using System; using System.IO; using System.Linq; using GameCult.Caching; using Xunit; // assembly-from-maker (aetheria-release, cut assembly-from-maker): each maker's unauthored assembly is seeded from the roles // of the products it manufactures. public sealed class AssemblyFromMakerCommandTests : IDisposable { private readonly string _root = Path.Combine(Path.GetTempPath(), "aetheria-assembly-cmd-" + Guid.NewGuid().ToString("N")); private string Catalog => Path.Combine(_root, "Aetheria.cc"); public AssemblyFromMakerCommandTests() => Directory.CreateDirectory(_root); public void Dispose() => Directory.Delete(_root, true); private void Seed() { using var cache = AetheriaStores.Open(Catalog, catalogWritable: true); cache.Upsert(new VerseGrammar { Revision = 1 }); var maker = cache.Upsert(new Faction { Name = "Maker" }); cache.Upsert(new Faction { Name = "Bystander" }); var gear = cache.Upsert(new GearData { Name = "Lamp", Hardpoint = HardpointType.Sensors, Shape = new Shape(), Price = 10 }); var design = new CultRecordRef(gear.Key); // Two products, three roles: the mean is over roles (.2, .4, .9 -> .5), the deviation likewise (.1, .1, .4 -> .2). cache.Upsert(new FactionProductData { Name = "A", Design = design, Manufacturer = maker, Roles = { new ProductRole { Role = "x", Mean = .2f, StandardDeviation = .1f }, new ProductRole { Role = "y", Mean = .4f, StandardDeviation = .1f } } }); cache.Upsert(new FactionProductData { Name = "B", Design = design, Manufacturer = maker, Roles = { new ProductRole { Role = "x", Mean = .9f, StandardDeviation = .4f } } }); // Figures that need two decimals: (.2 + .27 + .31) / 3 = .26 and (.11 + .17 + .2) / 3 = .16. var fine = cache.Upsert(new Faction { Name = "Fine" }); cache.Upsert(new FactionProductData { Name = "C", Design = design, Manufacturer = fine, Roles = { new ProductRole { Role = "x", Mean = .2f, StandardDeviation = .11f }, new ProductRole { Role = "y", Mean = .27f, StandardDeviation = .17f }, new ProductRole { Role = "z", Mean = .31f, StandardDeviation = .2f } } }); // A maker whose parts are near the top: the margin is capped at 1. And one whose assembly was already authored in Studio. var top = cache.Upsert(new Faction { Name = "Top" }); cache.Upsert(new FactionProductData { Name = "D", Design = design, Manufacturer = top, Roles = { new ProductRole { Role = "x", Mean = .95f, StandardDeviation = .05f } } }); var tuned = cache.Upsert(new Faction { Name = "Tuned", Assembly = new AssemblyDistribution { Mean = .42f, StandardDeviation = .07f } }); cache.Upsert(new FactionProductData { Name = "E", Design = design, Manufacturer = tuned, Roles = { new ProductRole { Role = "x", Mean = .1f, StandardDeviation = .3f } } }); cache.FlushAsync().Wait(); } private string Run(bool apply) { using var cache = AetheriaStores.Open(Catalog, catalogWritable: apply); var output = new StringWriter(); Assert.Equal(0, AssemblyFromMakerCommand.Run(cache, apply, output)); cache.FlushAsync().Wait(); return output.ToString(); } private Faction Maker(string name) { using var cache = AetheriaStores.Open(Catalog); return cache.GetAll().Single(f => f.Name == name); } // The assembly is the part mean plus the tolerance margin and the deviation the parts' mean; the margin is capped at 1; a // faction that makes no roled product stays unauthored. [Fact] public void DerivesPartMeanPlusMargin() { Seed(); Run(apply: true); Assert.Equal(.6f, Maker("Maker").Assembly.Mean, 3); Assert.Equal(.2f, Maker("Maker").Assembly.StandardDeviation, 3); Assert.Equal(.36f, Maker("Fine").Assembly.Mean, 3); Assert.Equal(.16f, Maker("Fine").Assembly.StandardDeviation, 3); Assert.Equal(1f, Maker("Top").Assembly.Mean, 3); Assert.Equal(.05f, Maker("Top").Assembly.StandardDeviation, 3); Assert.Null(Maker("Bystander").Assembly); } // The rule is part mean plus the margin, capped at 1, rounded to 2 dp, at every part mean and not only at the catalog // fixtures: a one-role product at each, then two products whose roles weigh by role count, and the deviation the plain // mean of the roles' (not their maximum). [Fact] public void DeriveIsPartMeanPlusMarginAtEveryMean() { FactionProductData Product(params (float mean, float deviation)[] roles) => new FactionProductData { Roles = roles.Select((r, i) => new ProductRole { Role = "r" + i, Mean = r.mean, StandardDeviation = r.deviation }).ToList() }; foreach (var mean in new[] { .02f, .05f, .12f, .2f, .31f, .38f, .44f, .57f, .63f, .71f, .79f, .86f, .9f, .93f, .99f }) { var derived = AssemblyFromMakerCommand.Derive(new[] { Product((mean, .13f)) }); Assert.Equal(Math.Round(Math.Min(1, mean + AssemblyFromMakerCommand.Margin), 2), derived.Mean, 3); Assert.Equal(.13f, derived.StandardDeviation, 3); } // (.1 + .3 + .8) / 3 = .4 -> .5, and (.02 + .3 + .4) / 3 = .24. var weighed = AssemblyFromMakerCommand.Derive(new[] { Product((.1f, .02f)), Product((.3f, .3f), (.8f, .4f)) }); Assert.Equal(.5f, weighed.Mean, 3); Assert.Equal(.24f, weighed.StandardDeviation, 3); Assert.Null(AssemblyFromMakerCommand.Derive(new[] { Product() })); } // A value tuned in Studio survives every replay, a dry run writes nothing, and a second apply has nothing to do. [Fact] public void AuthoredAssemblyIsKept() { Seed(); var before = File.ReadAllBytes(Catalog); Assert.Contains("Maker", Run(apply: false)); Assert.Equal(before, File.ReadAllBytes(Catalog)); Run(apply: true); Assert.Equal(.42f, Maker("Tuned").Assembly.Mean, 3); Assert.Equal(.07f, Maker("Tuned").Assembly.StandardDeviation, 3); using (var cache = AetheriaStores.Open(Catalog)) Assert.All(cache.GetAll(), p => Assert.Null(p.Assembly)); var written = File.ReadAllBytes(Catalog); Assert.Contains("No changes", Run(apply: true)); Assert.Equal(written, File.ReadAllBytes(Catalog)); } }