using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class VelocityConversionData : BehaviorData { [InspectableField, JsonProperty("traction"), Key(1), RuntimeInspectable] public PerformanceStat Traction = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new VelocityConversion(context, this, entity, item); } } public class VelocityConversion : IBehavior { public Entity Entity { get; } public Gear Item { get; } public GameContext Context { get; } public BehaviorData Data => _data; private VelocityConversionData _data; public VelocityConversion(GameContext context, VelocityConversionData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; } public void Initialize() { } public bool Update(float delta) { return true; } public void Remove() { } }