/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Linq; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-10), RuntimeInspectable] public class CooldownData : BehaviorData { [InspectableField, JsonProperty("cooldown"), Key(1), RuntimeInspectable] public PerformanceStat Cooldown = new PerformanceStat(); public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Cooldown(context, this, entity, item); } } public class Cooldown : IBehavior, IAlwaysUpdatedBehavior, IProgressBehavior { private CooldownData _data; public BehaviorData Data => _data; private Entity Entity { get; } private EquippedItem Item { get; } private ItemManager Context { get; } private float _cooldown; // Normalized public float Progress => saturate(_cooldown); public Cooldown(ItemManager context, CooldownData data, Entity entity, EquippedItem item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Execute(float delta) { if (_cooldown < 0) { _cooldown = 1; return true; } return false; } public void Update(float delta) { _cooldown -= delta / Context.Evaluate(_data.Cooldown, Item); } }