A failed start is decided in RunStart.Launch; the scene steps nothing without a live run #26
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Delete branch "eureka/aetheria-release-failed-start-halts-1"
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RunStart.Launch decides whether a start produced a run; ActionGameManager.RunLive (CurrentGalaxy != null) gates ActionGameManager.Update and ZoneRenderer.Update/LateUpdate. Soul verdict cut-failed-start-halts-1.s1; Unity check owed (follow-up launch-failure-unity-check).
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