/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using static Unity.Mathematics.math; [Serializable] public class ExponentialCurve { [Inspectable] public float Exponent; [Inspectable] public float Multiplier; [Inspectable] public float Constant; public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant; } [Serializable] public class ExponentialLerp { [Inspectable] public float Exponent; [Inspectable] public float Minimum; [Inspectable] public float Maximum; public float Evaluate(float value) => Minimum + pow(saturate(value), Exponent) * (Maximum - Minimum); }