using System; using MessagePack; using Newtonsoft.Json; [RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class PlayerData : DatabaseEntry, INamedEntry { [JsonProperty("email"), Key(1)] public string Email; [JsonProperty("password"), Key(2)] public string Password; [JsonProperty("username"), Key(3)] public string Username; [JsonProperty("corporation"), Key(4)] public Guid Corporation; [IgnoreMember] public string EntryName { get => Username; set => Username = value; } }