using System; using System.Linq; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ResourceScannerData : BehaviorData { [InspectableField, JsonProperty("range"), Key(1), RuntimeInspectable] public PerformanceStat Range = new PerformanceStat(); [InspectableField, JsonProperty("minDensity"), Key(2), RuntimeInspectable] public PerformanceStat MinimumDensity = new PerformanceStat(); [InspectableField, JsonProperty("scanDuration"), Key(3), RuntimeInspectable] public PerformanceStat ScanDuration = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new ResourceScanner(context, this, entity, item); } } public class ResourceScanner : IBehavior, IAlwaysUpdatedBehavior { public int Asteroid = -1; private ResourceScannerData _data; private float _scanTime; private Guid _scanTarget; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public float Range { get; private set; } public float MinimumDensity { get; private set; } public float ScanDuration { get; private set; } public Guid ScanTarget { get => _scanTarget; set { if (value != _scanTarget) { _scanTarget = value; _scanTime = 0; } } } public ResourceScanner(GameContext context, ResourceScannerData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { var planetData = Context.Cache.Get(ScanTarget); if (planetData != null) { if (planetData.Belt) { if(Asteroid > -1 && Asteroid < planetData.Asteroids.Length && length(Entity.Position - Context.GetAsteroidTransform(ScanTarget, Asteroid).xy) < Range) { _scanTime += delta; if (_scanTime > ScanDuration) { Context.Cache.Get(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity; _scanTime = 0; } return true; } } else { if(length(Entity.Position - Context.GetOrbitPosition(planetData.Orbit)) < Range) { _scanTime += delta; if (_scanTime > ScanDuration) { Context.Cache.Get(Entity.Corporation).PlanetSurveyFloor[ScanTarget] = MinimumDensity; _scanTime = 0; } return true; } } } return false; } public void AlwaysUpdate(float delta) { Range = Context.Evaluate(_data.Range, Item, Entity); MinimumDensity = Context.Evaluate(_data.MinimumDensity, Item, Entity); ScanDuration = Context.Evaluate(_data.ScanDuration, Item, Entity); } }