Continue refuses a run whose equipment no longer fits its hull's edited layout #6

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nibu merged 1 commit from nibu/continue-hull-layout into master 2026-11-10 22:11:46 +00:00
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Closes follow-up mod-hull-changed-under-run. A mod package edited in place keeps its hull key, so RequireDesigns passed while saved gear could sit outside the new hardpoints or interior cells. RequireLayouts applies the equip rules (HardpointData.TakesAt, interior cells for tools) and names the changed hulls. Test from Continue's side (RequireDesigns on a saved run, hull edited in the catalog); it fails with the gate off. One Soul pass: no High finding.

🤖 Generated with Claude Code

Closes follow-up mod-hull-changed-under-run. A mod package edited in place keeps its hull key, so RequireDesigns passed while saved gear could sit outside the new hardpoints or interior cells. RequireLayouts applies the equip rules (HardpointData.TakesAt, interior cells for tools) and names the changed hulls. Test from Continue's side (RequireDesigns on a saved run, hull edited in the catalog); it fails with the gate off. One Soul pass: no High finding. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
A mod package edited in place keeps its hull key, so RequireDesigns passed while
saved gear could sit outside the new hardpoints or interior cells and be dropped
on load. RequireLayouts applies the equip rules (HardpointData.TakesAt, interior
cells for tools) to each saved entity and names the changed hulls.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
nibu merged commit 16e34049e0 into master 2026-11-10 22:11:46 +00:00
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