using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ReflectorData : BehaviorData { [InspectableField, JsonProperty("crossSection"), Key(1), RuntimeInspectable] public PerformanceStat CrossSection = new PerformanceStat(); // [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)] // public float4[] VisibilityCurve; public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Reflector(context, this, entity, item); } } public class Reflector : IBehavior { public Entity Entity { get; } public Gear Item { get; } public GameContext Context { get; } public BehaviorData Data => _data; private ReflectorData _data; public Reflector(GameContext context, ReflectorData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; } public bool Update(float delta) { // TODO: Light system! return true; } }