using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-22), RuntimeInspectable] public class ThermotoggleData : BehaviorData { [TemperatureInspectable, JsonProperty("targetTemp"), Key(1), RuntimeInspectable] public float TargetTemperature; [InspectableField, JsonProperty("perSecond"), Key(2)] public bool HighPass; public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Thermotoggle(context, this, entity, item); } } public class Thermotoggle : IBehavior { public float TargetTemperature; private ThermotoggleData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public Thermotoggle(GameContext context, ThermotoggleData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; TargetTemperature = data.TargetTemperature; } public bool Update(float delta) { return Entity.Temperature < TargetTemperature ^ _data.HighPass; } }