/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Icons", menuName = "Aetheria/Icons")] public class Icons : ScriptableObject { public Texture2D plus; public Texture2D minus; private const string AssetPath = "Icons"; private static Icons _instance; public static Icons Instance { get { return _instance ?? (_instance = Resources.Load(AssetPath)); } } }