using System; using System.IO; using System.Linq; using CultMath; using GameCult.Caching; using Xunit; using static CultMath.math; using float2 = CultMath.float2; using float3 = CultMath.float3; // aetheria-gravity target r4: one potential per zone owns gravity (potential-owns-gravity), built from the authored // curves of mass (well strength, core radius, Roche limit) and one global exaggeration. Each test builds the zone // through the production constructor from PlanetSettings and body records and reads the owner's GetForce and // GetHeight; the closed forms written here state the law, they are not Zone's code. public sealed class PotentialOwnerTests : IDisposable { private const float PackRadius = 1000f; private readonly string _root = Path.Combine(Path.GetTempPath(), "aetheria-potential-" + Guid.NewGuid().ToString("N")); private readonly CultCache _cache; private readonly ItemManager _items; public PotentialOwnerTests() { Directory.CreateDirectory(_root); _cache = AetheriaStores.Open(Path.Combine(_root, "pot.cc"), Path.Combine(_root, "pot-run.cc"), catalogWritable: true); _cache.Upsert(new VerseGrammar { Revision = 1 }); _cache.FlushAsync().Wait(); var settings = new GameplaySettings { DefaultEntitySettings = new EntitySettings(), Tiers = new[] { new RarityTier { Name = "Common", Quality = .5f, Rarity = 0, Color = new float3(1, 1, 1) } }, QualityPriceModifier = new ExponentialLerp() }; _items = new ItemManager(_cache, new ProvenanceLedger(), settings, _ => { }); } public void Dispose() { _cache.Dispose(); Directory.Delete(_root, true); } // The authored curves of the shipped Settings.asset: strength c = 45.08 m^.2, core R = 3 m^.25, Roche 7.32 m^.25. private static PlanetSettings Curves(float exaggeration = 1f) => new PlanetSettings { WellStrength = new ExponentialCurve { Exponent = .2f, Multiplier = 45.08f }, CoreRadius = new ExponentialCurve { Exponent = .25f, Multiplier = 3f }, RocheLimit = new ExponentialCurve { Exponent = .25f, Multiplier = 7.32f }, BodyRadius = new ExponentialCurve { Exponent = .25f, Multiplier = 2f }, GravityRadius = new ExponentialCurve(), GravityDepth = new ExponentialCurve(), LightRadius = new ExponentialCurve(), OrbitPeriod = new ExponentialCurve(), HeightExaggeration = exaggeration }; private int _bodies; private Zone ZoneOf(PlanetSettings planets, params (float mass, float2 at)[] bodies) { var pack = new ZonePack { Radius = PackRadius }; foreach (var (mass, at) in bodies) { var orbit = _cache.Upsert(new OrbitData { FixedPosition = at }).Key; var body = _cache.Upsert(new PlanetData { Name = "Body " + ++_bodies, Orbit = new CultRecordRef(orbit), Mass = mass }).Key; pack.Orbits.Add(new CultRecordRef(orbit)); pack.Planets.Add(new CultRecordRef(body)); } return new Zone(_items, planets, pack, new GalaxyZone { Name = "Potential " + _bodies, Owner = null }, null); } private static void Near(float expected, float actual, float relative) => Assert.InRange(actual, expected - Math.Abs(expected) * relative - 1e-5f, expected + Math.Abs(expected) * relative + 1e-5f); // The law written out: potential c r^2 / 2R^2 inside the core, c (ln(r / R) + 1/2) beyond. private static float Phi(float c, float core, float r) => r < core ? c * r * r / (2 * core * core) : c * (log(r / core) + .5f); [Fact] public void StrengthFollowsTheAuthoredMassCurve() { var planets = Curves(); foreach (var mass in new[] { 29.2f, 273.9f, 14152.4f }) { var zone = ZoneOf(planets, (mass, float2.zero)); var core = planets.CoreRadius.Evaluate(mass); foreach (var r in new[] { 3f * core, 10f * core, PackRadius / 2f }) Near(planets.WellStrength.Evaluate(mass), length(zone.GetForce(new float2(r, 0))) * r, 1e-3f); } } [Fact] public void TheCoreRadiusFollowsItsOwnCurve() { var planets = Curves(); foreach (var mass in new[] { 29.2f, 14152.4f }) { var zone = ZoneOf(planets, (mass, float2.zero)); var core = planets.CoreRadius.Evaluate(mass); float Pull(float r) => length(zone.GetForce(new float2(0, r))); var slope = Pull(.25f * core) / (.25f * core); Near(slope, Pull(.5f * core) / (.5f * core), 1e-3f); Near(slope, Pull(.9f * core) / (.9f * core), 1e-3f); Assert.True(Pull(core) > Pull(.98f * core), "the pull still rises up to the core radius"); Assert.True(Pull(core) > Pull(1.02f * core), "and falls beyond it"); } } [Fact] public void TheCoreSitsInsideTheRocheLimit() { var planets = Curves(); foreach (var mass in new[] { 29.2f, 