Compare commits
1334 changed files with 32491 additions and 150153 deletions
3
.gitattributes
vendored
3
.gitattributes
vendored
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@ -54,9 +54,6 @@
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*.sbsar filter=lfs diff=lfs merge=lfs -text
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*.msgpack filter=lfs diff=lfs merge=lfs -text
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GameData/*.cc filter=lfs diff=lfs merge=lfs -text
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GameData/Mods/**/*.cc filter=lfs diff=lfs merge=lfs -text
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GameData/Mods/**/*.glb filter=lfs diff=lfs merge=lfs -text
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tools/blender/tests/fixtures/*.glb filter=lfs diff=lfs merge=lfs -text
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*.a filter=lfs diff=lfs merge=lfs -text
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*AkSoundEngine filter=lfs diff=lfs merge=lfs -text
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*AkWaapiClient filter=lfs diff=lfs merge=lfs -text
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -66,7 +66,6 @@ GameData/*.lock
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/Aetheria.Shared/obj/
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/tools/**/bin/
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/tools/**/obj/
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/ModTools/
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/tests/**/bin/
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/tests/**/obj/
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@ -94,7 +93,7 @@ crashlytics-build.properties
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Packages/packages-lock.json
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GameData/run.cc
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GameData/player.cc
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GameData/RemovedMods/
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Vault/Aetheria/.obsidian/plugins/copilot/data.json
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# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
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# grown to 47 untracked entries; the worktree must stay legible, so they never
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@ -110,6 +109,3 @@ tests/_scratch_*
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.nuget-sandbox/
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.dotnet-sandbox/
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.appdata-sandbox/
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# Stryker.NET mutation reports (regenerated per run)
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StrykerOutput/
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@ -1,2 +0,0 @@
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[lfs]
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url = https://eureka.gamecult.org/forge/GameCult/Aetheria.git/info/lfs
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Binary file not shown.
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@ -24,11 +24,7 @@
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<Compile Include="$(Assets)Plugins\Ink\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<!-- Tests record reveals through Entity.RecordReveal, the book's one writer -->
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<InternalsVisibleTo Include="Aetheria.Shared.Tests" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CultMathRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="$(CultLibRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching\GameCult.Caching.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
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BIN
Asset Sources/PBR Materials.blend
(Stored with Git LFS)
BIN
Asset Sources/PBR Materials.blend
(Stored with Git LFS)
Binary file not shown.
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@ -1,10 +0,0 @@
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# This is an Asset Catalog Definition file for Blender.
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@ -1,116 +0,0 @@
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using System;
|
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using System.Diagnostics;
|
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using System.IO;
|
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using System.Linq;
|
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.AddressableAssets.Settings;
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using UnityEditor.Build.Reporting;
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using Debug = UnityEngine.Debug;
|
||||
|
||||
// The one way to make a player directory, for Windows or Linux. Owns what the directory contains: the player and its data,
|
||||
// GameData/Aetheria.cc, GameData/Narrative/**, GameData/Mods/** and ModTools/AetherDb. Manual builds, smokes and
|
||||
// release cuts all call this and stage nothing themselves.
|
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//
|
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// Unity -batchmode -quit -projectPath <repo> -executeMethod AetheriaBuild.Build
|
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// -aetheriaVersion <semver> -aetheriaOut <dir> [-aetheriaTarget win64|linux64] -logFile <log>
|
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//
|
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// AetherDb is published from tools/AetherDb, so the headless build's CULTLIB_ROOT / CULTMATH_ROOT (Directory.Build.props)
|
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// must be set for dotnet when the defaults do not hold the pinned revisions.
|
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// Any failure logs "AetheriaBuild FAILED at <step>" and exits 1.
|
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public static class AetheriaBuild
|
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{
|
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private static readonly Regex SemVer = new Regex(@"^\d+\.\d+\.\d+([-+][0-9A-Za-z.-]+)?$");
|
||||
|
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// A target: the player Unity builds, its executable, and the runtime AetherDb is published for.
