/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System; using System.Collections; using System.Collections.Generic; using System.Linq; using GameCult.Aetheria.EveRuntime; using GameCult.Aetheria.State.Verse; using GameCult.Eve.Surface; using TMPro; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.Experimental.Rendering; using Unity.Mathematics; using UnityEngine.Serialization; using UIE = UnityEngine.UIElements; using static Unity.Mathematics.math; using int2 = Unity.Mathematics.int2; public class InventoryPanel : MonoBehaviour, IPointerClickHandler { public ConfirmationDialog Dialog; public RectTransform DragParent; public bool Flip; public GameSettings Settings; public ActionGameManager GameManager; public TextMeshProUGUI Title; public TextMeshProUGUI MinTempLabel; public TextMeshProUGUI MaxTempLabel; public GameObject TemperatureRange; public Button Dropdown; public Button EditName; public Button Current; public Button Thermal; public GridLayoutGroup Grid; public Sprite[] NodeBackgroundTextures; public Sprite[] NodeTextures; public Sprite[] ThermalTextures; public float ThermalToggleRegionSize = .2f; public Prototype NodePrototype; public RawImage TemperatureDisplay; public Texture2D TemperatureColor; public ExponentialLerp TemperatureColorCurve; public ExponentialLerp TemperatureAlphaCurve; public bool FitToContent; public float CellHitPulseTime; public Color ToggleEnabledColor; public Color ToggleDisabledColor; public Color CellBackgroundColor = new Color(0, 0, 0, .75f); public float MinTempRange = 1; public float DoubleClickTime = .5f; public float HitDamageThreshold = 1; // Subject _onBeginDrag; // Subject _onDrag; // Subject _onEndDrag; Subject<(InventoryEventData data, int clickCount)> _onClick; // Subject _onPointerEnter; // Subject _onPointerExit; private Entity _displayedEntity; private EquippedCargoBay _displayedCargo; private Shape _displayedHullShape; private Shape _displayedHullInterior; private Texture2D _temperatureTexture; private RectTransform _firstRect; public ItemInstance FakeItem; public Shape FakeOccupancy; public Shape IgnoreOccupancy; public List EmptyCells = new List(); public Dictionary CellInstances = new Dictionary(); private List _subscriptions = new List(); private Dictionary _cellAnimationSequence = new Dictionary(); private int _hitSequence = 0; private bool _thermal = false; private int _clickCount; private InventoryCell _clickCell; private float _clickTime; private readonly Dictionary _dropdownCommands = new Dictionary(StringComparer.Ordinal); private readonly AetheriaEveUnitySurfaceChrome _dropdownSurfaceChrome = new AetheriaEveUnitySurfaceChrome { RootAlignItems = UIE.Align.FlexStart, RootJustifyContent = UIE.Justify.FlexStart, RootPaddingTop = 0f, Width = 420f, MinWidth = 0f, MaxWidth = 520f, PaddingLeft = 18f, PaddingRight = 18f, PaddingTop = 18f, PaddingBottom = 18f }; private UIE.UIDocument _dropdownSurfaceDocument; private bool _hud; private int2[] _offsets = { int2(0, 1), int2(1, 0), int2(0, -1), int2(-1, 0), int2(1, 1), int2(1, -1), int2(-1, -1), int2(-1, 1) }; public InventoryPanelTarget Target => _displayedEntity != null ? InventoryPanelTarget.Equipment : _displayedCargo != null ? InventoryPanelTarget.Cargo : InventoryPanelTarget.None; public Entity DisplayedEntity => _displayedEntity; public EquippedCargoBay DisplayedCargo => _displayedCargo; private void Start() { if (Thermal) { Thermal.onClick.AddListener(() => { HideDropdownSurface(); Display(_displayedEntity, false, !