From b3f3c9a0c80719db5474d17fe66bbe8ef656da35 Mon Sep 17 00:00:00 2001 From: Nibu Date: Tue, 10 Nov 2026 22:11:56 +0000 Subject: [PATCH] docs: record the Continue hull-layout gate in the release map Co-Authored-By: Claude Sonnet 5.5 --- docs/aetheria-release-map.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/aetheria-release-map.md b/docs/aetheria-release-map.md index 87e5beb8c..18f9b6941 100644 --- a/docs/aetheria-release-map.md +++ b/docs/aetheria-release-map.md @@ -514,7 +514,7 @@ record. | follow-up | `belt-render-reads-index` | full game | Belt rendering through the index. | | follow-up | `c4-ship-element-ids` | full game | Variants campaign. | | follow-up | `variants-python-raw-push` | full game | Variants campaign. | -| follow-up | `mod-hull-changed-under-run` | full game | Mod edits under a run; demo hulls are first-party. | +| follow-up | `mod-hull-changed-under-run` | full game | Mod edits under a run; demo hulls are first-party. Done 2026-11-10 (#6): `RunSave.RequireLayouts` makes Continue refuse a run whose gear no longer fits its hull's edited cells or hardpoints, naming the hull. | | follow-up | `ship-lods` | full game | Only if a profile shows cost. | | follow-up | `hull-decals` | full game | Insignia and damage decals. | | follow-up | `hull-player-paint` | full game | Player liveries. | -- 2.47.3