|
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private static (BuildTarget target, string player, string runtime, string aetherDb) Target(string name) => name switch
|
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{
|
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"win64" => (BuildTarget.StandaloneWindows64, "Aetheria.exe", "win-x64", "AetherDb.exe"),
|
||||
"linux64" => (BuildTarget.StandaloneLinux64, "Aetheria.x86_64", "linux-x64", "AetherDb"),
|
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_ => throw new InvalidOperationException($"-aetheriaTarget {name}: expected win64 or linux64"),
|
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};
|
||||
|
||||
public static void Build()
|
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{
|
||||
var step = "arguments";
|
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try
|
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{
|
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var version = Argument("-aetheriaVersion");
|
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if (!SemVer.IsMatch(version)) throw new InvalidOperationException("-aetheriaVersion is not a semver");
|
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var output = Path.GetFullPath(Argument("-aetheriaOut"));
|
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var target = Target(Argument("-aetheriaTarget", "win64"));
|
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var repoRoot = Directory.GetParent(UnityEngine.Application.dataPath).FullName;
|
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|
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step = "version";
|
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UnityEditor.PlayerSettings.bundleVersion = version; // the game has its own global PlayerSettings
|
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|
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step = "addressables";
|
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AddressableAssetSettings.BuildPlayerContent(out var content);
|
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if (!string.IsNullOrEmpty(content.Error)) throw new InvalidOperationException("Addressables build reported an error: " + content.Error);
|
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|
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step = "player";
|
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Directory.CreateDirectory(output);
|
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var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(scene => scene.path).ToArray();
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if (scenes.Length == 0) throw new InvalidOperationException("EditorBuildSettings has no enabled scene");
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var report = BuildPipeline.BuildPlayer(new BuildPlayerOptions
|
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{
|
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scenes = scenes,
|
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locationPathName = Path.Combine(output, target.player),
|
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target = target.target,
|
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options = BuildOptions.None,
|
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});
|
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if (report.summary.result != BuildResult.Succeeded || report.summary.totalErrors != 0)
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throw new InvalidOperationException($"BuildPlayer ended {report.summary.result} with {report.summary.totalErrors} errors");
|
||||
|
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step = "gamedata";
|
||||
PlayerStaging.Stage(repoRoot, output);
|
||||
|
||||
step = "aetherdb";
|
||||
Publish(repoRoot, Path.Combine(output, "ModTools"), target.runtime, target.aetherDb);
|
||||
|
||||
step = "burst";
|
||||
var burst = Path.Combine(output, "Aetheria_BurstDebugInformation_DoNotShip");
|
||||
if (Directory.Exists(burst)) Directory.Delete(burst, true);
|
||||
|
||||
Debug.Log($"AetheriaBuild OK {version} {output}");
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
Debug.LogError($"AetheriaBuild FAILED at {step}: {error.GetType().Name}: {error.Message}");
|
||||
EditorApplication.Exit(1);
|
||||
return;
|
||||
}
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
private static void Publish(string repoRoot, string modTools, string runtime, string aetherDb)
|
||||
{
|
||||
var info = new ProcessStartInfo("dotnet")
|
||||
{
|
||||
Arguments = $"publish tools/AetherDb -c Release -r {runtime} --self-contained -p:PublishSingleFile=true -o \"{modTools}\"",
|
||||
WorkingDirectory = repoRoot,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
};
|
||||
using (var process = Process.Start(info))
|
||||
{
|
||||
var errors = process.StandardError.ReadToEndAsync();
|
||||
var text = process.StandardOutput.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
if (process.ExitCode != 0)
|
||||
throw new InvalidOperationException($"dotnet publish exited {process.ExitCode}:\n{text}\n{errors.Result}");
|
||||
}
|
||||
if (!File.Exists(Path.Combine(modTools, aetherDb)))
|
||||
throw new InvalidOperationException($"dotnet publish produced no ModTools/{aetherDb}");
|
||||
}
|
||||
|
||||
private static string Argument(string name, string fallback = null)
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
var at = Array.IndexOf(args, name);
|
||||
if (at < 0 || at + 1 >= args.Length)
|
||||
return fallback ?? throw new InvalidOperationException(name + " is required");
|
||||
return args[at + 1];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d38caad223051494ba36c734ce79950d
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
// What a player directory holds beside the executable's data: GameData/Aetheria.cc, GameData/Narrative/** and, when
|
||||
// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own).
|
||||
// Unity-free so the headless suite can prove the rules; AetheriaBuild is the only caller.
|
||||
internal static class PlayerStaging
|
||||
{
|
||||
public const string Catalog = "Aetheria.cc";
|
||||
public const string Narrative = "Narrative";
|
||||
public const string Mods = "Mods";
|
||||
|
||||
// Replaces <playerDir>/GameData with a copy of the three shipped entries of <repoRoot>/GameData.
