# Shield and Pickup Presentation Contract Date: 2026-09-18 Status: target, operator direction only. Nothing here is built or scheduled. The panel interceptor's means live in `docs/shield-panel-cut.md`; the Lariat has no map. This document owns the contract both answer to. ## Why Aetheria is growing more than one presentation of the same capabilities: the existing field shield (`FieldDriver`), the hard-light panel interceptor, and the Lariat. They must be interchangeable without the simulation knowing which one is equipped. ## Rulings (operator, 2026-09-18) - **Every shield effect is a drop-in behavioural replacement.** A presentation takes capability events, presents them, and decides nothing. - **Coverage is expressed through the ship's envelope**, not through an effect's own geometry. The envelope is derived from the existing per-ship shield transform, not authored twice (`docs/shield-panel-cut.md` R6). - **Presentation may anticipate.** Operator: "anticipatory is great, and we'll want it for other one too". A presentation may begin reacting before a shot lands, performing an outcome the simulation has already committed (below). - **One presentation may serve several capabilities.** Operator: "the Lariat would be a presentation for both pickup and shielding capabilities." - **The hits a presentation shows are cosmetic.** Fire control decides what happened; the intercept point is where the presentation says the shot arrived (`docs/shield-panel-cut.md` R6). ## The commit window, which is where anticipation comes from Operator, 2026-09-18: "we get anticipation for free when we move to roll-based combat, where we fudge the presentation to show whatever the simulation rolled", and, on how that squares with resolution on arrival, "That hybrid is the way". So a shot still **resolves on arrival**, and evasion still matters during flight (`docs/three-gates-scope.md`), but its outcome is **committed a short fixed time before impact**. That commit is the anticipation feed, and it changes the contract: - **A committed outcome is authoritative, not speculative.** A presentation that acts on it is performing a decision the simulation has already made. The earlier framing of anticipation as a guess that may be wrong is superseded: presentations do not predict. - **Evasion counts until the commit.** Deviation from the predicted intercept feeds the roll right up to the commit horizon; after it, the result stands and the remaining flight is choreography. - **The horizon is one authored number**, long enough for a whip to snap or a panel to materialise, short enough that late evasion still covers most of the flight. It belongs with the other fire-control settings, not in an effect. - **A commit carries what a presentation must perform:** what happens (hit, absorbed, miss), where, when it arrives, and which capability answers it. Not who fired, not the damage numbers. - **A miss is choreography too.** The presentation may show a near-miss, or a whip lunging and failing, because the roll said miss — a deliberate performance, not an error. - **Nothing outside presentation reads a commit to change state.** Damage, pickups and everything else still happen through the capability events on arrival. ## A presentation serving several capabilities The Lariat answers absorb and grab with one object, so it owns an arbitration the single-capability presenters never needed: - **It decides what it is currently doing** — idle, snapping, coiling, reeling — and what interrupts what. That decision is presentation-local. - **It may not delay or deny the simulation.** The pickup completed and the damage was absorbed when the simulation says so, whether or not the whip has finished reeling. A presentation that is still animating is a presentation that is behind, never a gameplay state. - **It may refuse to show something** (a second absorb mid-coil), and that refusal is cosmetic. ## Open - Where the commit window lives (fire control's owner), its horizon value, and what presentations read before fire control exists: there is no commit to read yet, so the panel's first landing reacts on arrival and looks a beat late by construction. - Whether the Lariat is one item carrying both capabilities, or a presentation shared by two items. The item data has to say which. - The Lariat's strand: a node chain with distance and bending constraints, drawn as a tube, with the snap as a travelling kink. `FieldDriver`'s bezier tendril (extend, envelop, pull, damped sliding base) is the existing half, and it cannot leave the field surface.