using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(12), RuntimeInspectable] public class EnergyDrawData : BehaviorData { [InspectableField, JsonProperty("draw"), Key(1), RuntimeInspectable] public PerformanceStat Draw = new PerformanceStat(); [InspectableField, JsonProperty("perSecond"), Key(2)] public bool PerSecond; public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new EnergyDraw(context, this, entity, item); } } public class EnergyDraw : IBehavior { private EnergyDrawData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public EnergyDraw(GameContext context, EnergyDrawData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { Entity.Energy -= Context.Evaluate(_data.Draw, Item, Entity) * (_data.PerSecond ? delta : 1); return true; } }