } public DamageType DamageType { get; set; } public EntityInstance Source { get; set; } public float Range { get; set; } public EntityInstance Target { get; set; } public Transform Barrel { get; set; } private bool _colliderHit; private Vector3 _colliderLocalPosition; private Transform _colliderTransform; private Vector3 _endpoint; public void Fire() { _colliderHit = false; LightningCompute.OnLeaderComplete = null; LightningCompute.FixedEndpoint = false; _endpoint = Barrel.position + Barrel.forward * Range; if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls( Source?.ZoneRenderer, Source?.Entity, Barrel.position, Barrel.forward, Range, HitRadius, out var hits)) { foreach (var hit in hits) { var hull = hit.Hull; var entity = hull.Entity; if (entity.Shield != null && entity.Shield.Item.Active.Value) { LightningCompute.OnLeaderComplete = () => { hit.Shield?.ShowHit(hit.Point, Mathf.Sqrt(Damage)); }; } else { LightningCompute.OnLeaderComplete = null; } _colliderHit = true; _colliderLocalPosition = hull.transform.InverseTransformPoint(hit.Point); _colliderTransform = hull.transform; LightningCompute.FixedEndpoint = true; _endpoint = hit.Point; break; } } LightningCompute.OnPulseComplete = () => GetComponent().ReturnToPool(); LightningCompute.StartAnimation(); } private void Update() { if (Barrel == null) return; if (_colliderHit) { if (_colliderTransform) _endpoint = _colliderTransform.TransformPoint(_colliderLocalPosition); } LightningCompute.EndPosition = _endpoint; LightningCompute.StartPosition = Barrel.position; } }