_thermal); }); } if (Current) { Current.onClick.AddListener(() => { HideDropdownSurface(); if (_displayedEntity != GameManager.CurrentEntity) { if(_displayedEntity is Ship ship) { GameManager.RequestDockedCurrentShip(ship); } else { Dialog.Clear(); Dialog.Title.text = "Can't select entity, you can only pilot a ship!"; Dialog.Show(); Dialog.MoveToCursor(); } } }); } if (EditName) { EditName.onClick.AddListener(() => { HideDropdownSurface(); Dialog.Clear(); var entityName = _displayedEntity.Name; Dialog.AddField("Name", () => entityName, s => entityName = s); Dialog.Show(() => { GameManager.RequestEntityName(_displayedEntity, entityName); }); Dialog.MoveToCursor(); }); } if(Dropdown) { Dropdown.onClick.AddListener(() => { RenderDropdownSurface(); }); } } private (string text, Action action, bool enabled) LoadoutOption(AetheriaRuntimeLoadoutTemplateSnapshot template) { var blueprint = GameManager.CreateEntityConstructionBlueprint(template); if (blueprint == null) return ($"{template.Name} - unavailable", () => { }, false); var price = blueprint.Price(GameManager.ItemManager); return ($"{template.Name} - {price:n0}", () => { GameManager.RequestRuntimeLoadoutRestore(template); }, true); } private void RenderDropdownSurface() { BuildDropdownCommands(); _dropdownSurfaceDocument = AetheriaEveUnitySurfaceHost.RenderRuntime( transform, _dropdownSurfaceDocument, "Aetheria Inventory Dropdown Surface", AetheriaRuntimeInventoryDropdownSurfaceBuilder.Build(ProjectDropdownSurfaceState()), HandleDropdownSurfaceCommand, _dropdownSurfaceChrome); } private void BuildDropdownCommands() { _dropdownCommands.Clear(); foreach (var entityEntry in GameManager.AvailableEntities().Select((entity, entityIndex) => (entity, entityIndex))) { if (entityEntry.entity.CargoBays.Any()) { if (entityEntry.entity != _displayedEntity) { var equipmentCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityEquipmentCommand(entityEntry.entityIndex); _dropdownCommands[equipmentCommand] = () => Display(entityEntry.entity); } foreach (var bayEntry in entityEntry.entity.CargoBays .Where(bay => bay != _displayedCargo) .Select((bay, bayIndex) => (bay, bayIndex))) { var bayCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityBayCommand( entityEntry.entityIndex, bayEntry.bayIndex); _dropdownCommands[bayCommand] = () => Display(bayEntry.bay); } } else if (entityEntry.entity != _displayedEntity) { var entityCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityCommand(entityEntry.entityIndex); _dropdownCommands[entityCommand] = () => Display(entityEntry.entity); } } if (GameManager.DockingBay != null && _displayedCargo != GameManager.DockingBay) { _dropdownCommands[AetheriaRuntimeInventoryDropdownSurfaceBuilder.DockingBay] = () => Display(GameManager.DockingBay); } if (_displayedEntity != null) { _dropdownCommands[AetheriaRuntimeInventoryDropdownSurfaceBuilder.SaveLoadout] = () => { GameManager.RequestLoadoutTemplateSave(EntityConstructionBlueprintProjector.CaptureBlueprint(_displayedEntity)); }; } foreach (var loadoutEntry in GameManager.LoadoutTemplates.Select((template, templateIndex) => (template, templateIndex))) { var blueprint = GameManager.CreateEntityConstructionBlueprint(loadoutEntry.template); if (blueprint == null) continue; var restoreCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.LoadoutCommand(loadoutEntry.templateIndex); _dropdownCommands[restoreCommand] = () => { GameManager.RequestRuntimeLoadoutRestore(loadoutEntry.template); }; } } private void HandleDropdownSurfaceCommand(EveSurfaceCommandRequest request) { if (!AetheriaRuntimeInventoryDropdownSurfaceCommands.TryRead(request, out var command)) { Debug.LogWarning($"Unknown inventory dropdown command: {request?.Command}"); return; } if (command.Kind == AetheriaRuntimeInventoryDropdownCommandKind.Close) { HideDropdownSurface(); return; } if (command.Kind == AetheriaRuntimeInventoryDropdownCommandKind.Select && _dropdownCommands.TryGetValue(command.Command, out var action)) { action(); HideDropdownSurface(); return; } Debug.LogWarning($"Unknown inventory dropdown command: {request?.Command}"); } private void HideDropdownSurface() { if (_dropdownSurfaceDocument == null) return; AetheriaEveUnitySurfaceHost.Hide(_dropdownSurfaceDocument); } private AetheriaRuntimeInventoryDropdownSurfaceState ProjectDropdownSurfaceState() { var groups = new List(); foreach (var entityEntry in GameManager.AvailableEntities().Select((entity, entityIndex) => (entity, entityIndex))) { var options = new List(); var equipmentCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityEquipmentCommand(entityEntry.entityIndex); if (_dropdownCommands.ContainsKey(equipmentCommand)) { options.