|
||||
// Throws InvalidOperationException naming the entry when the catalog or Narrative is absent.
|
||||
public static void Stage(string repoRoot, string playerDir)
|
||||
{
|
||||
var source = Path.Combine(repoRoot, "GameData");
|
||||
var destination = Path.Combine(playerDir, "GameData");
|
||||
var catalog = Path.Combine(source, Catalog);
|
||||
var narrative = Path.Combine(source, Narrative);
|
||||
var mods = Path.Combine(source, Mods);
|
||||
|
||||
if (!File.Exists(catalog)) throw new InvalidOperationException($"GameData/{Catalog} is missing; a player never ships without its catalog.");
|
||||
if (!Directory.Exists(narrative)) throw new InvalidOperationException($"GameData/{Narrative} is missing.");
|
||||
|
||||
if (Directory.Exists(destination)) Directory.Delete(destination, true);
|
||||
Directory.CreateDirectory(destination);
|
||||
File.Copy(catalog, Path.Combine(destination, Catalog));
|
||||
CopyTree(narrative, Path.Combine(destination, Narrative));
|
||||
if (Directory.Exists(mods)) CopyTree(mods, Path.Combine(destination, Mods));
|
||||
}
|
||||
|
||||
private static void CopyTree(string from, string to)
|
||||
{
|
||||
Directory.CreateDirectory(to);
|
||||
foreach (var directory in Directory.GetDirectories(from, "*", SearchOption.AllDirectories))
|
||||
Directory.CreateDirectory(Path.Combine(to, directory.Substring(from.Length + 1)));
|
||||
foreach (var file in Directory.GetFiles(from, "*", SearchOption.AllDirectories))
|
||||
File.Copy(file, Path.Combine(to, file.Substring(from.Length + 1)));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 16dce8087f9149b44b6e294cb0851dd8
|
||||
BIN
Assets/Fonts/Emoji/Emoji.asset
(Stored with Git LFS)
BIN
Assets/Fonts/Emoji/Emoji.asset
(Stored with Git LFS)
Binary file not shown.
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4cbb1005dc560d54ba85c3d091dbe30b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,410 +0,0 @@
|
|||
Twemoji v17.0.3: https://github.com/jdecked/twemoji/archive/refs/tags/v17.0.3.tar.gz
|
||||
Copyright (c) 2022–present Jason Sofonia & Justine De Caires
|
||||
Copyright (c) 2014–2021 Twitter
|
||||
Graphics licensed under CC-BY 4.0: <https://creativecommons.org/licenses/by/4.0/>
|
||||
|
||||
Change notice (CC BY 4.0 section 3(a)(1)(B)): the SVG graphics are converted to a COLRv0 colour
|
||||
font (Twemoji.ttf) by tools/emoji/fetch_emoji_font.py using nanoemoji. No artwork is edited.
|
||||
|
||||
Attribution Requirements (upstream README)
|
||||
|
||||
As an open source project, attribution is critical from a legal, practical and motivational perspective in our opinion. The graphics are licensed under the CC-BY 4.0 which has a pretty good guide on [best practices for attribution](https://wiki.creativecommons.org/Best_practices_for_attribution).
|
||||
|
||||
However, we consider the guide a bit onerous and as a project, will accept a mention in a project README or an 'About' section or footer on a website. In mobile applications, a common place would be in the Settings/About section (for example, see the mobile Twitter application Settings->About->Legal section). We would consider a mention in the HTML/JS source sufficient also.
|
||||
|
||||
LICENSE-GRAPHICS (upstream, verbatim)
|
||||
=======================================================================
|
||||
|
||||
Attribution 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More_considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution 4.0 International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution 4.0 International Public License ("Public License"). To the
|
||||
extent this Public License may be interpreted as a contract, You are
|
||||
granted the Licensed Rights in consideration of Your acceptance of
|
||||
these terms and conditions, and the Licensor grants You such rights in
|
||||
consideration of benefits the Licensor receives from making the
|
||||
Licensed Material available under these terms and conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright
|
||||
and Similar Rights in Your contributions to Adapted Material in
|
||||
accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
d. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
f. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
g. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
h. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
i. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
j. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
k. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part; and
|
||||
|
||||
b. produce, reproduce, and Share Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified
|
||||
form), You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
4. If You Share Adapted Material You produce, the Adapter's
|
||||
License You apply must not prevent recipients of the Adapted
|
||||
Material from complying with this Public License.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
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Reference in a new issue