/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class CapacitorData : BehaviorData { [InspectableField, JsonProperty("capacity"), Key(1), RuntimeInspectable] public PerformanceStat Capacity = new PerformanceStat(); [InspectableField, JsonProperty("efficiency"), Key(2), RuntimeInspectable] public PerformanceStat Efficiency = new PerformanceStat(); public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Capacitor(context, this, entity, item); } } public class Capacitor : IBehavior { private CapacitorData _data; public Entity Entity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public float Charge { get; private set; } public float Capacity { get; private set; } public float Efficiency { get; private set; } = 1; public void AddCharge(float charge) { Charge = clamp(Charge + charge, 0, Capacity); Item.AddHeat(abs(charge) * (1-Efficiency)); } public Capacitor(ItemManager context, CapacitorData data, Entity entity, EquippedItem item) { Context = context; _data = data; Entity = entity; Item = item; } public bool Execute(float delta) { Capacity = Context.Evaluate(_data.Capacity, Item); Efficiency = Context.Evaluate(_data.Efficiency, Item); return true; } }