14152.4f }) Near(planets.RocheLimit.Evaluate(mass), ZoneOf(planets, (mass, float2.zero)).PlanetInstances.Values.Single().RocheLimit, 1e-6f); PlanetSettings Constants(float core, float roche) => new PlanetSettings { WellStrength = new ExponentialCurve { Constant = 100f }, CoreRadius = new ExponentialCurve { Constant = core }, RocheLimit = new ExponentialCurve { Constant = roche }, BodyRadius = new ExponentialCurve { Constant = 10f }, GravityRadius = new ExponentialCurve(), GravityDepth = new ExponentialCurve(), LightRadius = new ExponentialCurve(), OrbitPeriod = new ExponentialCurve() }; Assert.Throws(() => ZoneOf(Constants(60f, 50f), (100f, float2.zero))); Assert.Throws(() => ZoneOf(Constants(50f, 50f), (100f, float2.zero))); Assert.Throws(() => ZoneOf(Constants(0f, 50f), (100f, float2.zero))); ZoneOf(Constants(20f, 50f), (100f, float2.zero)); // inside the limit, and past the body's radius } [Fact] public void TheTailIsAPointMassWithNoRimAndNoGate() { var planets = Curves(); var zone = ZoneOf(planets, (273.9f, float2.zero)); var c = planets.WellStrength.Evaluate(273.9f); var core = planets.CoreRadius.Evaluate(273.9f); foreach (var r in new[] { core, 2f * core, PackRadius, 10f * PackRadius, 100f * PackRadius, 1000f * PackRadius }) foreach (var angle in new[] { 0f, 1.1f, 3.5f }) { var at = new float2(r * cos(angle), r * sin(angle)); var force = zone.GetForce(at); Near(c, length(force) * r, 1e-3f); Assert.True(dot(normalize(force), normalize(-at)) > .9999f, "the pull points at the body"); } } [Fact] public void WellsSuperpose() { var planets = Curves(); var a = (mass: 29.2f, at: new float2(-300f, 0f)); var b = (mass: 14152.4f, at: new float2(300f, 0f)); var both = ZoneOf(planets, a, b); var onlyA = ZoneOf(planets, a); var onlyB = ZoneOf(planets, b); var probes = new[] { float2(-300f, 0f), float2(300f, 0f), float2(-310f, 4f), float2(305f, -9f), float2(0f, 0f), float2(0f, 250f), float2(-150f, 100f), float2(150f, -100f), float2(900f, 700f), float2(-1200f, -300f), float2(40f, 3000f), float2(-300f, -40f) }; foreach (var p in probes) { var sum = onlyA.GetForce(p) + onlyB.GetForce(p); Near(sum.x, both.GetForce(p).x, 1e-4f); Near(sum.y, both.GetForce(p).y, 1e-4f); Near(onlyA.GetHeight(p) + onlyB.GetHeight(p), both.GetHeight(p), 1e-4f); } } [Fact] public void HeightIsThePotentialOverOneK() { foreach (var k in new[] { 1f, 10f }) { var planets = Curves(k); var lone = ZoneOf(planets, (273.9f, float2.zero)); var c = planets.WellStrength.Evaluate(273.9f); var core = planets.CoreRadius.Evaluate(273.9f); Assert.Equal(0f, lone.GetHeight(new float2(PackRadius, 0)), 4); Near(-c * (log(PackRadius / core) + .5f) / k, lone.GetHeight(float2.zero), 1e-4f); var two = ZoneOf(planets, (29.2f, new float2(-300f, 0f)), (14152.4f, new float2(300f, 0f))); var c0 = planets.WellStrength.Evaluate(29.2f); var core0 = planets.CoreRadius.Evaluate(29.2f); var c1 = planets.WellStrength.Evaluate(14152.4f); var core1 = planets.CoreRadius.Evaluate(14152.4f); const float step = .5f; foreach (var p in new[] { float2(-200f, 120f), float2(0f, 0f), float2(100f, -300f), float2(500f, 40f), float2(-290f, 12f), float2(310f, 20f), float2(700f, 700f), float2(-80f, -500f) }) { var expected = Phi(c0, core0, length(p - float2(-300f, 0f))) - Phi(c0, core0, PackRadius) + Phi(c1, core1, length(p - float2(300f, 0f))) - Phi(c1, core1, PackRadius); Near(expected, two.GetHeight(p) * k, 1e-3f); // The downhill slope of the potential is the force: the central difference of height * K is -GetForce. var gradient = float2( (two.GetHeight(p + float2(step, 0)) - two.GetHeight(p - float2(step, 0))) * k / (2 * step), (two.GetHeight(p + float2(0, step)) - two.GetHeight(p - float2(0, step))) * k / (2 * step)); var force = two.GetForce(p); Assert.InRange(length(gradient + force), 0f, length(force) * 1e-2f + 1e-4f); } } } [Fact] public void TheCoreMeetsTheTailAtItsRadius() { var planets = Curves(); foreach (var mass in new[] { 29.2f, 14152.4f }) { var zone = ZoneOf(planets, (mass, float2.zero)); var core = planets.CoreRadius.Evaluate(mass); var inside = new float2(core * (1f - 1e-3f), 0); var outside = new float2(core * (1f + 1e-3f), 0); Assert.InRange(abs(zone.GetHeight(inside) - zone.GetHeight(outside)), 0f, abs(zone.GetHeight(outside)) * 1e-3f); Assert.InRange(abs(length(zone.GetForce(inside)) - length(zone.GetForce(outside))), 0f, length(zone.GetForce(outside)) * 1e-3f); } } }