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.entity_{entityEntry.entityIndex}.equipment", "Equipment", equipmentCommand)); } foreach (var bayEntry in entityEntry.entity.CargoBays.Select((bay, bayIndex) => (bay, bayIndex))) { var bayCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityBayCommand( entityEntry.entityIndex, bayEntry.bayIndex); if (_dropdownCommands.ContainsKey(bayCommand)) { options.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.entity_{entityEntry.entityIndex}.bay_{bayEntry.bayIndex}", $"Bay {bayEntry.bayIndex + 1}", bayCommand)); } } var entityCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.EntityCommand(entityEntry.entityIndex); if (_dropdownCommands.ContainsKey(entityCommand)) { options.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.entity_{entityEntry.entityIndex}.select", entityEntry.entity.Name, entityCommand)); } if (options.Count > 0) { groups.Add(new AetheriaRuntimeInventoryDropdownGroup( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.entity_{entityEntry.entityIndex}.card", entityEntry.entity.Name, options)); } } if (_dropdownCommands.ContainsKey(AetheriaRuntimeInventoryDropdownSurfaceBuilder.DockingBay)) { groups.Add(new AetheriaRuntimeInventoryDropdownGroup( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.dockingBay.card", "Docking Bay", new[] { new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.dockingBay.select", GameManager.DockingBay.Name, AetheriaRuntimeInventoryDropdownSurfaceBuilder.DockingBay) })); } var loadoutOptions = new List(); if (_dropdownCommands.ContainsKey(AetheriaRuntimeInventoryDropdownSurfaceBuilder.SaveLoadout)) { loadoutOptions.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.loadouts.save", "Save Loadout", AetheriaRuntimeInventoryDropdownSurfaceBuilder.SaveLoadout)); } foreach (var loadoutEntry in GameManager.LoadoutTemplates.Select((template, templateIndex) => (template, templateIndex))) { var restoreCommand = AetheriaRuntimeInventoryDropdownSurfaceBuilder.LoadoutCommand(loadoutEntry.templateIndex); var blueprint = GameManager.CreateEntityConstructionBlueprint(loadoutEntry.template); if (blueprint == null) { loadoutOptions.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.loadouts.unavailable_{loadoutEntry.templateIndex}", $"{loadoutEntry.template.Name} - unavailable", "")); continue; } var price = blueprint.Price(GameManager.ItemManager); if (_dropdownCommands.ContainsKey(restoreCommand)) { loadoutOptions.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.loadouts.restore_{loadoutEntry.templateIndex}", $"{loadoutEntry.template.Name} - {price:n0}", restoreCommand)); } else { loadoutOptions.Add(new AetheriaRuntimeInventoryDropdownOption( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.loadouts.locked_{loadoutEntry.templateIndex}", $"{loadoutEntry.template.Name} - {price:n0} (unavailable)", "")); } } if (loadoutOptions.Count > 0) { groups.Add(new AetheriaRuntimeInventoryDropdownGroup( $"{AetheriaRuntimeInventoryDropdownSurfaceBuilder.SurfaceId}.loadouts.card", "Loadouts", loadoutOptions)); } return new AetheriaRuntimeInventoryDropdownSurfaceState( Title?.text ?? "None", groups, DateTime.UtcNow.ToString("O")); } private void Update() { if (_displayedEntity != null && TemperatureDisplay) { var tempRange = _displayedEntity.MaxTemp - _displayedEntity.MinTemp; var opacity = smoothstep(0, MinTempRange, tempRange); if(MinTempLabel) { MinTempLabel.text = ActionGameManager.RuntimePlayerSettings.FormatTemperature(_displayedEntity.MinTemp); MaxTempLabel.text = ActionGameManager.RuntimePlayerSettings.FormatTemperature(_displayedEntity.MaxTemp); } for(var x = 0; x < _temperatureTexture.width; x++) { for (var y = 0; y < _temperatureTexture.height; y++) { if (_displayedHullShape[int2(x-1, y-1)]) { var temp = (_displayedEntity.Temperature[x - 1, y - 1] - _displayedEntity.MinTemp) / (_displayedEntity.MaxTemp-_displayedEntity.MinTemp); var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0); color.a = TemperatureAlphaCurve.Evaluate(temp) * opacity; _temperatureTexture.SetPixel(x,y,color); } else _temperatureTexture.SetPixel(x,y,new