A failed start is decided in RunStart.Launch; the scene steps nothing without a live run #26

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nibu merged 2 commits from eureka/aetheria-release-failed-start-halts-1 into master 2026-11-13 13:56:24 +00:00
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RunStart.Launch decides whether a start produced a run; ActionGameManager.RunLive (CurrentGalaxy != null) gates ActionGameManager.Update and ZoneRenderer.Update/LateUpdate. Soul verdict cut-failed-start-halts-1.s1; Unity check owed (follow-up launch-failure-unity-check).

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RunStart.Launch decides whether a start produced a run; ActionGameManager.RunLive (CurrentGalaxy != null) gates ActionGameManager.Update and ZoneRenderer.Update/LateUpdate. Soul verdict cut-failed-start-halts-1.s1; Unity check owed (follow-up launch-failure-unity-check). 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
nibu merged commit 8261175978 into master 2026-11-13 13:56:24 +00:00
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