using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class RadianceData : BehaviorData { [InspectableField, JsonProperty("radiance"), Key(1), RuntimeInspectable] public PerformanceStat Radiance = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Radiance(context, this, entity, item); } } public class Radiance : IBehavior { private RadianceData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public Radiance(GameContext context, RadianceData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { // TODO: Light system! return true; } }