# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ /Recordings/ /Assets/StreamingAssets/Audio/GeneratedSoundBanks/ # Wwise folders /Aetheria-Economy_WwiseProject/.backup /Aetheria-Economy_WwiseProject/.cache /Aetheria-Economy_WwiseProject/GeneratedSoundBanks # Wwise profiling sessions *.prof # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.unityproj *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity/IDE generated solution and project files /*.sln /*.csproj # CultCache single-file store locks GameData/*.lock # Per-user editor state /[Uu]ser[Ss]ettings/ # .NET build output outside Unity /Aetheria.Shared/bin/ /Aetheria.Shared/obj/ /tools/**/bin/ /tools/**/obj/ /ModTools/ /tests/**/bin/ /tests/**/obj/ # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties # JetBrains Rider .idea folder .idea/ # Blender backup files *.blend1 Packages/packages-lock.json GameData/run.cc GameData/player.cc GameData/RemovedMods/ # Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had # grown to 47 untracked entries; the worktree must stay legible, so they never # come back. .scratch-* scratch-* tests/_scratch_* .codex/ .codex-tmp/ .evepkg/ .npm-cache*/ .nuget-appdata/ .nuget-sandbox/ .dotnet-sandbox/ .appdata-sandbox/ # Stryker.NET mutation reports (regenerated per run) StrykerOutput/