Color(0,0,0,0)); } } _temperatureTexture.Apply(); TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f; } } private void OnDisable() { HideDropdownSurface(); Clear(); } public void Clear() { HideDropdownSurface(); _displayedCargo = null; _displayedEntity = null; _displayedHullShape = null; _displayedHullInterior = null; foreach(var empty in EmptyCells) Destroy(empty); EmptyCells.Clear(); foreach(var node in CellInstances.Values) node.GetComponent().ReturnToPool(); CellInstances.Clear(); foreach(var s in _subscriptions) s.Dispose(); _subscriptions.Clear(); if (Current) Current.gameObject.SetActive(false); if (Thermal) Thermal.gameObject.SetActive(false); if (TemperatureRange) TemperatureRange.SetActive(false); if(TemperatureDisplay) TemperatureDisplay.gameObject.SetActive(false); if (EditName) EditName.gameObject.SetActive(false); if(Title) Title.text = "None"; } public void Display(Entity entity, bool hud = false, bool thermal = false) { Clear(); _subscriptions.Add(entity.Equipment.ObserveAdd().Subscribe(_ => RefreshCells())); _subscriptions.Add(entity.Equipment.ObserveRemove().Subscribe(_ => RefreshCells())); _thermal = thermal; _hud = hud; _displayedEntity = entity; _displayedCargo = null; _firstRect = null; if (TemperatureRange) TemperatureRange.SetActive(true); if(Title) Title.text = entity.Name; if (EditName) { EditName.gameObject.SetActive(true); } if (!TryResolveTypedHullGeometry(entity.Hull, out _displayedHullShape, out _displayedHullInterior)) { Debug.LogError($"Cannot display inventory for {entity.Name}: missing typed hull geometry."); return; } if (FitToContent) { var gridRect = Grid.GetComponent(); var rect = gridRect.rect; Grid.cellSize = Vector2.one * (int) min(rect.width / (_displayedHullShape.Width + 1), rect.height / (_displayedHullShape.Height + 1)); } if(TemperatureDisplay) { _temperatureTexture = new Texture2D( _displayedHullShape.Width + 2, _displayedHullShape.Height + 2, TextureFormat.RGBA32, false, false); TemperatureDisplay.gameObject.SetActive(true); TemperatureDisplay.texture = _temperatureTexture; var tempRect = TemperatureDisplay.rectTransform; tempRect.sizeDelta = Grid.cellSize * new Vector2(_displayedHullShape.Width + 2, _displayedHullShape.Height + 2); } if (Current) { Current.gameObject.SetActive(true); Current.targetGraphic.color = entity == GameManager.CurrentEntity ? ToggleEnabledColor : ToggleDisabledColor; } if (Thermal) { Thermal.gameObject.SetActive(true); Thermal.targetGraphic.color = thermal ? ToggleEnabledColor : ToggleDisabledColor; } Grid.constraintCount = _displayedHullShape.Width; foreach (var v in _displayedHullShape.AllCoordinates) { if (!_displayedHullShape[v]) { var empty = new GameObject("Empty Node", typeof(RectTransform)); empty.transform.SetParent(Grid.transform); if (!_firstRect) _firstRect = empty.GetComponent(); EmptyCells.Add(empty); } else { var cell = NodePrototype.Instantiate(); cell.Background.color = CellBackgroundColor; if (!_firstRect) _firstRect = cell.GetComponent(); if (!thermal) { if(cell.PointerClickTrigger) { cell.PointerClickTrigger.OnPointerClickAsObservable() .Subscribe(data => { if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime) _clickCount = 0; _clickCell = cell; _clickTime = Time.time; _clickCount++; _onClick?.OnNext((new InventoryEntityEventData(data, v, entity), _clickCount)); }); cell.BeginDragTrigger.OnBeginDragAsObservable() .Subscribe(data => { //Debug.Log("Entity Drag Start"); var item = entity.GearOccupancy[v.x, v.y]; if (item != null) { var originalOccupancy = _displayedHullShape.Inset(GetItemShape(item.EquippableItem), item.Position, item.EquippableItem.Rotation); _dragCells = originalOccupancy.Coordinates .Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray(); foreach(var dragCell in _dragCells) { DestroyImmediate(dragCell.GetComponent()); foreach (var component in dragCell.GetComponentsInChildren()) component.enabled = false; foreach (var img in dragCell.GetComponentsInChildren()) img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f); dragCell.GetComponentInChildren().raycastTarget = false; } _dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray(); IgnoreOccupancy = originalOccupancy; RefreshCells(); _originalRotation = item.EquippableItem.Rotation; GameManager.BeginDrag(new EquippedItemDragObject(item, entity, item.Position - v)); //AkSoundEngine.PostEvent("Pickup", gameObject); // TODO: SFX: Pickup Item } }); cell.DragTrigger.OnDragAsObservable() .Subscribe(data => { for (var i = 0; i < _dragCells.Length; i++) _dragCells[i].position = new Vector3( data.position.x + _dragOffsets[i].x, data.position.y + _dragOffsets[i].y, _dragCells[i].position.z); }); cell.EndDragTrigger.OnEndDragAsObservable() .Subscribe(data => { //Debug.Log("Entity Drag End"); IgnoreOccupancy = null; var hadDragTarget = GameManager.HasDragTarget; GameManager.EndDrag(); if (!hadDragTarget) entity.GearOccupancy[v.x, v.y].EquippableItem.Rotation = _originalRotation; foreach(var dragObject in _dragCells) Destroy(dragObject.gameObject); _dragCells = null; RefreshCells(); }); cell.PointerEnterTrigger.OnPointerEnterAsObservable() .Subscribe(data => { //Debug.Log("Entity Pointer Enter"); if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return; var item = itemDragObject.Item; if (!(item is EquippableItem equippableItem)) return; var placementPosition = v + itemDragObject.OriginCellOffset; //foreach (var cell in _dragCells) cell.gameObject.SetActive(false); FakeItem = item; FakeOccupancy = _displayedHullShape.Inset(GetItemShape(equippableItem), placementPosition, item.Rotation); RefreshCells(); GameManager.RegisterDragTarget(drag => { //Debug.Log("Entity Drag Callback"); FakeOccupancy = null; RequestDraggedItemToEntity(drag, entity, placementPosition); // TODO: SFX: Equip }); }); cell.PointerExitTrigger.OnPointerExitAsObservable() .Subscribe(data => { if (!(GameManager.DragObject is ItemDragObject)) return; FakeItem = null; FakeOccupancy = null; RefreshCells(); GameManager.UnregisterDragTarget(); }); } } else { cell.PointerClickTrigger.OnPointerClickAsObservable().Subscribe(data => { var rect = cell.GetComponent(); var point = Rect.PointToNormalized(rect.rect, rect.InverseTransformPoint(data.position)); // Debug.Log($"Clicked at pos {data.position}, normalized {point}"); if (_displayedHullShape[int2(v.x - 1, v.y)] && point.x < ThermalToggleRegionSize) { GameManager.RequestHullConductivityToggle(entity, int2(v.x - 1, v.y), 0); } if (_displayedHullShape[int2(v.x + 1, v.y)] && point.x > 1 - ThermalToggleRegionSize) { GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 0); } if (_displayedHullShape[int2(v.x, v.y - 1)] && point.y < ThermalToggleRegionSize) { GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y - 1), 1); } if (_displayedHullShape[int2(v.x, v.y + 1)] && point.y > 1 - ThermalToggleRegionSize) { GameManager.RequestHullConductivityToggle(entity, int2(v.x, v.y), 1); } }); } CellInstances.Add(v, cell); } } RefreshCells(CellInstances.Keys); _subscriptions.Add(entity.ArmorDamage.Subscribe(hit => { var hitCells = new[] { hit.pos }; StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++)); RefreshCells(hitCells); })); _subscriptions.Add(entity.ItemDamage.Where(hit=>hit.damage > HitDamageThreshold).Subscribe(hit => { var hitCells = hit.item.InsetShape.Coordinates; if(gameObject.activeInHierarchy) StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++)); RefreshCells(hitCells); })); } private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence) { foreach (var cell in cells) { if(_cellAnimationSequence.ContainsKey(cell)) _cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence); else _cellAnimationSequence[cell] = sequence; } var hitColor = hitType switch { HitType.Armor => Settings.ArmorHitColor, HitType.Hardpoint => Settings.HardpointHitColor, HitType.Gear => Settings.GearHitColor, _ => Color.white }; float startTime = Time.time; while (Time.time - startTime < CellHitPulseTime) { var lerp = (Time.time - startTime) / CellHitPulseTime; foreach(var cell in cells) if(_cellAnimationSequence[cell] == sequence) if(CellInstances.ContainsKey(cell)) CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp); yield return null; } foreach (var cell in cells) if(CellInstances.ContainsKey(cell)) CellInstances[cell].Background.color = CellBackgroundColor; } public void Display(EquippedCargoBay cargo) { Clear(); _subscriptions.Add(cargo.Cargo.ObserveAdd().Subscribe(_ => RefreshCells())); _subscriptions.Add(cargo.Cargo.ObserveRemove().Subscribe(_ => RefreshCells())); _displayedCargo = cargo; _displayedEntity = null; if(Title) Title.text = cargo.Name; // FakeOccupancy = new Shape(cargo.InteriorShape.Width, cargo.InteriorShape.Height); // IgnoreOccupancy = new Shape(cargo.InteriorShape.Width, cargo.InteriorShape.Height); Grid.constraintCount = cargo.InteriorShape.Width; foreach (var v in cargo.InteriorShape.AllCoordinates) { if (!cargo.InteriorShape[v]) { var empty = new GameObject("Empty Node", typeof(RectTransform)); empty.transform.SetParent(Grid.transform); EmptyCells.Add(empty); } else { var cell = NodePrototype.Instantiate(); cell.PointerClickTrigger.OnPointerClickAsObservable() .Subscribe(data => { if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime) _clickCount = 0; _clickCell = cell; _clickTime = Time.time; _clickCount++; _onClick?.OnNext((new InventoryCargoEventData(data, v, cargo), _clickCount)); }); cell.BeginDragTrigger.OnBeginDragAsObservable() .Subscribe(data => { //Debug.Log("Inventory Drag Start"); var item = cargo.Occupancy[v.x, v.y]; if (item != null) { var itemPosition = cargo.Cargo[item]; var originalOccupancy = cargo.InteriorShape.Inset(GetItemShape(item), itemPosition, item.Rotation); _dragCells = originalOccupancy.Coordinates .Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray(); foreach(var dragCell in _dragCells) { DestroyImmediate(dragCell.GetComponent()); foreach (var component in dragCell.GetComponentsInChildren()) component.enabled = false; foreach (var img in dragCell.GetComponentsInChildren()) img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f); dragCell.GetComponentInChildren().raycastTarget = false; } _dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray(); IgnoreOccupancy = originalOccupancy; RefreshCells(); _originalRotation = item.Rotation; GameManager.BeginDrag(new ItemInstanceDragObject(item, cargo, cargo.Cargo[item] - v)); // TODO: SFX: Pickup } }); cell.DragTrigger.OnDragAsObservable() .Subscribe(data => { for (var i = 0; i < _dragCells.Length; i++) _dragCells[i].position = new Vector3( data.position.x + _dragOffsets[i].x, data.position.y + _dragOffsets[i].y, _dragCells[i].position.z); }); cell.EndDragTrigger.OnEndDragAsObservable() .Subscribe(data => { //Debug.Log("Inventory Drag End"); IgnoreOccupancy = null; GameManager.EndDrag(); foreach(var dragObject in _dragCells) Destroy(dragObject.gameObject); _dragCells = null; RefreshCells(); }); cell.PointerEnterTrigger.OnPointerEnterAsObservable() .Subscribe(data => { //Debug.Log("Inventory Pointer Enter"); if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return; var item = itemDragObject.Item; var placementPosition = v + itemDragObject.OriginCellOffset; //foreach (var cell in _dragCells) cell.gameObject.SetActive(false); FakeItem = item; FakeOccupancy = cargo.InteriorShape.Inset(GetItemShape(item), placementPosition, item.Rotation); RefreshCells(); GameManager.RegisterDragTarget(drag => { //Debug.Log("Inventory Drag Callback"); FakeOccupancy = null; RequestDraggedItemToCargo(drag, cargo, placementPosition); // TODO: SFX: Drop }); }); cell.PointerExitTrigger.OnPointerExitAsObservable() .Subscribe(data => { if (!(GameManager.DragObject is ItemDragObject)) return; FakeItem = null; FakeOccupancy = null; RefreshCells(); GameManager.UnregisterDragTarget(); }); CellInstances.Add(v, cell); } } RefreshCells(); } public void RefreshCells() { RefreshCells(CellInstances.Keys); } public void RefreshCells(IEnumerable cells) { if (_displayedEntity != null) { foreach (var v in cells) { if(!CellInstances.ContainsKey(v)) continue; var spriteIndex = 0; var interior = _displayedHullInterior[v]; var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y]?.EquippableItem; var hardpoint = _displayedEntity.Hardpoints[v.x, v.y]; bool HardpointMatch(int2 offset) { var v2 = v + offset * (Flip ? -1 : 1); return !