using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class RadiatorData : BehaviorData { [InspectableField, JsonProperty("emissivity"), Key(1), RuntimeInspectable] public PerformanceStat Emissivity = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Radiator(context, this, entity, item); } } public class Radiator : IBehavior { public Entity Entity { get; } public Gear Item { get; } public GameContext Context { get; } public BehaviorData Data => _data; public float Emissivity; private RadiatorData _data; public Radiator(GameContext context, RadiatorData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; } public bool Update(float delta) { Emissivity = Context.Evaluate(_data.Emissivity, Item, Entity); var rad = pow(Entity.Temperature, Context.GlobalData.HeatRadiationPower) * Context.GlobalData.HeatRadiationMultiplier * Emissivity; Entity.Temperature -= rad * delta; Entity.VisibilitySources[this] = rad; return true; } }