( _displayedHullShape[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint && (FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item ); } bool NoHardpointMatch(int2 offset) { var v2 = v + offset * (Flip ? -1 : 1); return !( _displayedHullShape[v2] && ( !interior && !_displayedHullInterior[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null || interior && item != null && (FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item ) ); } if (hardpoint != null) { for(int i = 0; i < 8; i++) if (HardpointMatch(_offsets[i])) spriteIndex += 1 << i; } else { for(int i = 0; i < 8; i++) if (NoHardpointMatch(_offsets[i])) spriteIndex += 1 << i; } var bgSpriteIndex = spriteIndex; if (item != null) spriteIndex += 1 << 8; if (_thermal) { bool ThermalMatch(int2 offset) { if (!_displayedHullShape[v + offset]) return false; var i = (offset.x, offset.y); return i switch { (1, 0) => _displayedEntity.HullConductivity[v.x, v.y].x, (-1, 0) => _displayedEntity.HullConductivity[v.x-1, v.y].x, (0, 1) => _displayedEntity.HullConductivity[v.x, v.y].y, (0, -1) => _displayedEntity.HullConductivity[v.x, v.y-1].y, _ => false }; } spriteIndex = 0; for(int i = 0; i < 4; i++) if (ThermalMatch(_offsets[i])) spriteIndex += 1 << i; } CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex]; CellInstances[v].Icon.sprite = _thermal ? ThermalTextures[spriteIndex] : NodeTextures[spriteIndex]; CellInstances[v].Icon.color = GetColor(v); } } else if(_displayedCargo != null) { foreach (var v in cells) { if(!CellInstances.ContainsKey(v)) continue; var spriteIndex = 0; var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y]; bool ItemMatch(int2 offset) { var v2 = v + offset; return !_displayedCargo.InteriorShape[v2] || item == null || (FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item; } for(int i = 0; i < 8; i++) if (ItemMatch(_offsets[i])) spriteIndex += 1 << i; var bgSpriteIndex = spriteIndex; if (item != null) spriteIndex += 1 << 8; CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex]; CellInstances[v].Icon.sprite = NodeTextures[spriteIndex]; CellInstances[v].Icon.color = GetColor(v); } } } public Color GetColor(int2 position, bool highlight = false) { if (_displayedEntity != null) { var interior = _displayedHullInterior[position]; var hardpoint = _displayedEntity.Hardpoints[position.x, position.y]; var item = (FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y]?.EquippableItem) as EquippableItem; if (_hud) { if (_displayedEntity.Armor[position.x, position.y] > .01f) return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / _displayedEntity.MaxArmor[position.x, position.y]); if (item != null) return Settings.DurabilityGradient.Evaluate(item.Durability / GetMaxDurability(item)); return float3(.25f).ToColor(); } if (hardpoint == null) { if(!interior) return Color.white; if (item == null) { return float3(.25f).ToColor(); } if(highlight) return Color.white; return float3(.5f).ToColor(); } var tint = hardpoint.TintColor; if (!highlight || item == null) tint *= .7071f; return tint.ToColor(); } else { var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y]; if (item == null) return Color.white * .25f; var c = float3(1); if (TryGetTypedHardpointType(item, out var typedHardpoint)) c = HardpointData.GetColor(typedHardpoint).ToUnityFloat3(); if(!highlight) c *= .7071f; return c.ToColor(); } } private static bool TryGetTypedHardpointType(ItemInstance item, out HardpointType hardpointType) { hardpointType = HardpointType.Hull; var typedItem = FindTypedInventoryItem(item); return typedItem != null && !string.IsNullOrWhiteSpace(typedItem.HardpointType) && Enum.TryParse(typedItem.HardpointType, true, out hardpointType); } private float GetMaxDurability(ItemInstance item) { var typedItem = FindTypedInventoryItem(item); if (typedItem != null && typedItem.Durability > 0) return (float)typedItem.Durability; return item is EquippableItem equippable ? Math.Max(equippable.Durability, 1f) : 1f; } private Shape GetItemShape(ItemInstance item) { var typedItem = FindTypedInventoryItem(item); if (typedItem != null && typedItem.ShapeCells.Count > 0) return ToShape(typedItem.ShapeWidth, typedItem.ShapeHeight, typedItem.ShapeCells); return new Shape(1, 1); } private static bool TryResolveTypedHullGeometry(ItemInstance hull, out Shape hullShape, out Shape interiorShape) { hullShape = null; interiorShape = null; var typedHull = FindTypedInventoryItem(hull); if (typedHull == null || typedHull.ShapeCells.Count == 0 || typedHull.InteriorShapeCells.Count == 0 || typedHull.ShapeWidth <= 0 || typedHull.ShapeHeight <= 0 || typedHull.InteriorShapeWidth <= 0 || typedHull.InteriorShapeHeight <= 0) { return false; } hullShape = ToShape(typedHull.ShapeWidth, typedHull.ShapeHeight, typedHull.ShapeCells); interiorShape = ToShape(typedHull.InteriorShapeWidth, typedHull.InteriorShapeHeight, typedHull.InteriorShapeCells); return true; } private static Shape ToShape(int width, int height, IReadOnlyList cells) { var shape = new Shape(Math.Max(width, 1), Math.Max(height, 1)); foreach (var cell in cells) { if (cell.X >= 0 && cell.Y >= 0 && cell.X < shape.Width && cell.Y < shape.Height) shape[int2(cell.X, cell.Y)] = true; } return shape; } private static AetheriaRuntimeCatalogItem FindTypedInventoryItem(ItemInstance item) { return ActionGameManager.RuntimeCatalog?.FindItem(item?.ItemKey ?? ""); } private void RequestDraggedItemToEntity(DragObject drag, Entity destination, int2 destinationPosition) { switch (drag) { case EquippedItemDragObject equippedItemDragObject: GameManager.RequestEquippedItemEquip( equippedItemDragObject.OriginEntity, equippedItemDragObject.EquippedItem, destination, destinationPosition); return; case ItemInstanceDragObject itemInstanceDragObject when itemInstanceDragObject.Item is EquippableItem equippableItem: GameManager.RequestCargoItemEquip( itemInstanceDragObject.OriginInventory, destination, equippableItem, destinationPosition); return; } } private void RequestDraggedItemToCargo(DragObject drag, EquippedCargoBay destination, int2 destinationPosition) { switch (drag) { case EquippedItemDragObject equippedItemDragObject: GameManager.RequestEquippedItemStore( equippedItemDragObject.OriginEntity, equippedItemDragObject.EquippedItem, destination, destinationPosition); return; case ItemInstanceDragObject itemInstanceDragObject: GameManager.RequestCargoItemTransfer( itemInstanceDragObject.OriginInventory, destination, itemInstanceDragObject.Item, destinationPosition); return; } } private void OnDestroy() { if (_dropdownSurfaceDocument != null) { AetheriaEveUnitySurfaceHost.DestroyDocument(_dropdownSurfaceDocument); _dropdownSurfaceDocument = null; } } public Subject OnBackgroundClick = new Subject(); private Transform[] _dragCells; private Vector2[] _dragOffsets; private ItemRotation _originalRotation; public Subject<(InventoryEventData data, int clickCount)> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<(InventoryEventData data, int clickCount)>()); // public UniRx.IObservable OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject()); // public UniRx.IObservable OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject()); // public UniRx.IObservable OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject()); // public UniRx.IObservable OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject()); // public UniRx.IObservable OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject()); public void OnPointerClick(PointerEventData eventData) { OnBackgroundClick.OnNext(eventData); } } public abstract class InventoryEventData { protected InventoryEventData(PointerEventData pointerEventData, int2 position) { PointerEventData = pointerEventData; Position = position; } public PointerEventData PointerEventData { get; } public int2 Position { get; } } public class InventoryEntityEventData : InventoryEventData { public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) : base(pointerEventData, position) { Entity = entity; } public Entity Entity { get; } } public class InventoryCargoEventData : InventoryEventData { public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) : base(pointerEventData, position) { CargoBay = cargoBay; } public EquippedCargoBay CargoBay { get; } } public enum InventoryPanelTarget { None, Cargo, Equipment }